Beispiel #1
0
        public void Caching_Persist_Should_Leave_Previous_Entries_Intact()
        {
            var storage = new Cactus.Blade.Caching.Caching();
            var key1    = Guid.NewGuid().ToString();
            var value1  = "Some kind of monster";

            storage.Store(key1, value1);
            storage.Persist();

            var key2   = Guid.NewGuid().ToString();
            var value2 = "Some kind of monster";

            storage.Store(key2, value2);
            storage.Persist();

            var target1 = storage.Get <string>(key1);
            var target2 = storage.Get <string>(key2);

            target1.Should().Be(value1);
            target2.Should().Be(value2);
        }
Beispiel #2
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        public void Caching_Store_Should_Overwrite_Existing_Key()
        {
            const string key            = "I-Will-Be-Used-Twice";
            var          storage        = new Cactus.Blade.Caching.Caching();
            var          original_value = new Joke {
                Id = 1, Text = "Yo mammo is so fat..."
            };

            storage.Store(key, original_value);
            storage.Persist();
            var expected_value = new Joke {
                Id = 2, Text = "... she left the house in high heels and when she came back she had on flip flops"
            };

            storage.Store(key, expected_value);
            storage.Persist();
            var target = storage.Get <Joke>(key);

            target.Should().NotBeNull();
            target.IsSameOrEqualTo(expected_value);
        }
Beispiel #3
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        public void Caching_Store_Should_Persist_And_Retrieve_Correct_Type()
        {
            var key     = Guid.NewGuid().ToString();
            var value   = (double)42.4m;
            var storage = new Cactus.Blade.Caching.Caching();

            storage.Store(key, value);
            storage.Persist();

            var target = storage.Get <double>(key);

            target.Should().Be(value);
        }
Beispiel #4
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        public void Caching_Store_Should_Persist_Simple_DateTime_As_Struct()
        {
            var key           = Guid.NewGuid().ToString();
            var expectedValue = DateTime.Now;
            var storage       = new Cactus.Blade.Caching.Caching();

            storage.Store(key, expectedValue);
            storage.Persist();

            var target = storage.Get <DateTime>(key);

            target.Should().Be(expectedValue);
        }
Beispiel #5
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        public void Caching_Should_Perform_Decently_With_Many_Opens_And_Writes()
        {
            for (var i = 0; i < 1000; i++)
            {
                var storage = new Cactus.Blade.Caching.Caching();
                storage.Store(Guid.NewGuid().ToString(), i);
                storage.Persist();
            }

            var store = new Cactus.Blade.Caching.Caching();

            store.Destroy();
        }
Beispiel #6
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        public void Caching_Clear_Should_Clear_All_Content()
        {
            var storage = new Cactus.Blade.Caching.Caching();
            var key     = Guid.NewGuid().ToString();
            var value   = Guid.NewGuid();

            storage.Store(key, value);
            storage.Persist();

            storage.Clear();

            storage.Count.Should().Be(0);
        }
Beispiel #7
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        public void Caching_Store_Should_Persist_Simple_String()
        {
            var key           = Guid.NewGuid().ToString();
            var expectedValue = "I-AM-GROOT";
            var storage       = new Cactus.Blade.Caching.Caching();

            storage.Store(key, expectedValue);
            storage.Persist();

            var target = storage.Get(key);

            target.Should().BeOfType <string>();
            target.Should().Be(expectedValue);
        }
Beispiel #8
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        public void Caching_Store_Should_Support_Unicode()
        {
            var          key           = Guid.NewGuid().ToString();
            const string expectedValue = "Juliën's Special Characters: ~!@#$%^&*()œōøęsæ";
            var          storage       = new Cactus.Blade.Caching.Caching();

            storage.Store(key, expectedValue);
            storage.Persist();

            var target = storage.Get(key);

            target.Should().BeOfType <string>();
            target.Should().Be(expectedValue);
        }
Beispiel #9
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        public void Caching_Destroy_Should_Delete_File_On_Disk()
        {
            var random_filename = Guid.NewGuid().ToString("N");
            var filepath        = Cactus.Blade.Caching.Helper.FileHelpers.GetLocalStoreFilePath(random_filename);
            var config          = new CachingConfiguration()
            {
                Filename = random_filename
            };

            var storage = new Cactus.Blade.Caching.Caching(config);

            storage.Persist();

            storage.Destroy();

            File.Exists(filepath).Should().BeFalse();
        }
Beispiel #10
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        public void Caching_Should_Perform_Decently_With_Large_Collections()
        {
            var stopwatch = Stopwatch.StartNew();
            var storage   = new Cactus.Blade.Caching.Caching();

            for (var i = 0; i < 100000; i++)
            {
                storage.Store(Guid.NewGuid().ToString(), i);
            }

            storage.Persist();

            var target = new Cactus.Blade.Caching.Caching();

            target.Clear();
            stopwatch.Stop();

            target.Destroy();

            stopwatch.ElapsedMilliseconds.Should().BeLessOrEqualTo(1000);
        }
Beispiel #11
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        public void Caching_Store_Should_Persist_Multiple_Values()
        {
            var key1    = Guid.NewGuid().ToString();
            var key2    = Guid.NewGuid().ToString();
            var key3    = Guid.NewGuid().ToString();
            var value1  = "It was the best of times, it was the worst of times.";
            var value2  = DateTime.Now;
            var value3  = int.MaxValue;
            var storage = new Cactus.Blade.Caching.Caching();

            storage.Store(key1, value1);
            storage.Store(key2, value2);
            storage.Store(key3, value3);
            storage.Persist();

            var target1 = storage.Get <string>(key1);
            var target2 = storage.Get <DateTime>(key2);
            var target3 = storage.Get <int>(key3);

            target1.Should().Be(value1);
            target2.Should().Be(value2);
            target3.Should().Be(value3);
        }
Beispiel #12
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        public void Caching_Should_Remain_Intact_Between_Multiple_Instances()
        {
            var storage1 = new Cactus.Blade.Caching.Caching();
            var key1     = Guid.NewGuid().ToString();
            var value1   = "Robert Baratheon";

            storage1.Store(key1, value1);
            storage1.Persist();

            var storage2 = new Cactus.Blade.Caching.Caching();
            var key2     = Guid.NewGuid().ToString();
            var value2   = "Ned Stark";

            storage2.Store(key2, value2);
            storage2.Persist();

            var storage3 = new Cactus.Blade.Caching.Caching();
            var target1  = storage3.Get <string>(key1);
            var target2  = storage3.Get <string>(key2);

            target1.Should().Be(value1);
            target2.Should().Be(value2);
        }