Beispiel #1
0
        public static char[,] ReadConsoleRaw()
        {
            NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = ConsoleInterface.getScreenBufferInfo();

            NativeInterface.SMALL_RECT readRegion = default(NativeInterface.SMALL_RECT);
            readRegion.Right  = screenBufferInfo.dwSize.X;
            readRegion.Bottom = (short)(screenBufferInfo.dwCursorPosition.Y + 1); // read all lines from the top of the screen buffer to the current cursor position (inclusive)

            NativeInterface.CHAR_INFO[] charInfos = new NativeInterface.CHAR_INFO[screenBufferInfo.dwSize.X * screenBufferInfo.dwSize.Y];
            using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle())
            {
                ConsoleInterface.callWin32Func(() => NativeInterface.ReadConsoleOutput(hConsoleOutput, charInfos, screenBufferInfo.dwSize, default(NativeInterface.COORD), ref readRegion));
            }

            char[,] output = new char[screenBufferInfo.dwSize.X, readRegion.Bottom];
            for (int y = 0; y < readRegion.Bottom; y++)
            {
                for (int x = 0; x < screenBufferInfo.dwSize.X; x++)
                {
                    output[x, y] = charInfos[y * screenBufferInfo.dwSize.X + x].UnicodeChar;
                }
            }

            return(output);
        }
Beispiel #2
0
 private static NativeInterface.CONSOLE_SCREEN_BUFFER_INFO getScreenBufferInfo()
 {
     using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle())
     {
         NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = default(NativeInterface.CONSOLE_SCREEN_BUFFER_INFO);
         ConsoleInterface.callWin32Func(() => NativeInterface.GetConsoleScreenBufferInfo(hConsoleOutput, out screenBufferInfo));
         return(screenBufferInfo);
     }
 }
Beispiel #3
0
        public static void ClearConsole()
        {
            using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle())
            {
                // get dimensions of the screen buffer
                NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = ConsoleInterface.getScreenBufferInfo();

                int charsToWrite = screenBufferInfo.dwSize.X * screenBufferInfo.dwSize.Y;
                int charsWritten;
                ConsoleInterface.callWin32Func(() => NativeInterface.FillConsoleOutputCharacter(hConsoleOutput, ConsoleInterface.SPACE_CHAR, charsToWrite, default(NativeInterface.COORD), out charsWritten));
                ConsoleInterface.callWin32Func(() => NativeInterface.SetConsoleCursorPosition(hConsoleOutput, default(NativeInterface.COORD)));
            }
        }