static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Events *****\n");
            Car c1 = new Car("SlugBug", 100, 10);

            // Register event handleres.
            c1.AboutToBlow += CarIsAlmostDoomed;
            c1.AboutToBlow += CarAboutToBlow;

            c1.Exploded += CarExpleded;

            Console.WriteLine("***** Speeding up *****");
            for (int i = 0; i < 6; i++)
            {
                c1.Accelerate(20);

                // Remove Car Exploded method
                // from invocation list.
                c1.Exploded -= CarExpleded;
            }

            Console.WriteLine("\n****** Speeding up *****");
            for (int i = 0; i < 6; i++)
            {
                c1.Accelerate(20);
            }

            Console.ReadLine();
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Events *****\n");
            Car c1 = new Car("Slug Bug", 100, 10);

            //register event handlers
            c1.AboutToBlow += new Car.CarEngineHandler(CarIsAlmostDoomed);
            c1.AboutToBlow += new Car.CarEngineHandler(CarAboutToBlow);

            Car.CarEngineHandler d = new Car.CarEngineHandler(CarExploded);
            c1.Exploded += d;

            Console.WriteLine("***** Speeding Up *****\n");
            for (int i = 0; i < 6; i++)
            {
                c1.Accelerate(20);
            }

            //remove CarExploded method from the invocation list
            c1.Exploded -= d;

            Console.WriteLine("***** Speeding Up *****\n");
            for (int i = 0; i < 6; i++)
            {
                c1.Accelerate(20);
            }

            Console.ReadLine();

        }
Beispiel #3
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        static void Main(string[] args)
        {
            Console.WriteLine("***** More Fun with Lambdas *****\n");

            // Make a car as usual.
            Car c1 = new Car("SlugBug", 100, 10, 50);

            // Now with lambdas!
            c1.AboutToBlow += (sender, e) => { Console.WriteLine(e.msg); };
            c1.Exploded += (sender, e) => { Console.WriteLine(e.msg); };
            c1.SlowedDown += (sender, e) => { Console.WriteLine(e.msg); };

            // Speed up (this will generate the events).
            Console.WriteLine("\n***** Speeding up *****");
            for (int i = 0; i < 6; i++)
            {
              if (c1.CurrentSpeed >= 90)
              {
                c1.CurrentSpeed = 0;
              }
              else
              {
                c1.Accelerate(20);
              }
            }

            Console.ReadLine();
        }
Beispiel #4
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        static void Main(string[] args)
        {
            Console.WriteLine("***** Fun with Events *****\n");
            Car c1 = new Car("Slug Bug", 100, 10);
            c1.AboutToBlow += (sender, e) => Console.WriteLine(e.msg);
            //c1.AboutToBlow += CarAboutToBlow;
            c1.Exploded += (sender, e) => Console.WriteLine(e.msg);
            Console.WriteLine("***** Speeding Up *****");
            
            for (int i = 0; i < 6; i++)
                c1.Accelerate(20);

            Console.ReadLine();
        }
        static void Main(string[] args) {
            Car c1 = new Car("SlugBug", 100, 10);

            c1.AboutToBlow += CarIsAlmostDoomed;
           // c1.AboutToBlow += new Car.CarEngineHandler(CarAboutToBlow);
            c1.AboutToBlow += CarAboutToBlow;  //method group conversion works fine

            

            EventHandler<CarEventArgs> d =  CarExploded;
            c1.Exploded += d;

            for (int i = 0; i < 6; i++) {
                c1.Accelerate(20);
            }

            c1.Exploded -= d;

            for (int i = 0; i < 6; i++) {
                c1.Accelerate(20);
            }

            Console.ReadLine();
        }
Beispiel #6
0
 public static void HookIntoEvents()
 {
     Car newCar = new Car();
     newCar.AboutToBlow += newCar_AboutToBlow;
 }