public void DeserializeInlineShaderMap(FMaterialResourceProxyReader Ar)
        {
            var cooked = Ar.ReadBoolean();
            //check(cooked)
            var valid = Ar.ReadBoolean();
            //check(valid)
            var loadedShaderMap = new FMaterialShaderMap();

            loadedShaderMap.Deserialize(Ar);
        }
Beispiel #2
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        public void DeserializeInlineShaderMap(FMaterialResourceProxyReader Ar)
        {
            var bCooked = Ar.ReadBoolean();

            if (!bCooked)
            {
                return;
            }

            var bValid = Ar.ReadBoolean();

            if (bValid)
            {
                LoadedShaderMap = new FMaterialShaderMap();
                LoadedShaderMap.Deserialize(Ar);
            }
            else
            {
                Log.Warning("Loading a material resource '{0}' with an invalid ShaderMap!", Ar.Name);
            }
        }