static void Main(string[] args) { Console.WriteLine("Welcome to CannonAttack"); bool isStillPlaying = true; while (isStillPlaying) { bool isAHit = false; Cannon cannon = Cannon.GetInstance(); while (!isAHit && cannon.Shots < MaxNumberOfShots) { int angle; int velocity; Console.WriteLine(String.Format("Target is at {0} meters", cannon.DistanceOfTarget)); GetInputVariable(out angle, out velocity); var shot = cannon.shoot(angle, velocity); isAHit = shot.Item1; int distanceOfShotFromTarget = cannon.DistanceFromTarget(cannon.CalculateDistanceOfCannonShot(angle, velocity), cannon.DistanceOfTarget); Console.WriteLine(shot.Item2); Console.WriteLine("Shot Landed {0} distance away from target!", distanceOfShotFromTarget); } isStillPlaying = GetIsPlayingAgain(); cannon.Reset(); } Console.WriteLine("Thanks for playing Cannon Attack"); }
static void Main(string[] args) { CannonInstance = Cannon.GetInstance(); Play(); }