/// <summary> /// 编译列表文件 /// </summary> /// <param name="path">路径</param> protected static void BuildListFile(string path) { UpdateList lst = new UpdateList(path); IDirectory directory = CatLib.IO.IO.MakeDirectory(path); directory.Walk((file)=>{ if (!file.Name.EndsWith(".meta")) { string fullName = file.FileInfo.FullName.Standard(); string assetName = fullName.Substring(path.Length); lst.Append(assetName, MD5.ParseFile(file.FileInfo), file.FileInfo.Length); } }, SearchOption.AllDirectories); lst.Save(); }
/// <summary> /// 获取文件更新列表 /// </summary> /// <returns></returns> protected IEnumerator UpdateList(string resUrl) { base.Event.Trigger(AutoUpdateEvents.ON_UPDATE_START); resUrl = resUrl + "/" + Env.PlatformToName(Env.SwitchPlatform); UnityWebRequest request = UnityWebRequest.Get(resUrl + "/" + UpdateSystem.UpdateList.FILE_NAME); yield return request.Send(); if (request.isError || request.responseCode != 200) { this.isUpdate = false; base.Event.Trigger(AutoUpdateEvents.ON_UPDATE_LIST_FAILED); yield break; } base.Event.Trigger(AutoUpdateEvents.ON_SCANNING_DISK_FILE_HASH_START); var newLst = new UpdateList(request).SetPath(Env.AssetPath); UpdateList oldLst = new UpdateList(Env.AssetPath); IO.AssetPath.Create(); IO.AssetPath.Walk((file) => { if (!file.FileInfo.FullName.Standard().EndsWith(".meta")) { string fullName = file.FileInfo.FullName.Standard(); string assetName = fullName.Substring(Env.AssetPath.Length); oldLst.Append(assetName, MD5.ParseFile(file.FileInfo), file.FileInfo.Length); } }); base.Event.Trigger(AutoUpdateEvents.ON_SCANNING_DISK_FILE_HASH_END); UpdateList needUpdateLst, needDeleteLst; oldLst.Comparison(newLst, out needUpdateLst, out needDeleteLst); yield return this.DeleteOldAsset(needDeleteLst); yield return this.UpdateAssetFromUrl(needUpdateLst, resUrl); newLst.Save(); base.Event.Trigger(AutoUpdateEvents.ON_UPDATE_COMPLETE); }