private void GenerateJointsMeshes( uint idJointGroups ) { CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotNormalIn_, fxData_.listMeshJointBoxesNormalIn_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotNormalOut_, fxData_.listMeshJointBoxesNormalOut_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotDeformatedIn_, fxData_.listMeshJointBoxesDeformatedIn_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotDeformatedOut_, fxData_.listMeshJointBoxesDeformatedOut_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotBreakingIn_, fxData_.listMeshJointBoxesBreakingIn_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotBreakingOut_, fxData_.listMeshJointBoxesBreakingOut_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotBrokenIn_, fxData_.listMeshJointBoxesBrokenIn_); CRGUIUtils.GenerateBoxMeshesWithId(idJointGroups, listJointPivotBrokenOut_, fxData_.listMeshJointBoxesBrokenOut_); }