Beispiel #1
0
 public static void CarAboutToBlow(object sender, CarEventArgs e)
 {
     if (sender is Car)
     {
         Car c = (Car) sender;
         Console.WriteLine("{0} says: {1}", c.PetName, e.msg);
     }
 }
        static void CarIsAlmostDoomed(object sender, CarEventArgs e) {
            if (sender is Car) {
                Car c = (Car)sender;
                Console.WriteLine("=> Critical message from {0}: {1}", c.PetName, e.msg);
            } else {
                Console.WriteLine("EEEEEEE");
            }

        }
Beispiel #3
0
 public virtual void OnAboutToBlow(object sender, CarEventArgs message)
 {
     if (this.AboutToBlow != null)
       {
     this.AboutToBlow(sender, message);
       }
 }
Beispiel #4
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 public static void CarExploded(object sender, CarEventArgs e)
 {
     Console.WriteLine(e.msg);
 }
Beispiel #5
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 public static void CarIsAlmostDoomed(object sender, CarEventArgs e)
 {
     Console.WriteLine("=> Critical Message from Car: {0}", e.msg);
 }
Beispiel #6
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 public static void CarExploded(object sender, CarEventArgs e)
 {
     Console.WriteLine("Inside CarExploded()");
     Console.WriteLine($"{sender} says: {e.msg}");
 }
Beispiel #7
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 //public static void CarExploded(string msg)
 //{
 //    Console.WriteLine(msg);
 //}
 public static void CarExploded(object sender, CarEventArgs e)
 {
     Console.WriteLine(e.msg);
 }
 public static void CarExploded(object sender, CarEventArgs e)
 {
     Console.WriteLine("{0} says: {1}", sender, e.msg);
 }
Beispiel #9
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 //private static void NewCarOnAboutToBlow(string msgforcaller)
 //{
 //    throw new NotImplementedException();
 //}
 private static void NewCarOnAboutToBlow(object sender, CarEventArgs e)
 {
     throw new NotImplementedException();
 }
Beispiel #10
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 public static void CarAboutToBlow(object sender, CarEventArgs e)
 {
     Console.WriteLine($"   {e.msg} at {e.time}");
 }
Beispiel #11
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 static void CarAboutToBlow(object sender, CarEventArgs e) {
     Console.WriteLine("{0} sayy {1}", sender, e.msg);
 }
Beispiel #12
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 public static void CarAboutToBlow(object sender, CarEventArgs e)
 {
     Console.WriteLine($"{sender} says: {e.msg}");
 }
Beispiel #13
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 private static void CarIsAlmostDoomed(object sender, CarEventArgs e)
 {
     Console.WriteLine("{0} says:{1}", ((Car)sender).PetName, e.msg);
 }
Beispiel #14
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 public static void CarIsAlmostDoomed(object sender, CarEventArgs e)
 {
     Console.WriteLine("=> Critical Message from Car:{1} says {0}", sender, e.msg);
 }
Beispiel #15
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 public virtual void OnExploded(object sender, CarEventArgs message)
 {
     if (this.Exploded != null)
       {
     this.Exploded(sender, message);
       }
 }
Beispiel #16
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 //public static void CarIsAlmostDoomed(string msg)
 //{
 //    Console.WriteLine("=> Critical Message from Car: {0}", msg);
 //}
 public static void CarIsAlmostDoomed(object sender, CarEventArgs e)
 {
     Console.WriteLine($"=> Critical Message from Car: {e.msg}");
 }
Beispiel #17
0
 public virtual void OnSlowedDown(object sender, CarEventArgs message)
 {
     if (this.SlowedDown != null)
       {
     this.SlowedDown(sender, message);
       }
 }
 public static void CarAboutToBlow(object sender, CarEventArgs e)
 {
     Console.WriteLine("{0} says: {1}", sender, e.msg);
 }