Beispiel #1
0
        protected internal override void OnMouseUp(Input.Mouse.MouseEventArgs e)
        {
            base.OnMouseUp(e);

            if (pressedctl != null)
            {
                Control2D c2d = (pressedctl as Control2D);
                if (c2d == null)
                {
                    return;
                }

                MouseEventArgs args = new MouseEventArgs(e.Buttons, (int)(e.X - c2d.Position.X), (int)(e.Y - c2d.Position.Y));
                pressedctl.OnMouseUp(args);
                pressedctl = null;
                return;
            }

            Control2D ctl = HitTest(e.X, e.Y);

            if (ctl != null)
            {
                MouseEventArgs args = new MouseEventArgs(e.Buttons, (int)(e.X - ctl.Position.X), (int)(e.Y - ctl.Position.Y));
                ctl.OnMouseUp(args);
                return;
            }

            if (e.Buttons == Input.Mouse.MouseButton.Primary)
            {
                mvarMoving = false;
            }
        }
Beispiel #2
0
        private static void _OnMotion(int x, int y)
        {
            Window w = null;

            if (mvarLastFullscreenWindow != null)
            {
                w = mvarLastFullscreenWindow;
            }
            else
            {
                int handle = Internal.FreeGLUT.Methods.glutGetWindow();
                w = handleWindows[handle];
            }
            MouseEventArgs args = new MouseEventArgs(MouseButton.None, x, y);

            if (w._motionCtl != null)
            {
                w._motionCtl.OnMouseMove(args);
            }
            else
            {
                Control2D ctl = w.HitTest(x, y);
                if (ctl != null)
                {
                    args = new MouseEventArgs(MouseButton.None, (int)(x - ctl.Position.X), (int)(y - ctl.Position.Y));
                    ctl.OnMouseMove(args);
                }
                else
                {
                    w.OnMouseMove(args);
                }
            }
        }
Beispiel #3
0
        private Control2D HitTest(int x, int y)
        {
            x += mvarOffsetX;
            y += mvarOffsetY;
            // x += (int)this.Position.X;
            // y += 42;
            // y -= 20;

            /*
             * if (Parent is Window && (Parent as Window).FullScreen)
             * {
             *  y -= System.Windows.Forms.SystemInformation.CaptionHeight;
             *  y -= 5;
             * }
             */
            foreach (Control ctl in this.Controls)
            {
                if (!ctl.Visible)
                {
                    continue;
                }

                if (ctl is Control2D)
                {
                    Control2D c2d = (ctl as Control2D);
                    if (x >= c2d.Position.X && y >= c2d.Position.Y && x <= c2d.Position.X + c2d.Size.Width && y <= c2d.Position.Y + c2d.Size.Height)
                    {
                        return(c2d);
                    }
                }
            }
            return(null);
        }
Beispiel #4
0
        private void RenderControl(RenderEventArgs e, Control ctl)
        {
            if (ctl is Control2D)
            {
                Control2D c2d = (ctl as Control2D);
                Internal.OpenGL.Methods.glMatrixMode(MatrixMode.ModelView);
                Internal.OpenGL.Methods.glTranslated(c2d.Position.X, c2d.Position.Y, 0);
                Internal.OpenGL.Methods.glTranslated(5, 1, 0);
            }

            BeforeRenderEventArgs bre = new BeforeRenderEventArgs(e.Canvas);

            ctl.OnBeforeRender(bre);
            if (bre.Cancel)
            {
                return;
            }

            ctl.OnRender(e);
            ctl.OnAfterRender(e);

            if (ctl is Control2D)
            {
                Control2D c2d = (ctl as Control2D);
                Internal.OpenGL.Methods.glMatrixMode(MatrixMode.ModelView);
                Internal.OpenGL.Methods.glTranslated(-c2d.Position.X, -c2d.Position.Y, 0);
                Internal.OpenGL.Methods.glTranslated(-5, -1, 0);
            }
        }
Beispiel #5
0
 protected internal override void OnMouseMove(Input.Mouse.MouseEventArgs e)
 {
     base.OnMouseMove(e);
     if (mvarMoving)
     {
         base.Position = new PositionVector2((e.X - dx), (e.Y - dy));
         base.Parent.Refresh();
     }
     else
     {
         Control2D ctl = HitTest(e.X, e.Y);
         if (ctl != null)
         {
             MouseEventArgs args = new MouseEventArgs(e.Buttons, (int)(e.X - ctl.Position.X + mvarOffsetX), (int)(e.Y - ctl.Position.Y + mvarOffsetY));
             // args = new MouseEventArgs(e.Buttons, (int)(e.X), (int)(e.Y));
             ctl.OnMouseMove(args);
         }
     }
 }
Beispiel #6
0
        public Control2D HitTest(double x, double y)
        {
            for (int i = mvarControls.Count - 1; i >= 0; i--)
            {
                Control ctl = mvarControls[i];

                if (!ctl.Visible)
                {
                    continue;
                }
                if (ctl is Control2D)
                {
                    Control2D c2d = (ctl as Control2D);
                    if (x >= c2d.Position.X && y >= c2d.Position.Y && x <= c2d.Position.X + c2d.Size.Width && y <= c2d.Position.Y + c2d.Size.Height)
                    {
                        return(c2d);
                    }
                }
            }
            return(null);
        }
Beispiel #7
0
        protected internal override void OnMouseDown(Input.Mouse.MouseEventArgs e)
        {
            base.OnMouseDown(e);

            Control2D ctl = HitTest(e.X, e.Y);

            if (ctl != null)
            {
                MouseEventArgs args = new MouseEventArgs(e.Buttons, (int)(e.X - ctl.Position.X), (int)(e.Y - ctl.Position.Y));
                ctl.OnMouseDown(args);
                pressedctl = ctl;
                return;
            }

            if (e.Buttons == Input.Mouse.MouseButton.Primary && e.Y <= 20)
            {
                mvarMoving = true;
                cx         = base.Position.X;
                cy         = base.Position.Y;
                dx         = e.X;
                dy         = e.Y;
            }
        }
Beispiel #8
0
        private static void _OnMouse(int button, int state, int x, int y)
        {
            Window w = null;

            if (mvarLastFullscreenWindow != null)
            {
                w = mvarLastFullscreenWindow;
            }
            else
            {
                int handle = Internal.FreeGLUT.Methods.glutGetWindow();
                w = handleWindows[handle];
            }

            MouseButton buttons = MouseButton.None;

            switch (button)
            {
            case 0:
            {
                buttons = MouseButton.Primary;
                break;
            }

            case 1:
            {
                buttons = MouseButton.Wheel;
                break;
            }

            case 2:
            {
                buttons = MouseButton.Secondary;
                break;
            }

            case 3:
            {
                // Wheel up
                if (state == 0)
                {
                    state = 2;
                }
                else if (state == 1)
                {
                    return;
                }
                break;
            }

            case 4:
            {
                //  Wheel down
                if (state == 0)
                {
                    state = 2;
                }
                else if (state == 1)
                {
                    return;
                }
                break;
            }

            case 7:
            {
                buttons = MouseButton.XButton1;
                break;
            }

            case 8:
            {
                buttons = MouseButton.XButton2;
                break;
            }
            }
            MouseEventArgs args = new MouseEventArgs(buttons, x, y);

            /*
             * if (w.FullScreen)
             * {
             *  y += 25;
             *  x -= 5;
             * }
             */
            switch (state)
            {
            case 0:
            {
                Control2D c2d = w.HitTest(x, y);
                if (c2d != null)
                {
                    args         = new MouseEventArgs(buttons, (int)(x - c2d.Position.X), (int)(y - c2d.Position.Y));
                    w._motionCtl = c2d;

                    if (mvarFocusedControl != c2d)
                    {
                        if (mvarFocusedControl != null)
                        {
                            mvarFocusedControl.HasFocus = false;
                            mvarFocusedControl.OnLostFocus(EventArgs.Empty);
                        }
                        mvarFocusedControl = c2d;
                        c2d.HasFocus       = true;
                        c2d.OnGotFocus(EventArgs.Empty);
                    }

                    c2d.OnMouseDown(args);
                    return;
                }
                else if (mvarFocusedControl != null)
                {
                    mvarFocusedControl.HasFocus = false;
                    mvarFocusedControl.OnLostFocus(EventArgs.Empty);
                    mvarFocusedControl = null;
                }
                w.OnMouseDown(args);
                break;
            }

            case 1:
            {
                Control2D c2d = (w._motionCtl as Control2D);
                if (c2d != null)
                {
                    args = new MouseEventArgs(buttons, (int)(x - c2d.Position.X), (int)(y - c2d.Position.Y));
                    w._motionCtl.OnMouseUp(args);
                    w._motionCtl = null;
                    return;
                }
                w.OnMouseUp(args);
                break;
            }

            case 2:
            {
                Control2D c2d = w.HitTest(x, y);
                if (c2d != null)
                {
                    args = new MouseEventArgs(buttons, (int)(x - 4 - c2d.Position.X), (int)(y + 12 - c2d.Position.Y));
                    c2d.OnMouseWheel(args);
                    return;
                }
                w.OnMouseWheel(args);
                break;
            }
            }
        }
Beispiel #9
0
        private static void _OnRender()
        {
            Window w = null;

            if (mvarLastFullscreenWindow != null)
            {
                w = mvarLastFullscreenWindow;
            }
            else
            {
                int handle = Internal.FreeGLUT.Methods.glutGetWindow();
                w = handleWindows[handle];
            }

            BeforeRenderEventArgs bre = new BeforeRenderEventArgs(w.Canvas);
            RenderEventArgs       re  = new RenderEventArgs(w.Canvas);

            Internal.OpenGL.Methods.glMatrixMode(MatrixMode.Projection);
            Internal.OpenGL.Methods.glLoadIdentity();
            Internal.OpenGL.Methods.glViewport(0, 0, w.Width, w.Height);
            Internal.OpenGL.Methods.glOrtho(0, w.Width, w.Height, 0, -1, 1);

            Internal.OpenGL.Methods.glMatrixMode(MatrixMode.ModelView);
            Internal.OpenGL.Methods.glLoadIdentity();

            Internal.OpenGL.Methods.glClearColor(w.BackgroundColor.Red, w.BackgroundColor.Green, w.BackgroundColor.Blue, w.BackgroundColor.Alpha);
            Internal.OpenGL.Methods.glClear(Internal.OpenGL.Constants.GL_COLOR_BUFFER_BIT | Internal.OpenGL.Constants.GL_DEPTH_BUFFER_BIT);

            w.OnBeforeRender(bre);

            if (bre.Cancel)
            {
                return;
            }

            bool depthtest = Internal.OpenGL.Methods.glIsEnabled(Internal.OpenGL.Constants.GLCapabilities.DepthTesting);
            bool lighting  = Internal.OpenGL.Methods.glIsEnabled(Internal.OpenGL.Constants.GLCapabilities.Lighting);

            double ofsx = 1.0, ofsy = 11.0;

            if (w.FullScreen)
            {
                ofsx = 0;
                ofsy = -10;
            }

            foreach (Control ctl in w.Controls)
            {
                if (ctl.Visible)
                {
                    if (ctl is Control2D)
                    {
                        // set up for 2D rendering
                        Caltron.Internal.OpenGL.Methods.glViewport(0, 0, w.Width, w.Height);

                        Control2D c2d = (ctl as Control2D);
                        Internal.OpenGL.Methods.glMatrixMode(MatrixMode.ModelView);
                        Internal.OpenGL.Methods.glLoadIdentity();
                        Internal.OpenGL.Methods.glTranslated((c2d.Position.X + ofsx), (c2d.Position.Y + ofsy), 0);

                        if (depthtest)
                        {
                            Internal.OpenGL.Methods.glDisable(Internal.OpenGL.Constants.GLCapabilities.DepthTesting);
                        }
                        if (lighting)
                        {
                            Internal.OpenGL.Methods.glDisable(Internal.OpenGL.Constants.GLCapabilities.Lighting);
                        }
                    }

                    ctl.OnBeforeRender(bre);
                    if (!bre.Cancel)
                    {
                        ctl.OnRender(re);
                        ctl.OnAfterRender(re);
                    }

                    if (ctl is Control2D)
                    {
                        Control2D c2d = (ctl as Control2D);
                        Internal.OpenGL.Methods.glMatrixMode(MatrixMode.ModelView);
                        Internal.OpenGL.Methods.glTranslated(-(c2d.Position.X + ofsx), -(c2d.Position.Y + ofsy), 0);

                        if (depthtest)
                        {
                            Internal.OpenGL.Methods.glEnable(Internal.OpenGL.Constants.GLCapabilities.DepthTesting);
                        }
                        if (lighting)
                        {
                            Internal.OpenGL.Methods.glEnable(Internal.OpenGL.Constants.GLCapabilities.Lighting);
                        }
                    }
                }
            }

            w.OnAfterRender(re);
            Internal.FreeGLUT.Methods.glutSwapBuffers();
        }