CombineTracks() public method

public CombineTracks ( ) : void
return void
Beispiel #1
0
 public bool LoadMidi(MidiFile midi, bool UnloadUnusedInstruments)
 {
     if (playing == true)
         return false;
     _MidiFile = midi;
     if (_MidiFile.SequencerReady == false)
     {
         try
         {
             //Combine all tracks into 1 track that is organized from lowest to highest abs time
             _MidiFile.CombineTracks();
             //Convert delta time to sample time
             eventIndex = 0;
             uint lastSample = 0;
             for (int x = 0; x < _MidiFile.Tracks[0].MidiEvents.Length; x++)
             {
                 _MidiFile.Tracks[0].MidiEvents[x].deltaTime = lastSample + (uint)DeltaTimetoSamples(_MidiFile.Tracks[0].MidiEvents[x].deltaTime);
                 lastSample = _MidiFile.Tracks[0].MidiEvents[x].deltaTime;
                 //Update tempo
                 if (_MidiFile.Tracks[0].MidiEvents[x].midiMetaEvent == MidiHelper.MidiMetaEvent.Tempo)
                 {
                     _MidiFile.BeatsPerMinute = MidiHelper.MicroSecondsPerMinute / System.Convert.ToUInt32(_MidiFile.Tracks[0].MidiEvents[x].Parameters[0]);
                 }
             }
             //Set total time to proper value
             _MidiFile.Tracks[0].TotalTime = _MidiFile.Tracks[0].MidiEvents[_MidiFile.Tracks[0].MidiEvents.Length-1].deltaTime;
             //reset tempo
             _MidiFile.BeatsPerMinute = 120;
             //mark midi as ready for sequencing
             _MidiFile.SequencerReady = true;
         }
         catch (Exception ex)
         {
             //UnitySynth
             Debug.Log("Error Loading Midi:\n" + ex.Message);
             return false;
         }
     }
     blockList.Clear();
     if (UnloadUnusedInstruments == true)
     {
         if (synth.SoundBank == null)
         {//If there is no bank warn the developer =)
             Debug.Log("No Soundbank loaded !");
         }
         else
         {
             string bankStr = synth.SoundBank.BankPath;
             //Remove old bank being used by synth
             synth.UnloadBank();
             //Add the bank and switch to it with the synth
             BankManager.addBank(new InstrumentBank(synth.SampleRate, bankStr, _MidiFile.Tracks[0].Programs, _MidiFile.Tracks[0].DrumPrograms));
             synth.SwitchBank(BankManager.Count - 1);
         }
     }
     return true;
 }