public LinearSequence(AnimationData anim, bool loop) { Loop = loop; this.anim = anim; Speed = 1.0f; pose = new Pose(anim.Frames[0]); length = anim.Frames.Count/anim.Speed; }
public void AddAnimation(AnimationData anim) { anims.Add(anim.Name, anim); }
public void AddAnimation(AnimationData anim) { anims.Add(anim.Name, anim); }