public void Equip(Position position, EquipmentCard equip)
            {
                switch (position)
                {
                    case Position.Weapon:
                        {
                            if (this.weapon == null)
                            {
                                //角色没有装备
                                this.weapon = equip;
                                equip.OnEquiped(playerCard);
                            }
                            else
                            {
                                //角色已经有装备了
                                this.weapon.OnUnequiped();
                                this.weapon = equip;
                                equip.OnEquiped(playerCard);
                            }
                            break;
                        }
                    case Position.Armor:
                        {
                            if (this.armor == null)
                            {
                                //角色没有装备
                                this.armor = equip;
                                equip.OnEquiped(playerCard);
                            }
                            else
                            {
                                //角色已经有装备了
                                this.armor.OnUnequiped();
                                this.armor = equip;
                                equip.OnEquiped(playerCard);
                            }
                            break;
                        }
                    case Position.Jewelry:
                        {
                            EquipmentCard jewelry = equip;
                            equip.OnEquiped(playerCard);
                            //如果两个首饰槽都有装备了。覆盖稀有度小的。稀有度一样则随机覆盖
                            if (this.jewelry1 != null && this.jewelry2 != null)
                            {
                                if (this.jewelry1.cardRarity != this.jewelry2.cardRarity)
                                {
                                    //替换稀有度低的
                                    if (this.jewelry1.cardRarity > this.jewelry2.cardRarity)
                                    {
                                        this.jewelry1 = jewelry;
                                    }
                                    else
                                    {
                                        this.jewelry2 = jewelry;
                                    }
                                }
                                else
                                {
                                    //随机替换
                                    System.Random random = new System.Random();
                                    float randVal = (float)random.Next(0, 1000) / 1000;

                                    if (randVal < 0.5f)
                                    {
                                        this.jewelry1 = jewelry;
                                    }
                                    else
                                    {
                                        this.jewelry2 = jewelry;
                                    }
                                }
                            }
                            else
                            {
                                if (this.jewelry1 == null)
                                {
                                    this.jewelry1 = jewelry;
                                }
                                else if (this.jewelry2 == null)
                                {
                                    this.jewelry2 = jewelry;
                                }
                            }
                            break;
                        }
                    default:
                        {
                            LogsSystem.Instance.Print("不合法的装备位置");
                            break;
                        }
                }
            }
 /// <summary>
 /// 装备装备卡
 /// </summary>
 public void Equip(int postion, EquipmentCard equip)
 {
     this.Equip((Position)postion, equip);
 }