Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     _movement = GetComponent <Surt_Movement>();
     _attack   = GetComponentInChildren <Surt_Attack>();
     _hp       = GetComponent <Enemy_HP>();
     _animator = GetComponent <Animator>();
 }
 // Use this for initialization
 void Start()
 {
     _transform      = GetComponent <Transform>();
     _lineCastObject = GameObject.Find("LineCastEndingPoint");
     _lineCastEnd    = _lineCastObject.GetComponent <Transform>();
     _movement       = GetComponent <Surt_Movement>();
     _source         = GetComponent <AudioSource>();
     _followTimer    = _followTime;
 }
 // Use this for initialization
 void Start()
 {
     _movement          = GetComponentInParent <Surt_Movement>();
     _trigger           = GetComponentInChildren <Surt_AttackTrigger>();
     _surtAC            = GetComponentInParent <Surt_AnimationController>();
     _hp                = GetComponentInParent <Enemy_HP>();
     _specialPoint      = GameObject.Find("SurtSpecialPoint");
     _transform         = _movement.GetComponent <Transform>();
     _cooldownTimer     = _attackCooldown;
     _ps                = GetComponentsInChildren <ParticleSystem>();
     _source            = GetComponent <AudioSource>();
     _camShake          = FindObjectOfType <CameraShake>();
     _fireSpawns        = _fireSpawnObj.GetComponentsInChildren <Transform>();
     _projectiles       = new List <GameObject>();
     _rainIntervalTimer = _rainInterval;
     SetupProjectiles();
 }