Beispiel #1
0
        private NvGPUThermalSettings GetThermalSettings()
        {
            NvGPUThermalSettings settings = new NvGPUThermalSettings();

            settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER;
            settings.Count   = NVAPI.MAX_THERMAL_SENSORS_PER_GPU;
            settings.Sensor  = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU];
            if (!(NVAPI.NvAPI_GPU_GetThermalSettings != null &&
                  NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL,
                                                     ref settings) == NvStatus.OK))
            {
                settings.Count = 0;
            }
            return(settings);
        }
Beispiel #2
0
        public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle,
                         NvDisplayHandle?displayHandle)
            : base(GetName(handle), new Identifier("nvidiagpu",
                                                   adapterIndex.ToString(CultureInfo.InvariantCulture)))
        {
            this.adapterIndex  = adapterIndex;
            this.handle        = handle;
            this.displayHandle = displayHandle;

            NvGPUThermalSettings thermalSettings = GetThermalSettings();

            temperatures = new Sensor[thermalSettings.Count];
            for (int i = 0; i < temperatures.Length; i++)
            {
                NvSensor sensor = thermalSettings.Sensor[i];
                string   name;
                switch (sensor.Target)
                {
                case NvThermalTarget.BOARD: name = "GPU Board"; break;

                case NvThermalTarget.GPU: name = "GPU Core"; break;

                case NvThermalTarget.MEMORY: name = "GPU Memory"; break;

                case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break;

                case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break;

                default: name = "GPU"; break;
                }
                temperatures[i] = new Sensor(name, i, SensorType.Temperature, this,
                                             new ParameterDescription[0]);
                ActivateSensor(temperatures[i]);
            }

            int value;

            if (NVAPI.NvAPI_GPU_GetTachReading != null &&
                NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK)
            {
                if (value > 0)
                {
                    fan = new Sensor("GPU", 0, SensorType.Fan, this);
                    ActivateSensor(fan);
                }
            }

            clocks    = new Sensor[3];
            clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this);
            clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this);
            clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this);
            for (int i = 0; i < clocks.Length; i++)
            {
                ActivateSensor(clocks[i]);
            }

            loads      = new Sensor[3];
            loads[0]   = new Sensor("GPU Core", 0, SensorType.Load, this);
            loads[1]   = new Sensor("GPU Memory Controller", 1, SensorType.Load, this);
            loads[2]   = new Sensor("GPU Video Engine", 2, SensorType.Load, this);
            memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this);

            control = new Sensor("GPU Fan", 0, SensorType.Control, this);

            NvGPUCoolerSettings coolerSettings = GetCoolerSettings();

            if (coolerSettings.Count > 0)
            {
                fanControl = new Control(control,
                                         coolerSettings.Cooler[0].DefaultMin,
                                         coolerSettings.Cooler[0].DefaultMax, coolerSettings.Cooler[0].CurrentPolicy, coolerSettings.Cooler[0].CurrentLevel);
                fanControl.ControlModeChanged          += ControlModeChanged;
                fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged;
                ControlModeChanged(fanControl);
                control.Control = fanControl;
            }
            Update();
        }
Beispiel #3
0
        public override void Update()
        {
            NvGPUThermalSettings settings = GetThermalSettings();

            foreach (Sensor sensor in temperatures)
            {
                sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
            }

            if (fan != null)
            {
                int value = 0;
                NVAPI.NvAPI_GPU_GetTachReading(handle, out value);
                fan.Value = value;
            }

            uint[] values = GetClocks();
            if (values != null)
            {
                clocks[0].Value = 0.001f * values[0];
                clocks[1].Value = 0.001f * values[8];
                clocks[2].Value = 0.001f * values[14];
                if (values[30] != 0)
                {
                    clocks[0].Value = 0.0005f * values[30];
                    clocks[2].Value = 0.001f * values[30];
                }
            }

            NvPStates states = new NvPStates();

            states.Version = NVAPI.GPU_PSTATES_VER;
            states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU];
            if (NVAPI.NvAPI_GPU_GetPStates != null &&
                NVAPI.NvAPI_GPU_GetPStates(handle, ref states) == NvStatus.OK)
            {
                for (int i = 0; i < 3; i++)
                {
                    if (states.PStates[i].Present)
                    {
                        loads[i].Value = states.PStates[i].Percentage;
                        ActivateSensor(loads[i]);
                    }
                }
            }
            else
            {
                NvUsages usages = new NvUsages();
                usages.Version = NVAPI.GPU_USAGES_VER;
                usages.Usage   = new uint[NVAPI.MAX_USAGES_PER_GPU];
                if (NVAPI.NvAPI_GPU_GetUsages != null &&
                    NVAPI.NvAPI_GPU_GetUsages(handle, ref usages) == NvStatus.OK)
                {
                    loads[0].Value = usages.Usage[2];
                    loads[1].Value = usages.Usage[6];
                    loads[2].Value = usages.Usage[10];
                    for (int i = 0; i < 3; i++)
                    {
                        ActivateSensor(loads[i]);
                    }
                }
            }


            NvGPUCoolerSettings coolerSettings = GetCoolerSettings();

            if (coolerSettings.Count > 0)
            {
                control.Value = coolerSettings.Cooler[0].CurrentLevel;
                ActivateSensor(control);
            }

            NvMemoryInfo memoryInfo = new NvMemoryInfo();

            memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER;
            memoryInfo.Values  = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
            if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue &&
                NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo) ==
                NvStatus.OK)
            {
                uint  totalMemory = memoryInfo.Values[0];
                uint  freeMemory  = memoryInfo.Values[4];
                float usedMemory  = Math.Max(totalMemory - freeMemory, 0);
                memoryLoad.Value = 100f * usedMemory / totalMemory;
                ActivateSensor(memoryLoad);
            }
        }