public static NetworkRequest Prepare(string user_id, string password)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.LOGIN);
            request.AddString(user_id);
            request.AddString(password);

            return request;
        }
        public static NetworkRequest Prepare(string version, string session_id)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.CLIENT);
            request.AddString(version);
            request.AddString(session_id);

            return request;
        }
        public static NetworkRequest Prepare(string user_id, string password)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.LOGIN);

            request.AddString(user_id);
            request.AddString(password);

            return(request);
        }
Beispiel #4
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        public static NetworkRequest Prepare(string version, string session_id)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.CLIENT);

            request.AddString(version);
            request.AddString(session_id);

            return(request);
        }
        public static NetworkRequest Prepare(string fname, string lname, string email, string password, string name, short color)
        {
            NetworkRequest request = new NetworkRequest (NetworkCode.REGISTER);
            request.AddString (fname);
            request.AddString (lname);
            request.AddString (email);
            request.AddString (password);
            request.AddString (name);

            return request;
        }
        public static NetworkRequest Prepare(string fname, string lname, string email, string password, string name, short color)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.REGISTER);

            request.AddString(fname);
            request.AddString(lname);
            request.AddString(email);
            request.AddString(password);
            request.AddString(name);

            return(request);
        }
 public static NetworkRequest Prepare(int playerID, string playerName)
 {
     NetworkRequest request = new NetworkRequest(NetworkCode.MATCH_STATUS);
     request.AddInt32(playerID);
     request.AddString (playerName);
     return request;
 }
        public static NetworkRequest Prepare(string message)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.ERROR_LOG);
            request.AddString(message);

            return request;
        }
        public static NetworkRequest Prepare(string message)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.ERROR_LOG);

            request.AddString(message);

            return(request);
        }
Beispiel #10
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        public static NetworkRequest Prepare(int playerID, string playerName)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.MATCH_STATUS);

            request.AddInt32(playerID);
            request.AddString(playerName);
            return(request);
        }
Beispiel #11
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        public static NetworkRequest Prepare(string sessionID)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.MATCH_START);

            request.AddString(sessionID);

            return(request);
        }
        public static NetworkRequest Prepare(short type, string message)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.MESSAGE);
            request.AddShort16(type);
            request.AddString(message);

            return request;
        }
Beispiel #13
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        public static NetworkRequest Prepare(short type, string message)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.MESSAGE);

            request.AddShort16(type);
            request.AddString(message);

            return(request);
        }
        // Card Constructor
        //public void init(BattlePlayer player, int cardID, int diet,
        // int level, int attack, int health,string species_name, string type, string description
        public static NetworkRequest Prepare(int playerID, int cardID, int diet, 
            int level, int attack, int health,
            string species_name, string type,
            string description)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.SUMMON_CARD);
            request.AddInt32(playerID);
            request.AddInt32(cardID);
            request.AddInt32 (diet);
            request.AddInt32(level);
            request.AddInt32(attack);
            request.AddInt32 (health);
            request.AddString (species_name);

            // These two not used
            request.AddString (type);
            request.AddString (description);

            return request;
        }
        // Card Constructor
        //public void init(BattlePlayer player, int cardID, int diet,
        // int level, int attack, int health,string species_name, string type, string description

        public static NetworkRequest Prepare(int playerID, int cardID, int diet,
                                             int level, int attack, int health,
                                             string species_name, string type,
                                             string description)
        {
            NetworkRequest request = new NetworkRequest(NetworkCode.SUMMON_CARD);

            request.AddInt32(playerID);
            request.AddInt32(cardID);
            request.AddInt32(diet);
            request.AddInt32(level);
            request.AddInt32(attack);
            request.AddInt32(health);
            request.AddString(species_name);

            // These two not used
            request.AddString(type);
            request.AddString(description);

            return(request);
        }