Beispiel #1
0
        private void OnVoiceCommand(object sender, SpeechManager.EventInfo e)
        {
            TempoViewActions tempoView = GameObject.Find("TempoView").GetComponent <TempoViewActions>();

            if (e.word == "increase tempo 10")
            {
                if (tempoView.getTempo() < 300 && tempoView.getTempo() > 20)
                {
                    tempoView.setTempo(tempoView.getTempo() + 10);
                }
            }
            else if (e.word == "decrease tempo 10")
            {
                if (tempoView.getTempo() < 300 && tempoView.getTempo() > 20)
                {
                    tempoView.setTempo(tempoView.getTempo() - 10);
                }
            }
        }
Beispiel #2
0
 private void OnVoiceCommand(object sender, SpeechManager.EventInfo e)
 {
     if (e.word == "start metronome")
     {
         MetronomeUtility m = GameObject.FindObjectOfType <MetronomeUtility>();
         m.isPlaying = true;
         // Will play the currently selected tone and vibrate the tuning fork
     }
     else if (e.word == "pause metronome")
     {
         MetronomeUtility m = GameObject.FindObjectOfType <MetronomeUtility>();
         m.isPlaying = false;
     }
     else if (e.word == "show menu")
     {
         RaycastHit hit;
         Camera     cam = Camera.main;
         if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, 1000))
         {
             // Case for clicking the options button for the metronome widget. Opens the menu buttons.
             if (hit.collider.gameObject.name == "MetronomeOptionsButton" && !base.isButtonGroupActive("MainMetronomeButtons"))
             {
                 // Variable that reflects whether or not the main metronome buttons are active
                 bool areButtonsActive = base.isButtonGroupActive("MainMetronomeButtons");
                 // Sets the main menu buttons as active if they are inactive or inactive if they are active
                 base.toggleActive("MainMetronomeButtons", !areButtonsActive);
                 // You always want to turn the sub menu buttons off when activating the main menu buttons.
                 // Either you are clicking the main menu buttons open and the sub ones should dissapear, or you're hiding the main menu buttons and therefore the sub buttons.
                 base.toggleActive("SubChangeStyleMenu", false);
                 base.toggleActive("SubChangeTempo", false);
                 // Animates the main menu buttons, second parameter indicates if you are setting them visible or invisible
                 base.animateByTag("MainMetronomeButtons", !areButtonsActive);
                 // Case for clicking the options button for the tuner widget. Opens the menu buttons.
             }
             else if (hit.collider.gameObject.name == "TunerOptionsButton" && !base.isButtonGroupActive("MainTunerButtons"))
             {
                 // Variable that reflects whether or not the main tuner buttons are active
                 bool areButtonsActive = base.isButtonGroupActive("MainTunerButtons");
                 // Sets the main menu buttons as active if they are inactive or inactive if they are active
                 base.toggleActive("MainTunerButtons", !areButtonsActive);
                 // Animates the main menu buttons, second parameter indicates if you are setting them visible or invisible
                 base.animateByTag("MainTunerButtons", !areButtonsActive);
             }
             else if (hit.collider.gameObject.name == "SheetMusicOptionsButton" && !base.isButtonGroupActive("MainSheetMusicButtons"))
             {
                 // Variable that reflects whether or not the main tuner buttons are active
                 bool areButtonsActive = base.isButtonGroupActive("MainSheetMusicButtons");
                 // Sets the main menu buttons as active if they are inactive or inactive if they are active
                 base.toggleActive("MainSheetMusicButtons", !areButtonsActive);
                 // Animates the main menu buttons, second parameter indicates if you are setting them visible or invisible
                 base.animateByTag("MainSheetMusicButtons", !areButtonsActive);
             }
         }
     }
     else if (e.word == "start music")
     {
         SheetMusicScript sms = GameObject.FindObjectOfType <SheetMusicScript>();
         if (!sms.isPlaying)
         {
             sms.playSheetMusic();
             ClickToPlayText.SetActive(false);
         }
     }
     else if (e.word == "pause music")
     {
         SheetMusicScript sms = GameObject.FindObjectOfType <SheetMusicScript>();
         if (sms.isPlaying)
         {
             sms.pauseSheetMusic();
             ClickToPlayText.SetActive(true);
         }
     }
     else if (e.word == "play tone")
     {
         NoteButtonActions[] nbas = GameObject.FindObjectsOfType <NoteButtonActions>();
         foreach (NoteButtonActions nba in nbas)
         {
             if (nba.isButtonBig)
             {
                 nba.onClick();
             }
         }
     }
 }