public ModeProperties Convert()
 => new ModeProperties()
 {
     AudioState  = AudioState?.Convert() ?? new AudioState("event:/music/lvl1/main", "event:/env/amb/01_main"),
     Checkpoints = MapMeta.Convert(Checkpoints) ?? new CheckpointData[0],
     IgnoreLevelAudioLayerData = IgnoreLevelAudioLayerData,
     Inventory = MapMeta.GetInventory(Inventory) ?? PlayerInventory.Default,
     Path      = Path,
     PoemID    = PoemID
 };
Beispiel #2
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 public ModeProperties Convert()
 => new ModeProperties()
 {
     AudioState  = AudioState?.Convert() ?? new AudioState(SFX.music_city, SFX.env_amb_01_main),
     Checkpoints = MapMeta.Convert(Checkpoints),     // Can be null.
     IgnoreLevelAudioLayerData = IgnoreLevelAudioLayerData ?? false,
     Inventory = MapMeta.GetInventory(Inventory) ?? PlayerInventory.Default,
     Path      = Path,
     PoemID    = PoemID
 };
Beispiel #3
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 public ModeProperties Convert()
 => new ModeProperties()
 {
     AudioState  = AudioState?.Convert() ?? new AudioState(Sfxs.music_city, Sfxs.env_amb_01_main),
     Checkpoints = MapMeta.Convert(Checkpoints) ?? new CheckpointData[0],
     IgnoreLevelAudioLayerData = IgnoreLevelAudioLayerData,
     Inventory = MapMeta.GetInventory(Inventory) ?? PlayerInventory.Default,
     Path      = Path,
     PoemID    = PoemID
 };
Beispiel #4
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        public void ApplyTo(AreaData area, AreaMode mode)
        {
            area.GetMeta().Modes[(int)mode] = this;
            ModeProperties props            = area.Mode[(int)mode];

            if (props != null)
            {
                props.AudioState  = AudioState?.Convert() ?? props.AudioState;
                props.Checkpoints = MapMeta.Convert(Checkpoints) ?? props.Checkpoints;
                props.IgnoreLevelAudioLayerData = IgnoreLevelAudioLayerData ?? props.IgnoreLevelAudioLayerData;
                props.Inventory = MapMeta.GetInventory(Inventory) ?? props.Inventory;
                props.Path      = Path ?? props.Path;
                props.PoemID    = PoemID ?? props.PoemID;
            }
            else
            {
                props = Convert();
            }
            area.Mode[(int)mode] = props;
        }