Beispiel #1
0
 public override void Play()            //starting a new game of 21
 {
     Dealer = new TwentyOneDealer();    //setting a new TwentyOneDealer object
     foreach (Player player in Players) //we go around each player a create a new hand
     {
         player.Hand = new List <Card>();
         player.Stay = false;
     }
     Dealer.Hand = new List <Card>();
     Dealer.Stay = false;
     Dealer.Deck = new Deck();
     Dealer.Deck.Shuffle();
     foreach (Player player in Players) //this is collecting bets from every player in the game, using a foreach loop
     {
         bool validAnswer = false;
         int  bet         = 0;
         while (!validAnswer)
         {
             Console.Write("Place your bet: ");
             validAnswer = int.TryParse(Console.ReadLine(), out bet);
             if (!validAnswer)
             {
                 Console.WriteLine("Please enter numeric value only, no decimals.");
             }
         }
         if (bet < 0)
         {
             throw new FraudException("Security kicked this person out.");
         }
         bool sucessfullyBet = player.Bet(bet); //checking if the player CAN bet
         if (!sucessfullyBet)                   //if they can't, return statement gets us out
         {
             return;
         }
         Bets[player] = bet;     //Bets[] keeps track of bets by pairing each bet with the player that made it
     }
     for (int i = 0; i < 2; i++) //looping twice
     {
         Console.Write("Dealing ");
         foreach (Player player in Players) //for each player in Players
         {
             Console.Write("{0}: ", player.Name);
             Dealer.Deal(player.Hand);                                                        //the Dealer is adding a card to the players hand
             if (i == 1)                                                                      //this is just checking if we are on the second loop
             {
                 bool blackJack = TwentyOneRules.CheckForBlackJack(player.Hand);              //running CheckForBlackJack for the players hand to see if they have been dealt a winning hand
                 if (blackJack)                                                               //if true
                 {
                     Console.WriteLine("Blackjack! {0} wins {1}", player.Name, Bets[player]); //write to the console that the player has been dealt a winning hand
                     player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]);  //add the players bet * 1.5 to the players balance
                     return;                                                                  //stop the round
                 }
             }
         }
         Console.Write("Dealer gets: ");
         Dealer.Deal(Dealer.Hand); //dealer is giving himself a hand
         if (i == 1)               //checking if the dealer has won, same as before with players
         {
             bool blackJack = TwentyOneRules.CheckForBlackJack(Dealer.Hand);
             if (blackJack)
             {
                 Console.WriteLine("Dealer has Blackjack!");
                 foreach (KeyValuePair <Player, int> entry in Bets)
                 {
                     Dealer.Balance += entry.Value;
                 }
                 return;
             }
         }
     }
     foreach (Player player in Players)
     {
         while (!player.Stay) //while the player is staying
         {
             Console.WriteLine("Your cards are: ");
             foreach (Card card in player.Hand) //write to the console what cards the player is holding
             {
                 Console.Write("{0} ", card.ToString());
             }
             Console.Write("\n\nHit or stay: ");
             string answer = Console.ReadLine().ToLower();
             if (answer == "stay") //if the player wants to stay (keep cards)
             {
                 player.Stay = true;
                 break;                                          //return out of this
             }
             else if (answer == "hit")                           //or if the player wants another card
             {
                 Dealer.Deal(player.Hand);                       //Dealer deals a card to the players hand
             }
             bool busted = TwentyOneRules.IsBusted(player.Hand); //check if the player is over 21
             if (busted)                                         //if over 21
             {
                 Dealer.Balance += Bets[player];                 //the dealer gains the bet the player made FROM the dealers balance
                 Console.WriteLine("{0} Bust! You lose your bet of {1}. Your balance is now {2}", player.Name, Bets[player], player.Balance);
                 Console.Write("Do you want to play again: ");
                 answer = Console.ReadLine().ToLower();
                 if (answer == "yes" || answer == "yeah") //checking if the player wants to stop
                 {
                     player.isActivelyPlaying = true;     //if the player wants to keep playing, set this to keep while loop active
                     return;
                 }
                 else
                 {
                     player.isActivelyPlaying = false; //breaks the while loop inside the main method
                     return;
                 }
             }
         }
     }
     Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand);         //check if the dealer has gone over 21
     Dealer.Stay     = TwentyOneRules.ShouldDealerStay(Dealer.Hand); //check if the dealer should stay
     while (!Dealer.Stay && !Dealer.isBusted)                        //while the dealer is not over 21 and has decided to not stay
     {
         Console.WriteLine("Dealer is hitting...");
         Dealer.Deal(Dealer.Hand);                                       //Dealer giving Dealer a card
         Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand);         //check if Dealer is over 21
         Dealer.Stay     = TwentyOneRules.ShouldDealerStay(Dealer.Hand); //check if dealer wants to stay
     }
     if (Dealer.Stay)                                                    //if dealer is staying
     {
         Console.WriteLine("Dealer is staying.");
     }
     if (Dealer.isBusted) //if dealer's hand is over 21
     {
         Console.WriteLine("Dealer bust!");
         foreach (KeyValuePair <Player, int> entry in Bets) //give each player their bets from the dealer
         {
             Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value);
             Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2);
             Dealer.Balance -= entry.Value;
         }
         return;                                                                 //exit out of round
     }
     foreach (Player player in Players)                                          //checking everyone's hand now to see who is the closest to 21
     {
         bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); //comparing the hands of the player and dealer
         if (playerWon == null)                                                  //if the player has tied with the dealer
         {
             Console.WriteLine("Push!");
             player.Balance += Bets[player]; //giving the bet to back to the player
         }
         else if (playerWon == true)         //if the player has won the game
         {
             Console.WriteLine(player.Name + "won {0}", Bets[player]);
             player.Balance += (Bets[player] * 2); //adding 2x the player bet to their balance
             Dealer.Balance -= Bets[player];       //subtracting 2x the player bet from the dealer balance
         }
         else //if the player has not tied, nor won (the dealer has won then)
         {
             Console.WriteLine("Dealer wins {0}!", Bets[player]);
             Dealer.Balance += Bets[player]; //add all the player bets to the balance of the dealer
         }
         Console.Write("Play again? ");
         string answer = Console.ReadLine().ToLower();
         if (answer == "yes" || answer == "yeah") //checking if the player wants to play again
         {
             player.isActivelyPlaying = true;
         }
         else
         {
             player.isActivelyPlaying = false;
         }
     }
 }
Beispiel #2
0
        public override void Play()
        {
            Dealer = new TwentyOneDealer();
            foreach (Player player in Players)
            {
                player.Hand = new List <Card>();
                player.Stay = false;
            }

            Dealer.Hand = new List <Card>();
            Dealer.Stay = false;
            Dealer.Deck = new Deck();
            Dealer.Deck.Shuffle(3);


            foreach (Player player in Players)
            {
                bool validAnswer = false;
                int  bet         = 0;
                while (!validAnswer)
                {
                    Console.WriteLine("place your bet!");
                    validAnswer = int.TryParse(Console.ReadLine(), out bet);
                    if (!validAnswer)
                    {
                        Console.WriteLine("Please enter digits only, no decimals.");
                    }
                }
                if (bet < 0)
                {
                    throw new FraudException("Security! Kick this person out!");
                }

                bool successfullyBet = player.Bet(bet);
                if (!successfullyBet)
                {
                    return;
                }
                Bets[player] = bet;
            }
            for (int i = 0; i < 2; i++)
            {
                Console.WriteLine("Dealing...");
                foreach (Player player in Players)
                {
                    Console.Write("{0}: ", player.Name);
                    Dealer.Deal(player.Hand);
                    if (i == 1)
                    {
                        bool blackjack = TwentyOneRules.CheckForBlackJack(player.Hand);
                        if (blackjack)
                        {
                            Console.WriteLine("Blackjack! {0} wins {1}", player.Name, Bets[player]);
                            player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]);
                            return;
                        }
                    }
                }
                Console.Write("Dealer: ");
                Dealer.Deal(Dealer.Hand);
                if (i == 1)
                {
                    bool blackjack = TwentyOneRules.CheckForBlackJack(Dealer.Hand);
                    if (blackjack)
                    {
                        Console.WriteLine("Dealer had BlackJack! Everyone loses!");
                        foreach (KeyValuePair <Player, int> entry in Bets)
                        {
                            Dealer.Balance += entry.Value;
                        }
                        return;
                    }
                }
            }
            foreach (Player player in Players)
            {
                while (!player.Stay)
                {
                    Console.WriteLine("Your cards are: ");
                    foreach (Card card in player.Hand)
                    {
                        Console.Write("{0} ", card.ToString());
                    }
                    Console.WriteLine("\n\nHit or Stay?");
                    string answer = Console.ReadLine().ToLower();
                    if (answer == "stay")
                    {
                        player.Stay = true;
                        break;
                    }
                    else if (answer == "hit")
                    {
                        Dealer.Deal(player.Hand);
                    }
                    bool busted = TwentyOneRules.IsBusted(player.Hand);
                    if (busted)
                    {
                        Dealer.Balance += Bets[player];
                        Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance);
                        Console.WriteLine("Do you want to play again?");
                        answer = Console.ReadLine().ToLower();
                        if (answer == "yes" || answer == "yeah" || answer == "ya" || answer == "y")
                        {
                            player.isActivelyPlaying = true;
                            return;
                        }
                        else
                        {
                            player.isActivelyPlaying = false;
                            return;
                        }
                    }
                }
            }
            Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand);
            Dealer.Stay     = TwentyOneRules.ShouldDealerStay(Dealer.Hand);
            while (!Dealer.Stay && !Dealer.isBusted)
            {
                Console.WriteLine("Dealer is hitting...");
                Dealer.Deal(Dealer.Hand);
                Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand);
                Dealer.Stay     = TwentyOneRules.ShouldDealerStay(Dealer.Hand);
            }
            if (Dealer.Stay)
            {
                Console.WriteLine("Dealer is staying.");
            }
            if (Dealer.isBusted)
            {
                Console.WriteLine("Dealer Busted!");
                foreach (KeyValuePair <Player, int> entry in Bets)
                {
                    Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value);
                    Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2);
                    Dealer.Balance -= entry.Value;
                }
                return;
            }
            foreach (Player player in Players)
            {
                bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand);
                if (playerWon == null)
                {
                    Console.WriteLine("Push! No one wins.");
                    player.Balance += Bets[player];
                }
                else if (playerWon == true)
                {
                    Console.WriteLine("{0} won {1}!", player.Name, Bets[player]);
                    player.Balance += (Bets[player] * 2);
                    Dealer.Balance -= Bets[player];
                }
                else
                {
                    Console.WriteLine("Dealer wins {0}!", Bets[player]);
                    Dealer.Balance += Bets[player];
                }
                Console.WriteLine("Play again?");
                string answer = Console.ReadLine().ToLower();
                if (answer == "yes" || answer == "yeah" || answer == "ya" || answer == "y")
                {
                    player.isActivelyPlaying = true;
                }
                else
                {
                    player.isActivelyPlaying = false;
                }
            }
        }