private void performOneIteration(int angleIndex, GrayscaleBitmap bmp)
 {
     double[] projection = projectionHandler.CreateProjection(bmp, angleIndex * angleBetweenProjections);
     double[] error = new double[projection.Length];
     for (int i = 0; i < projection.Length; i++)
     {
         error[i] = projections[angleIndex][i] - projection[i];
     }
     GrayscaleBitmap errorBmp = projectionHandler.ExtrudeProjection(error, angleIndex * angleBetweenProjections);
     for (int i = 0; i < bmp.Width; i++)
     {
         for (int j = 0; j < bmp.Height; j++)
         {
             bmp[i, j] += errorBmp[i, j];
             if (!allowNegativeValues && bmp[i, j] < 0)
                 bmp[i, j] = 0;
         }
     }
 }
Beispiel #2
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        public List <double[]> GenerateProjections(GrayscaleBitmap bmp, int sliceCount, ProgressCounter progressCounter = null)
        {
            if (sliceCount < 1)
            {
                throw new ArgumentOutOfRangeException("sliceCount", "sliceCount must be at least 1");
            }

            List <double[]> projections = new List <double[]>(sliceCount);

            double angleStep = 180.0 / sliceCount;

            for (int i = 0; i < sliceCount; i++)
            {
                double angle = i * angleStep;

                projections.Add(CreateProjection(bmp, angle));
                progressCounter?.AddStep();
            }

            return(projections);
        }
        /// <summary>
        /// Reconstructs the image from projections specified in constructor
        /// </summary>
        /// <param name="progressCounter"></param>
        /// <returns>Reconstructed image</returns>
        public GrayscaleBitmap Reconstruct(ProgressCounter progressCounter = null)
        {
            int             size = projections[0].Length;
            GrayscaleBitmap bmp  = new GrayscaleBitmap(size, size);


            for (int i = 0; i < projections.Count; i++)
            {
                double angle = angleBetweenProjections * i;

                //Extrude projection in given angle
                GrayscaleBitmap extrudedProjection = projectionHandler.ExtrudeProjection(projections[i], angle);

                //add given extruded projection to the result
                bmp += extrudedProjection;
                progressCounter?.AddStep();
            }

            bmp.Stretch();
            return(bmp);
        }
        /// <summary>
        /// Converts given sinogram bitmap to projections
        /// </summary>
        /// <param name="bmp">Input sinogram</param>
        /// <returns>List of projections</returns>
        public static List <double[]> SinogramToProjections(GrayscaleBitmap bmp)
        {
            int projectionCount = bmp.Height / 3;
            int projectionSize  = bmp.Width;

            List <double[]> projections = new List <double[]>(projectionCount);

            for (int i = 0; i < projectionCount; i++)
            {
                double[] projection = new double[projectionSize];

                for (int j = 0; j < projectionSize; j++)
                {
                    //valuable data is placed in the second third of the image
                    projection[j] = bmp[projectionCount + i, j];
                }

                projections.Add(projection);
            }

            return(projections);
        }
 public GrayscaleBitmap Reconstruct(int iterationCount, ProgressCounter progressCounter = null)
 {
     int size = projections[0].Length;
     double avrg = 0;
     for (int i = 0; i < projections[0].Length; i++)
         avrg += projections[0][i];
     avrg /= (size * size);
     GrayscaleBitmap bmp = new GrayscaleBitmap(size, size);
     for (int i = 0; i < bmp.Width; i++)
     {
         for (int j = 0; j < bmp.Height; j++)
         {
             bmp[i, j] = avrg;
         }
     }
     for (int i = 0; i < iterationCount; i++)
     {
         Console.WriteLine("Iteration: " + i);
         performOneIteration(i % projections.Count, bmp);
         lastIterationNumber = i;
         progressCounter?.AddStep();
     }
     GrayscaleBitmap ret = new GrayscaleBitmap(bmp.Width, bmp.Height);
     for (int i = 0; i < bmp.Width; i++)
     {
         for (int j = 0; j < bmp.Height; j++)
         {
             if (bmp[i, j] < 0)
                 ret[i, j] = 0;
             else if (bmp[i, j] > 1)
                 ret[i, j] = 1;
             else
                 ret[i, j] = bmp[i, j];
         }
     }
     currentReconstruction = bmp;
     return ret;
 }