Beispiel #1
0
        public virtual void Load(string battleID = "")
        {
            if (IsInBattle)
            {
                CLog.Error("正处于SubBattle中");
                return;
            }
            TDBaseBattleData tempData = TDLuaMgr.Get <TData>(battleID);

            if (tempData == null)
            {
                CLog.Error("没有这个战场:{0}", battleID);
                return;
            }
            SubBattleCoroutine.Kill();
            CurData = tempData.Copy <TData>();
            if (CurData != null)
            {
                BattleID = tempData.TDID;
                CurData.OnBeAdded(SelfBaseGlobal);
                BattleCoroutine.Run(_LoadBattle());
            }
            else
            {
                CLog.Error("Battle not found !error id=" + battleID);
            }
        }
Beispiel #2
0
 /// <summary>
 /// 加载战斗场景
 /// </summary>
 protected void LoadBattle(TDBaseBattleData data, bool readData = true)
 {
     GC.Collect();
     MainUICoroutine.Kill();
     CurData = data.Copy() as TData;
     if (CurData != null)
     {
         CurData.OnBeAdded(SelfBaseGlobal);
         BattleCoroutine.Run(_LoadBattle(readData));
     }
     else
     {
         CLog.Error("Battle not found !error id=" + data.TDID);
     }
 }
Beispiel #3
0
 // 加载场景
 protected void LoadScene(TDBaseBattleData data, bool readData = true)
 {
     if (data == null)
     {
         return;
     }
     MainUICoroutine.Kill();
     CurData = data.Copy <TData>();
     if (CurData != null)
     {
         BattleID = data.TDID;
         CurData.OnBeAdded(SelfBaseGlobal);
         BattleCoroutine.Run(_loadBattle(readData));
     }
     else
     {
         CLog.Error("Battle not found !error id=" + data.TDID);
     }
 }