public void SelectPlayerOrCreateNew()
        {
            Console.Clear();
            ut.PL("[M] for menu");
            ut.PL();
            ut.PL("[S]elect Player");
            ut.PL();
            ut.PL("[N]ew Player?");


            ConsoleKeyInfo consoleKey = Console.ReadKey(true);

            switch (consoleKey.Key)
            {
            case ConsoleKey.S:
                Console.Clear();
                SelectPlayer();
                break;

            case ConsoleKey.N:
                ut.PL("Enter name: ");
                var newPlayerName = Console.ReadLine();
                dataAccess.SetNewPlayer(newPlayerName);
                ut.PL($"Welcome {newPlayerName}! Press any key to continue...");

                selectedPlayer = dataAccess.SelectedPlayer(newPlayerName);

                Console.ReadKey(true);
                PlayingGameMenu();
                break;

            case ConsoleKey.M:
                Console.Clear();
                GameMenu();

                break;

            default:
                break;
            }
        }
        public void SelectPlayer()
        {
            var playerToSelect = dataAccess.ShowPlayers();

            ut.PL("[Esc] - go back");
            ut.PL();
            ut.PL("Choose player:");
            ut.PL();
            ut.PL("ID  NAME");

            foreach (var item in playerToSelect)
            {
                ut.PL(item.Id + "  " + item.Player);
            }

            ut.PL("Player ID: ");
            string input3 = Console.ReadLine();

            Regex regex1      = new Regex("^[0-9]");
            Regex regexString = new Regex("^[A-Za-z]");

            if (regex1.IsMatch(input3))
            {
                selectedPlayer = dataAccess.SelectedPlayer(int.Parse(input3));
            }
            else if (regexString.IsMatch(input3))
            {
                selectedPlayer = dataAccess.SelectedPlayer(input3);
            }

            else if (input3.Equals(ConsoleKey.Escape))
            {
                SelectPlayerOrCreateNew();
            }

            ut.PL($"Welcome {selectedPlayer.Player}! Press any key to continue...");
            Console.ReadKey(true);
            PlayingGameMenu();
        }