Beispiel #1
0
        /// <summary>
        /// Prepares wave file for playing. Needs to be called if wavefile or audio device is changed.
        /// </summary>
        void InitializeWave()
        {
            WaveInitializationInProgress = true;
            try
            {
                DisposeNAudioComponents();
                WaveOut = new WaveOutEvent();

                ProcessWaveStream();
                Reader = new WaveFileReader(WaveStream);

                MixedWave            = new WaveChannel32(Reader, VolumeF, PanF);
                WaveDurationMs       = (int)MixedWave.TotalTime.TotalMilliseconds + 5; // add some buffer
                WaveOut.DeviceNumber = AudioDevices.GetWaveOutDeviceNumber();
                WaveOut.Init(MixedWave);

                // limit play duration in case wave length is reported incorrectly or a long sound is loaded
                PlayDurationMs       = (WaveDurationMs <MaxPlayDuration_ms && WaveDurationMs> WaveMonitorLoopLength_ms) ? WaveDurationMs : MaxPlayDuration_ms;
                WaveMonitorLoopCount = Convert.ToInt32(Math.Ceiling(PlayDurationMs / (float)WaveMonitorLoopLength_ms));

                Error = false;
            }
            catch (Exception e)
            {
                Error = true;
                Config.WriteLog("Unable to initialize audio for " + (Wave?.DisplayName ?? "") + Environment.NewLine + e.Message);
            }
            WaveInitializationInProgress = false;
        }
Beispiel #2
0
        /// <summary>
        /// Prepares wave file for playing. Needs to be called if wavefile or audio device is changed.
        /// </summary>
        void InitializeWave()
        {
            try
            {
                DisposeNAudioComponents();
                WaveOut              = new WaveOutEvent();
                Reader               = new WaveFileReader(_Wave + WaveFileExtension);
                MixedWave            = new WaveChannel32(Reader, VolumeF, PanF);
                WaveDurationMs       = (int)MixedWave.TotalTime.TotalMilliseconds + 100; // add some buffer
                WaveOut.DeviceNumber = AudioDevices.GetWaveOutDeviceNumber();
                WaveOut.Init(MixedWave);

                Error        = false;
                ErrorMessage = null;
            }
            catch (Exception e)
            {
                Error        = true;
                ErrorMessage = e.Message;
            }
        }
Beispiel #3
0
        /// <summary>
        /// Prepares wave file for playing. Needs to be called if wavefile or audio device is changed.
        /// </summary>
        void InitializeWave()
        {
            try
            {
                DisposeNAudioComponents();
                WaveOut = new WaveOutEvent();

                ProcessWaveStream();
                Reader = new WaveFileReader(WaveStream);

                MixedWave            = new WaveChannel32(Reader, VolumeF, PanF);
                WaveDurationMs       = (int)MixedWave.TotalTime.TotalMilliseconds + 5; // add some buffer
                WaveOut.DeviceNumber = AudioDevices.GetWaveOutDeviceNumber();
                WaveOut.Init(MixedWave);

                Error = false;
            }
            catch (Exception e)
            {
                Error = true;
                Config.WriteLog("Unable to initialize audio for " + (Wave?.DisplayName ?? "") + Environment.NewLine + e.Message);
            }
        }