/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     IsMouseVisible = true;
     mouse          = new _Mouse(this);
     Components.Add(mouse);
     cat = new _Cat(this, mouse);
     Components.Add(cat);
     halfDeadCat = new HalfDeadCat(this, mouse);
     Components.Add(halfDeadCat);
     crazyCat = new CrazyCat(this, mouse);
     Components.Add(crazyCat);
     base.Initialize();
 }
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     IsMouseVisible = true;
     mouse = new _Mouse(this);
     Components.Add(mouse);
     cat = new _Cat(this, mouse);
     Components.Add(cat);
     halfDeadCat = new HalfDeadCat(this, mouse);
     Components.Add(halfDeadCat);
     crazyCat = new CrazyCat(this, mouse);
     Components.Add(crazyCat);
     base.Initialize();
 }