Beispiel #1
0
        private void Game_List_Load(object sender, EventArgs e)
        {
            LoadAllGame();  //加载本地所有游戏
            if (game_list != null && game_list.Count > 0)
            {
                GameClass game = game_list[game_index];
                this.delete_button.Visible = false;
                string game_path = game.GameImage;
                this.game_pictureBox.Image = Image.FromFile(Application.StartupPath + "\\Games\\" + game_path);
                this.game_name_label.Text  = game.GameName;
            }

            //ShowAllGame(); //显示本地游戏
        }
Beispiel #2
0
        /// <summary>
        /// 加载本地所有game
        /// </summary>
        private void LoadAllGame()
        {
            try
            {
                game_list = null;
                game_doc  = null;
                game_list = new List <GameClass>();
                game_doc  = new XmlDocument();
                game_doc.Load(Application.StartupPath + "\\Games\\game.xml");
                // 得到根节点theme_list
                XmlNode xn = game_doc.SelectSingleNode("game_list");
                //获得所有子节点
                XmlNodeList xnl = xn.ChildNodes;
                foreach (XmlNode xn1 in xnl)
                {
                    GameClass game = new GameClass();
                    // 将节点转换为元素,便于得到节点的属性值
                    XmlElement xe = (XmlElement)xn1;
                    // 得到theme节点的所有子节点
                    XmlNodeList xnl0 = xe.ChildNodes;
                    // 得到theme所有属性的属性值
                    game.GameId        = int.Parse(xnl0.Item(0).InnerText);
                    game.GameCode      = xnl0.Item(1).InnerText;
                    game.GameName      = xnl0.Item(2).InnerText;
                    game.GameImage     = xnl0.Item(3).InnerText;
                    game.GameUrl       = xnl0.Item(4).InnerText;
                    game.Price         = Convert.ToDouble(xnl0.Item(5).InnerText);
                    game.GameState     = xnl0.Item(6).InnerText;
                    game.DownloadCount = int.Parse(xnl0.Item(7).InnerText);
                    //// 添加theme实例到theme_list集合
                    game_list.Add(game);
                }

                this.delete_button.Visible = false;
            }
            catch (Exception)
            {
                this.game_name_label.Text = "主题加载失败...";
            }
        }
Beispiel #3
0
 /// <summary>
 /// 购买当前游戏
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void ok_button_Click(object sender, EventArgs e)
 {
     try
     {
         GameClass   game     = game_list[game_index];
         XmlDocument game_doc = new XmlDocument();
         game_doc.Load(Application.StartupPath + "\\Games\\game.xml");
         // 得到根节点game_list,添加一个game节点
         XmlNode    root1 = game_doc.SelectSingleNode("game_list");
         XmlElement root  = (XmlElement)root1;
         //XmlNode xnl = root.FirstChild;
         XmlElement xe1 = game_doc.CreateElement("game");//创建一个game节点
         //添加game_id节点
         XmlElement xesub1 = game_doc.CreateElement("game_id");
         xesub1.InnerText = game.GameId.ToString();
         xe1.AppendChild(xesub1);
         //添加game_code节点
         XmlElement xesub2 = game_doc.CreateElement("game_code");
         xesub2.InnerText = game.GameCode;
         xe1.AppendChild(xesub2);
         //添加file_name节点
         XmlElement xesub3 = game_doc.CreateElement("game_name");
         xesub3.InnerText = game.GameName;
         xe1.AppendChild(xesub3);
         //添加file_name节点
         XmlElement xesub4 = game_doc.CreateElement("game_image");
         xesub4.InnerText = game.GameImage;
         xe1.AppendChild(xesub4);
         //添加speed_location_x节点
         XmlElement xesub5 = game_doc.CreateElement("speed_location_x");
         xesub5.InnerText = game.GameUrl;
         xe1.AppendChild(xesub5);
         //添加speed_location_y节点
         XmlElement xesub6 = game_doc.CreateElement("price");
         xesub6.InnerText = game.Price.ToString();
         xe1.AppendChild(xesub6);
         //添加rad_location_x节点
         XmlElement xesub7 = game_doc.CreateElement("game_state");
         xesub7.InnerText = game.GameState;
         xe1.AppendChild(xesub7);
         //添加rad_location_y节点
         XmlElement xesub8 = game_doc.CreateElement("download_count");
         xesub8.InnerText = game.DownloadCount.ToString();
         xe1.AppendChild(xesub8);
         root1.AppendChild(xe1);
         //保存XML配置文件
         game_doc.Save(Application.StartupPath + "\\Games\\game.xml");
         //保存主题文件
         Image  image = this.game_pictureBox.Image;
         Bitmap img   = new Bitmap(image);
         img.Save(Application.StartupPath + "\\Games\\" + game_list[game_index].GameImage.ToString());
         //更新云端资源状态
         Update_Online_game(game_list[game_index].GameId);
         this.Close();
     }
     catch (Exception)
     {
         Console.WriteLine(e.ToString());
         //异常处理
         this.game_name_label.Font      = new System.Drawing.Font("幼圆", 13F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
         this.game_name_label.ForeColor = System.Drawing.Color.Red;
         this.game_name_label.Text      = "暂无购买!";
     }
 }