Beispiel #1
0
        // Serializes our entry dictionary to a byte array
        public byte[] Serialize(bool IncludeHeader = true)
        {
            // Lock our dictionary to prevent race conditions
            lock (Entries)
            {
                // Begin by creating an empty output buffer
                byte[] Output = new byte[0];

                // Write header to output buffer if specified
                if (IncludeHeader)
                {
                    // Add signatures and version
                    Output = Output.AppendBytes(STORAGE_SIGNATURE_A);
                    Output = Output.AppendBytes(STORAGE_SIGNATURE_B);
                    Output = Output.AppendBytes(STORAGE_VERSION);
                }

                // Add the number of entries our entry dictionary contains as a varint
                Output = Output.AppendBytes(PackP2pVarInt(Entries.Count));

                // Iterate over and serialize each entry into our output buffer
                foreach (var Entry in Entries)
                {
                    // Serialize entry object
                    byte[] ObjectBytes = SerializeObject(Entry.Value);

                    // Append to output buffer
                    Output = Output.AppendInteger((byte)Entry.Key.Length);
                    Output = Output.AppendString(Entry.Key);
                    Output = Output.AppendBytes(ObjectBytes);
                }

                // Return output array
                return(Output);
            }
        }
Beispiel #2
0
        // Serializes an object to a byte array
        private static byte[] SerializeObject(dynamic Value)
        {
            // Get object's type
            var Type = GetType(Value);

            byte[] Output = new[] { (byte)Type };

            // Serialize object based on type
            switch (Type)
            {
                #region Integers

            case SerializationType.LONG:
                Output = Output.AppendInteger((long)Value);
                break;

            case SerializationType.INT:
                Output = Output.AppendInteger((int)Value);
                break;

            case SerializationType.SHORT:
                Output = Output.AppendInteger((short)Value);
                break;

            case SerializationType.SBYTE:
                Output = Output.AppendInteger((sbyte)Value);
                break;

            case SerializationType.ULONG:
                Output = Output.AppendInteger((ulong)Value);
                break;

            case SerializationType.UINT:
                Output = Output.AppendInteger((uint)Value);
                break;

            case SerializationType.USHORT:
                Output = Output.AppendInteger((ushort)Value);
                break;

            case SerializationType.BYTE:
                Output = Output.AppendInteger((byte)Value);
                break;

            case SerializationType.DOUBLE:
                Output = Output.AppendInteger((double)Value);
                break;

            case SerializationType.BOOL:
                Output = Output.AppendInteger((bool)Value ? (byte)0x01 : (byte)0x00);
                break;

                #endregion

                #region Others

            case SerializationType.STRING:
                // String size exceeds maximum length, default to nothing
                if (((string)Value).Length > MAX_STRING_LENGTH)
                {
                    throw new ArgumentOutOfRangeException("Entry string was too long to serialize");
                }

                // Append string length as a varint
                Output = Output.AppendBytes(PackP2pVarInt(((string)Value).Length));

                // Append string bytes
                Output = Output.AppendString((string)Value);
                break;

            case SerializationType.BYTEARRAY:
                // Set serialization type to string
                Output = new byte[] { (byte)SerializationType.STRING };

                // Byte size exceeds maximum length, default to nothing
                if (((byte[])Value).Length > MAX_STRING_LENGTH)
                {
                    throw new ArgumentOutOfRangeException("Entry byte array was too long to serialize");
                }

                // Append string length as a varint
                Output = Output.AppendBytes(PackP2pVarInt(((byte[])Value).Length));

                // Append string bytes
                Output = Output.AppendBytes((byte[])Value);
                break;

                #endregion

                #region Not Implemented

            case SerializationType.OBJECT:
                // Object is a dictionary
                Type ValueType = Value.GetType();
                if (ValueType.IsGenericType && ValueType.GetGenericTypeDefinition() == typeof(Dictionary <,>))
                {
                    // Create a portable storage from dictionary
                    PortableStorage Storage = (Dictionary <string, dynamic>)Value;

                    // Append bytes
                    Output = Output.AppendBytes(Storage.Serialize(false));
                    break;
                }
                else
                {
                    throw new NotImplementedException();
                }

            case SerializationType.OBJECTARRAY:
                throw new NotImplementedException();

            default:
                return(new byte[0]);

                #endregion
            }

            // Return resulting output buffer
            return(Output);
        }