/// <summary>
        /// Parses the bytes received into a frame. Uses the internal operation state to do the callbacks.
        /// Returns true if a full operation (streamId) has been processed and there is one available.
        /// </summary>
        /// <returns>True if a full operation (streamId) has been processed.</returns>
        internal bool ReadParse(byte[] buffer, int length)
        {
            if (length <= 0)
            {
                return(false);
            }
            byte protocolVersion;

            if (_frameHeaderSize == 0)
            {
                //The server replies the first message with the max protocol version supported
                protocolVersion             = FrameHeader.GetProtocolVersion(buffer);
                _serializer.ProtocolVersion = protocolVersion;
                _frameHeaderSize            = FrameHeader.GetSize(protocolVersion);
            }
            else
            {
                protocolVersion = _serializer.ProtocolVersion;
            }
            //Use _readStream to buffer between messages, under low pressure, it should be null most of the times
            var stream             = Interlocked.Exchange(ref _readStream, null);
            var operationCallbacks = new LinkedList <Action <MemoryStream> >();
            var offset             = 0;

            if (_minimalBuffer != null)
            {
                //use a negative offset to identify that there is a previous header buffer
                offset = -1 * _minimalBuffer.Length;
            }
            while (offset < length)
            {
                FrameHeader header;
                //The remaining body length to read from this buffer
                int remainingBodyLength;
                if (_receivingHeader == null)
                {
                    if (length - offset < _frameHeaderSize)
                    {
                        _minimalBuffer = offset >= 0 ?
                                         Utils.SliceBuffer(buffer, offset, length - offset) :
                                         //it should almost never be the case there isn't enough bytes to read the header more than once
                                         // ReSharper disable once PossibleNullReferenceException
                                         Utils.JoinBuffers(_minimalBuffer, 0, _minimalBuffer.Length, buffer, 0, length);
                        break;
                    }
                    if (offset >= 0)
                    {
                        header = FrameHeader.ParseResponseHeader(protocolVersion, buffer, offset);
                    }
                    else
                    {
                        header         = FrameHeader.ParseResponseHeader(protocolVersion, _minimalBuffer, buffer);
                        _minimalBuffer = null;
                    }
                    Logger.Verbose("Received #{0} from {1}", header.StreamId, Address);
                    offset += _frameHeaderSize;
                    remainingBodyLength = header.BodyLength;
                }
                else
                {
                    header = _receivingHeader;
                    remainingBodyLength = header.BodyLength - (int)stream.Length;
                    _receivingHeader    = null;
                }
                if (remainingBodyLength > length - offset)
                {
                    //the buffer does not contains the body for this frame, buffer for later
                    MemoryStream nextMessageStream;
                    if (operationCallbacks.Count == 0 && stream != null)
                    {
                        //There hasn't been any operations completed with this buffer
                        //And there is a previous stream: reuse it
                        nextMessageStream = stream;
                    }
                    else
                    {
                        nextMessageStream = Configuration.BufferPool.GetStream(typeof(Connection) + "/Read");
                    }
                    nextMessageStream.Write(buffer, offset, length - offset);
                    Interlocked.Exchange(ref _readStream, nextMessageStream);
                    _receivingHeader = header;
                    break;
                }
                stream = stream ?? Configuration.BufferPool.GetStream(typeof(Connection) + "/Read");
                OperationState state;
                if (header.Opcode != EventResponse.OpCode)
                {
                    state = RemoveFromPending(header.StreamId);
                }
                else
                {
                    //Its an event
                    state = new OperationState(EventHandler);
                }
                stream.Write(buffer, offset, remainingBodyLength);
                var callback = state.SetCompleted();
                operationCallbacks.AddLast(CreateResponseAction(header, callback));
                offset += remainingBodyLength;
            }
            return(InvokeReadCallbacks(stream, operationCallbacks));
        }
Beispiel #2
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        /// <summary>
        /// Deserializes each frame header and copies the body bytes into a single buffer.
        /// </summary>
        /// <returns>True if a full operation (streamId) has been processed.</returns>
        internal bool ReadParse(byte[] buffer, int length)
        {
            if (length <= 0)
            {
                return(false);
            }
            ProtocolVersion protocolVersion;
            var             headerLength = Volatile.Read(ref _frameHeaderSize);

            if (headerLength == 0)
            {
                // The server replies the first message with the max protocol version supported
                protocolVersion             = FrameHeader.GetProtocolVersion(buffer);
                _serializer.ProtocolVersion = protocolVersion;
                headerLength = FrameHeader.GetSize(protocolVersion);
                Volatile.Write(ref _frameHeaderSize, headerLength);
            }
            else
            {
                protocolVersion = _serializer.ProtocolVersion;
            }
            // Use _readStream to buffer between messages, when the body is not contained in a single read call
            var stream         = Interlocked.Exchange(ref _readStream, null);
            var previousHeader = Interlocked.Exchange(ref _receivingHeader, null);

            if (previousHeader != null && stream == null)
            {
                // This connection has been disposed
                return(false);
            }
            var operationCallbacks = new LinkedList <Action <MemoryStream> >();
            var offset             = 0;

            while (offset < length)
            {
                var header = previousHeader;
                int remainingBodyLength;
                if (header == null)
                {
                    header = ReadHeader(buffer, ref offset, length, headerLength, protocolVersion);
                    if (header == null)
                    {
                        // There aren't enough bytes to read the header
                        break;
                    }
                    Logger.Verbose("Received #{0} from {1}", header.StreamId, Address);
                    remainingBodyLength = header.BodyLength;
                }
                else
                {
                    previousHeader      = null;
                    remainingBodyLength = header.BodyLength - (int)stream.Length;
                }
                if (remainingBodyLength > length - offset)
                {
                    // The buffer does not contains the body for the current frame, store it for later
                    StoreReadState(header, stream, buffer, offset, length, operationCallbacks.Count > 0);
                    break;
                }
                stream = stream ?? Configuration.BufferPool.GetStream(StreamReadTag);
                var state = header.Opcode != EventResponse.OpCode
                    ? RemoveFromPending(header.StreamId)
                    : new OperationState(EventHandler);
                stream.Write(buffer, offset, remainingBodyLength);
                // State can be null when the Connection is being closed concurrently
                // The original callback is being called with an error, use a Noop here
                var callback = state != null?state.SetCompleted() : OperationState.Noop;

                operationCallbacks.AddLast(CreateResponseAction(header, callback));
                offset += remainingBodyLength;
            }
            return(InvokeReadCallbacks(stream, operationCallbacks));
        }
Beispiel #3
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        /// <summary>
        /// Parses the bytes received into a frame. Uses the internal operation state to do the callbacks.
        /// Returns true if a full operation (streamId) has been processed and there is one available.
        /// </summary>
        /// <param name="buffer">Byte buffer to read</param>
        /// <param name="offset">Offset within the buffer</param>
        /// <param name="count">Length of bytes to be read from the buffer</param>
        /// <returns>True if a full operation (streamId) has been processed.</returns>
        protected virtual bool ReadParse(byte[] buffer, int offset, int count)
        {
            var state = _receivingOperation;

            if (state == null)
            {
                if (_minimalBuffer != null)
                {
                    buffer = Utils.JoinBuffers(_minimalBuffer, 0, _minimalBuffer.Length, buffer, offset, count);
                    offset = 0;
                    count  = buffer.Length;
                }
                if (_frameHeaderSize == 0)
                {
                    //Read the first byte of the message to determine the version of the response
                    ProtocolVersion  = FrameHeader.GetProtocolVersion(buffer);
                    _frameHeaderSize = FrameHeader.GetSize(ProtocolVersion);
                }
                var headerSize = _frameHeaderSize;
                if (count < headerSize)
                {
                    //There is not enough data to read the header
                    _minimalBuffer = Utils.SliceBuffer(buffer, offset, count);
                    return(false);
                }
                _minimalBuffer = null;
                var header = FrameHeader.ParseResponseHeader(ProtocolVersion, buffer, offset);
                if (!header.IsValidResponse())
                {
                    _logger.Error("Not a response header");
                }
                offset += headerSize;
                count  -= headerSize;
                if (header.Opcode != EventResponse.OpCode)
                {
                    //Its a response to a previous request
                    state = _pendingOperations[header.StreamId];
                }
                else
                {
                    //Its an event
                    state = new OperationState(EventHandler);
                }
                state.Header        = header;
                _receivingOperation = state;
            }
            var countAdded = state.AppendBody(buffer, offset, count);

            if (!state.IsBodyComplete)
            {
                //Nothing finished
                return(false);
            }
            _logger.Verbose("Read #{0} for Opcode {1} from host {2}", state.Header.StreamId, state.Header.Opcode, Address);
            //Stop reference it as the current receiving operation
            _receivingOperation = null;
            if (state.Header.Opcode != EventResponse.OpCode)
            {
                RemoveFromPending(state.Header.StreamId);
            }
            try
            {
                var response = ReadParseResponse(state.Header, state.BodyStream);
                state.InvokeCallback(null, response);
            }
            catch (Exception ex)
            {
                state.InvokeCallback(ex);
            }

            if (countAdded < count)
            {
                //There is more data, from the next frame
                ReadParse(buffer, offset + countAdded, count - countAdded);
            }
            return(true);
            //There isn't enough data to read the whole frame.
            //It is already buffered, carry on.
        }