public State(uint stateID, AnimationModule animation) { StateID = stateID; Animation = animation; IsGlobal = animation.IsGlobal; Transitions = new List <Transition>(); }
public AnimatedGameObject(Vector2 localPosition, string animationDataAsset) : base(localPosition, animationDataAsset) { UsesCollider = false; AnimationModule = AddModule(new AnimationModule()); }