Beispiel #1
0
        public static void Toggle(bool death = false)
        {
            var enable     = !Enabled;
            var isMainMenu = !DalamudApi.Condition.Any();

            if (enable)
            {
                locked   = false;
                speed    = 1;
                position = DalamudApi.ClientState.LocalPlayer?.Position is { } pos ? new(pos.X, pos.Z, pos.Y + 1) : new();
                onDeath  = death;

                gameCamera = isMainMenu ? Game.cameraManager->MenuCamera : Game.cameraManager->WorldCamera;
                if (isMainMenu)
                {
                    *(byte *)((IntPtr)gameCamera + 0x2A0) = 0;
                }
                gameCamera->MinVRotation       = -1.559f;
                gameCamera->MaxVRotation       = 1.559f;
                gameCamera->CurrentFoV         = gameCamera->MinFoV = gameCamera->MaxFoV = 0.78f;
                gameCamera->CurrentZoom        = gameCamera->MinZoom = gameCamera->MaxZoom = 0.1f;
                Game.zoomDelta                 = 0;
                gameCamera->LookAtHeightOffset = 0;
                gameCamera->Mode               = 1;
                Game.cameraNoCollideReplacer.Enable();

                if (!isMainMenu)
                {
                    Game.ForceDisableMovement++;
                    Cammy.PrintEcho("Additional Controls:" +
                                    //"\nMove Keybinds - Move," +
                                    //"\nJump / Ascend - Up," +
                                    //"\nDescend - Down," +
                                    "\nShift (Hold) - Speed up" +
                                    "\nZoom / Controller Zoom (Autorun + Look Up / Down) - Change Speed" +
                                    "\nC / Controller Dismount (Autorun + Change Hotbar Set) - Reset" +
                                    "\nCycle through Enemies (Nearest to Farthest) / Controller Select HUD - Lock" +
                                    "\nCycle through Enemies (Farthest to Nearest) / Controller Open Main Menu - Stop");
                }
            }
            else
            {
                gameCamera = null;
                Game.cameraNoCollideReplacer.Disable();

                if (!isMainMenu)
                {
                    if (!locked && Game.ForceDisableMovement > 0)
                    {
                        Game.ForceDisableMovement--;
                    }
                    new CameraConfigPreset().Apply();
                    PresetManager.DisableCameraPresets();
                }
            }

            if (!isMainMenu)
            {
                return;
            }
Beispiel #2
0
 private void TerritoryChanged(object sender, ushort id)
 {
     if (!pluginReady)
     {
         return;
     }
     Game.isChangingAreas   = true;
     Game.changingAreaDelay = 1;
     PresetManager.DisableCameraPresets();
 }
Beispiel #3
0
 private void Logout(object sender, EventArgs e)
 {
     if (!pluginReady)
     {
         return;
     }
     Game.cachedDefaultLookAtHeight = null;
     Game.isLoggedIn = false;
     PresetManager.DisableCameraPresets();
 }
Beispiel #4
0
 private void Update(Framework framework)
 {
     if (!pluginReady)
     {
         return;
     }
     Game.Update();
     FreeCam.Update();
     PresetManager.Update();
 }
Beispiel #5
0
        private static void DrawPresetList()
        {
            var currentPreset     = CurrentPreset;
            var hasSelectedPreset = currentPreset != null;

            ImGui.PushFont(UiBuilder.IconFont);

            if (ImGui.Button(FontAwesomeIcon.PlusCircle.ToIconString()))
            {
                Cammy.Config.Presets.Add(new());
                Cammy.Config.Save();
            }

            ImGui.SameLine();

            if (ImGui.Button(FontAwesomeIcon.Copyright.ToIconString()) && hasSelectedPreset)
            {
                Cammy.Config.Presets.Add(CurrentPreset.Clone());
                Cammy.Config.Save();
            }

            ImGui.SameLine();

            if (ImGui.Button(FontAwesomeIcon.ArrowCircleUp.ToIconString()) && hasSelectedPreset)
            {
                var preset = CurrentPreset;
                Cammy.Config.Presets.RemoveAt(selectedPreset);

                selectedPreset = Math.Max(selectedPreset - 1, 0);

                Cammy.Config.Presets.Insert(selectedPreset, preset);
                Cammy.Config.Save();
            }

            ImGui.SameLine();

            if (ImGui.Button(FontAwesomeIcon.ArrowCircleDown.ToIconString()) && hasSelectedPreset)
            {
                var preset = CurrentPreset;
                Cammy.Config.Presets.RemoveAt(selectedPreset);

                selectedPreset = Math.Min(selectedPreset + 1, Cammy.Config.Presets.Count);

                Cammy.Config.Presets.Insert(selectedPreset, preset);
                Cammy.Config.Save();
            }

            ImGui.SameLine();

            ImGui.Button(FontAwesomeIcon.TimesCircle.ToIconString());
            if (hasSelectedPreset && ImGui.BeginPopupContextItem(null, ImGuiPopupFlags.MouseButtonLeft))
            {
                if (ImGui.Selectable(FontAwesomeIcon.TrashAlt.ToIconString()))
                {
                    Cammy.Config.Presets.RemoveAt(selectedPreset);
                    selectedPreset    = Math.Min(selectedPreset, Cammy.Config.Presets.Count - 1);
                    currentPreset     = CurrentPreset;
                    hasSelectedPreset = currentPreset != null;
                    Cammy.Config.Save();
                }
                ImGui.EndPopup();
            }

            ImGui.SameLine();

            ImGui.TextUnformatted(FontAwesomeIcon.InfoCircle.ToIconString());

            ImGui.PopFont();

            if (ImGui.IsItemHovered())
            {
                ImGui.SetTooltip("You can CTRL + Left Click sliders to input values manually.");
            }

            ImGui.BeginChild("CammyPresetList", new Vector2(250 * ImGuiHelpers.GlobalScale, 0), true);

            for (int i = 0; i < Cammy.Config.Presets.Count; i++)
            {
                var preset = Cammy.Config.Presets[i];

                ImGui.PushID(i);

                var isActive   = preset == PresetManager.activePreset;
                var isOverride = preset == PresetManager.presetOverride;

                if (isActive)
                {
                    ImGui.PushStyleColor(ImGuiCol.Text, !isOverride ? 0xFF00FF00 : 0xFFFFAF00);
                }

                if (ImGui.Selectable(preset.Name, selectedPreset == i))
                {
                    selectedPreset = i;
                }

                if (isActive)
                {
                    ImGui.PopStyleColor();
                }

                if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(ImGuiMouseButton.Left))
                {
                    PresetManager.SetPresetOverride(!isOverride ? preset : null);
                }

                ImGui.PopID();
            }

            ImGui.EndChild();

            if (!hasSelectedPreset)
            {
                return;
            }

            ImGui.SameLine();
            ImGui.BeginChild("CammyPresetEditor", ImGui.GetContentRegionAvail(), true);
            DrawPresetEditor(currentPreset);
            ImGui.EndChild();
        }
Beispiel #6
0
        private unsafe void ToggleConfig(string command, string argument)
        {
            if (string.IsNullOrEmpty(argument))
            {
                ToggleConfig();
                return;
            }

            var regex      = Regex.Match(argument, "^(\\w+) ?(.*)");
            var subcommand = regex.Success && regex.Groups.Count > 1 ? regex.Groups[1].Value : string.Empty;

            switch (subcommand.ToLower())
            {
            case "preset":
            {
                if (regex.Groups.Count < 2 || string.IsNullOrEmpty(regex.Groups[2].Value))
                {
                    PresetManager.SetPresetOverride(null);
                    PrintEcho("Removed preset override.");
                    return;
                }

                var arg    = regex.Groups[2].Value;
                var preset = Config.Presets.FirstOrDefault(preset => preset.Name == arg);

                if (preset == null)
                {
                    PrintError($"Failed to find preset \"{arg}\"");
                    return;
                }

                PresetManager.SetPresetOverride(preset);
                PrintEcho($"Preset set to \"{arg}\"");
                break;
            }

            case "zoom":
            {
                if (regex.Groups.Count < 2 || !float.TryParse(regex.Groups[2].Value, out var amount))
                {
                    PrintError("Invalid amount.");
                    return;
                }

                Game.cameraManager->WorldCamera->CurrentZoom = amount;
                break;
            }

            case "fov":
            {
                if (regex.Groups.Count < 2 || !float.TryParse(regex.Groups[2].Value, out var amount))
                {
                    PrintError("Invalid amount.");
                    return;
                }

                Game.cameraManager->WorldCamera->CurrentFoV = amount;
                break;
            }

            case "spectate":
            {
                Game.ToggleSpectate();
                PrintEcho($"Spectating is now {(Game.GetCameraTargetHook.IsEnabled ? "enabled" : "disabled")}!");
                break;
            }

            case "nocollide":
            {
                Game.cameraNoCollideReplacer.Toggle();
                PrintEcho($"Camera collision is now {(Game.cameraNoCollideReplacer.IsEnabled ? "disabled" : "enabled")}!");
                break;
            }

            case "freecam":
            {
                FreeCam.Toggle();
                break;
            }

            case "help":
            {
                PrintEcho("Subcommands:" +
                          "\npreset <name> - Applies a preset to override automatic presets, specified by name. Use without a name to disable." +
                          "\nzoom <amount> - Sets the current zoom level." +
                          "\nfov <amount> - Sets the current FoV level." +
                          "\nspectate - Toggles the \"Spectate Focus / Soft Target\" option." +
                          "\nnocollide - Toggles the \"Disable Camera Collision\" option." +
                          "\nfreecam - Toggles the \"Free Cam\" option.");
                break;
            }

            default:
            {
                PrintError("Invalid usage: " + cammySubcommands);
                break;
            }
            }
        }