Beispiel #1
0
        public override void RefreshValues()
        {
            base.RefreshValues();

            // WORKAROUND IN 1.5.9
            if (_brothel == null)
            {
                _brothel = new CEBrothel(Workshop.Settlement);
            }

            Name = _brothel.Name.ToString();
            WorkshopType workshopType = WorkshopType.Find("pottery_shop");

            WorkshopTypeId = workshopType.StringId;
            Location       = _brothel.Settlement.Name.ToString();
            Income         = (int)(Math.Max(0, _brothel.ProfitMade) / Campaign.Current.Models.ClanFinanceModel.RevenueSmoothenFraction()) * (_brothel.Level + 1);

            IncomeValueText = DetermineIncomeText(Income);
            InputsText      = new TextObject("{=CEBROTHEL0985}Description").ToString();
            OutputsText     = new TextObject("{=CEBROTHEL0994}Notable Prostitutes").ToString();
            ActionList.Clear();
            ItemProperties.Clear();
            PopulateActionList();
            PopulateStatsList();
        }
Beispiel #2
0
 public static void UpdateTooltip(this TooltipVM tooltipVM, CEBrothel brothel)
 {
     tooltipVM.Mode = 1;
     tooltipVM.AddProperty("", new TextObject("{=CEEVENTS1099}Brothel").ToString(), 0, TooltipProperty.TooltipPropertyFlags.Title);
     tooltipVM.AddProperty(new TextObject("{=qRqnrtdX}Owner").ToString(), brothel.Owner.Name.ToString());
     tooltipVM.AddProperty(new TextObject("{=CEBROTHEL0994}Notable Prostitutes").ToString(), "None");
 }
Beispiel #3
0
        public CEBrothelClanFinanceItemVM(CEBrothel brothel, Workshop workshop, Action <ClanFinanceIncomeItemBaseVM> onSelection, Action onRefresh) : base(workshop, onSelection, onRefresh)
        {
            _brothel = brothel;

            IncomeTypeAsEnum = IncomeTypes.Workshop;
            SettlementComponent component = _brothel.Settlement.GetComponent <SettlementComponent>();

            ImageName = component != null ? component.WaitMeshName : "";
            RefreshValues();
        }
Beispiel #4
0
        protected override void PopulateActionList()
        {
            if (_brothel == null)
            {
                _brothel = new CEBrothel(Workshop.Settlement);
            }

            int sellingCost = _brothel.Capital;

            TextObject hint = GetBrothelSellHintText(sellingCost);

            ActionList.Add(new StringItemWithEnabledAndHintVM(ExecuteSellBrothel, new TextObject("{=PHkC8Gia}Sell").ToString(), true, null, hint));

            bool isCurrentlyActive = _brothel.IsRunning;
            int  costToStart       = _brothel.Expense;

            TextObject hint2 = GetBrothelSellHintText(sellingCost);

            ActionList.Add(isCurrentlyActive
                               ? new StringItemWithEnabledAndHintVM(ExecuteToggleBrothel, new TextObject("{=CEBROTHEL0995}Stop Operations").ToString(), true, null, hint2)
                               : new StringItemWithEnabledAndHintVM(ExecuteToggleBrothel, new TextObject("{=CEBROTHEL0996}Start Operations").ToString(), Hero.MainHero.Gold >= costToStart, null, hint2));
        }