Beispiel #1
0
 public PlaneMover(LookAtSurfaceCamera camera, PlaneSurface surface, float zoomSpeed, float panSpeed)
 {
     this.camera = camera;
     this.surface = surface;
     this.zoomSpeed = zoomSpeed;
     this.panSpeed = panSpeed;
 }
        public void SetUp()
        {
            surfaceOrigin = Vector3.zero;
            surfaceNormal = Vector3.up;
            surfaceUp = Vector3.forward;
            surface = new PlaneSurface(surfaceOrigin, surfaceNormal, surfaceUp);

            var cameraGO = new GameObject();
            transform = cameraGO.transform;
            camera = new LookAtSurfaceCamera(transform, surface);
        }
        public void ClampPointToSurfaceForcesOffsetToOriginAlongNormalWhenPlaneIsTilted(
            [NUnit.Framework.Random(-10.0, 10.0, 3)] double x,
            [NUnit.Framework.Random(-10.0, 10.0, 3)] double y,
            [NUnit.Framework.Values(0.0)] double z)
        {
            normal = new Vector3(.3f, .7f, 0f);
            testObj = new PlaneSurface(origin, normal, up);
            var pos = new Vector3((float)x, (float)y, (float)z);

            var delta = pos - origin;
            var distanceFromSurface = Vector3.Dot(delta, normal.normalized);
            var pointOnSurface = pos - (distanceFromSurface * normal.normalized);

            TestUtil.AssertApproximatelyEqual(pointOnSurface, testObj.ClampPointToSurface(pos));
        }
        public void SetUp()
        {
            surfaceOrigin = Vector3.zero;
            surfaceNormal = Vector3.up;
            surfaceUp = Vector3.forward;
            surface = new PlaneSurface(surfaceOrigin, surfaceNormal, surfaceUp);

            curvePoints = new CurveControlPoint[2];
            curvePoints[0] = new CurveControlPoint(1f, 10f);
            curvePoints[1] = new CurveControlPoint(10f, 90f);
            curve = new LerpCurve(curvePoints);

            var testGO = new GameObject();
            testTransform = testGO.transform;
            testObj = new AngledLookAtSurfaceCamera(testTransform, surface, curve);
        }
 public void SetUp()
 {
     origin = new Vector3(0, -10, 0);
     normal = new Vector3(0, 0, 1);
     up = new Vector3(0, 1, 0);
     testObj = new PlaneSurface(origin, normal, up);
 }
 public void NormalIsUnitVector()
 {
     testObj = new PlaneSurface(origin, normal * 10f, up);
     TestUtil.AssertApproximatelyEqual(1f, testObj.GetNormalAtPoint(origin).magnitude);
 }
 internal override Surface GetSurface()
 {
     if (null == surface)
         surface = new PlaneSurface(transform.position, transform.up, transform.forward);
     return surface;
 }
        public void SetUp()
        {
            surfaceOrigin = Vector3.zero;
            surfaceNormal = Vector3.up;
            surfaceUp = Vector3.forward;
            surface = new PlaneSurface(surfaceOrigin, surfaceNormal, surfaceUp);

            var cameraGO = new GameObject();
            transform = cameraGO.transform;
            camera = new LookAtSurfaceCamera(transform, surface);

            boundsCenter = new Vector3(10f, 5f, 10f);
            boundsSize = new Vector3(5f, 5f, 5f);
            testObj = new AABoxCameraBounds(surface, boundsCenter, boundsSize);
        }
        public void SetUp()
        {
            surfaceOrigin = Vector3.zero;
            surfaceNormal = Vector3.up;
            surfaceUp = Vector3.forward;
            surface = new PlaneSurface(surfaceOrigin, surfaceNormal, surfaceUp);

            initialCameraDistance = 100f;
            initialLookTarget = Vector3.zero;
            timeDelta = .25f;
            camera = Substitute.For<LookAtSurfaceCamera>();
            camera.GetDistanceToTarget().Returns(initialCameraDistance);
            camera.GetLookTarget().Returns(initialLookTarget);

            zoomSpeed = 5f;
            panSpeed = 10f;
            testObj = new PlaneMover(camera, surface, zoomSpeed, panSpeed);
        }