Beispiel #1
0
 /// <summary>
 /// Assoziates a steamid with a tribe withhin a guild(discord server)
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="steamid"></param>
 /// <param name="tribe"></param>
 public static void SetTribe(ulong guildid, SteamIDData steamid, TribeData tribe)
 {
     if (!Directory.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID))
     {
         Directory.CreateDirectory(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
     }
     if (tribe != null)
     {
         File.WriteAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Tribe.txt", tribe.ID.ToString());
     }
     else
     {
         File.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Tribe.txt");
         if (Directory.GetFiles(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID).Length == 0)
         {
             Directory.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
         }
     }
 }
Beispiel #2
0
 /// <summary>
 /// Sets a custom name for a steamid withhin a guild(discord server)
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="steamid"></param>
 /// <param name="name"></param>
 public static void SetName(ulong guildid, SteamIDData steamid, string name)
 {
     if (!Directory.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID))
     {
         Directory.CreateDirectory(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
     }
     if (name != null && name != "")
     {
         File.WriteAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Name.txt", name);
     }
     else
     {
         File.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Name.txt");
         if (Directory.GetFiles(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID).Length == 0)
         {
             Directory.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
         }
     }
 }
Beispiel #3
0
 /// <summary>
 /// Sets the relationship of a steamid
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="tribe"></param>
 /// <param name="relation"></param>
 public static void SetRelationship(ulong guildid, SteamIDData steamid, Relationship relation)
 {
     if (!Directory.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID))
     {
         Directory.CreateDirectory(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
     }
     if (relation.CompareTo(Relationship.invalid) != 0 && relation.CompareTo(Relationship.unknown) != 0)
     {
         File.WriteAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Relationship.txt", ((int)relation).ToString());
     }
     else
     {
         File.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID + "\\Relationship.txt");
         if (Directory.GetFiles(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID).Length == 0)
         {
             Directory.Delete(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid.SteamID);
         }
     }
 }
Beispiel #4
0
        /// <summary>
        /// Returns the data for a certain steamid
        /// </summary>
        /// <param name="guilid"></param>
        /// <returns></returns>
        public static SteamIDData GetSteamID(ulong guildid, ulong steamid)
        {
            SteamIDData rg = new SteamIDData {
                SteamID = steamid
            };

            if (Directory.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid))
            {
                if (File.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Name.txt"))
                {
                    rg.name = File.ReadAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Name.txt");
                }
                if (File.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Relationship.txt"))
                {
                    rg.relation = Compfort.IntToRelationship(int.Parse(File.ReadAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Relationship.txt")));
                }
                if (File.Exists(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Tribe.txt"))
                {
                    rg.tribe = Compfort.GetTribeByID(guildid, int.Parse(File.ReadAllText(AppContext.BaseDirectory + "\\Guilds\\" + guildid + "\\SteamIDs\\" + steamid + "\\Tribe.txt")));
                }
            }
            return(rg);
        }
Beispiel #5
0
 /// <summary>
 /// Assoziates a steamid with a tribe withhin a guild(discord server)
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="steamid"></param>
 /// <param name="tribe"></param>
 public static void SetTribe(ulong guildid, SteamIDData steamid, TribeData tribe)
 {
 }
Beispiel #6
0
 /// <summary>
 /// Sets a custom name for a steamid withhin a guild(discord server)
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="steamid"></param>
 /// <param name="name"></param>
 public static void SetName(ulong guildid, SteamIDData steamid, string name)
 {
 }
Beispiel #7
0
 /// <summary>
 /// Sets the relationship of a steamid
 /// </summary>
 /// <param name="guildid"></param>
 /// <param name="tribe"></param>
 /// <param name="relation"></param>
 public static void SetRelationship(ulong guildid, SteamIDData steamid, Relationship relation)
 {
 }