Beispiel #1
0
 public CSharpGL.VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
 {
     if ((bufferName == position))
     {
         if ((positionBufferPtr == null))
         {
             using (var buffer = new VertexAttributeBuffer <vec3>(varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
             {// begin of using
                 buffer.Create(this.pointCount);
                 unsafe
                 {
                     var random = new Random();
                     var array  = (vec3 *)buffer.Header.ToPointer();
                     for (int i = 0; i < this.pointCount; i++)
                     {
                         array[i] = (new vec3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) - new vec3(0.5f, 0.5f, 0.5f)) * this.Lengths;
                     }
                 }
                 positionBufferPtr = buffer.GetBufferPtr();
             }// end of using
         }
         return(positionBufferPtr);
     }
     throw new System.ArgumentException("bufferName");
 }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bufferName"></param>
        /// <param name="varNameInShader"></param>
        /// <returns></returns>
        public VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
        {
            if (bufferName == strPosition)
            {
                if (positionBufferPtr == null)
                {
                    using (var buffer = new VertexAttributeBuffer <vec3>(varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
                    {
                        buffer.Create(positions.Length);
                        unsafe
                        {
                            var array = (vec3 *)buffer.Header.ToPointer();
                            for (int i = 0; i < positions.Length; i++)
                            {
                                array[i] = positions[i] / 2 * this.lengths;
                            }
                        }

                        positionBufferPtr = buffer.GetBufferPtr();
                    }
                }
                return(positionBufferPtr);
            }
            else
            {
                throw new ArgumentException();
            }
        }
Beispiel #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bufferName"></param>
        /// <param name="varNameInShader"></param>
        /// <returns></returns>
        public VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
        {
            if (bufferName == strPosition)
            {
                if (positionBufferPtr == null)
                {
                    using (var buffer = new VertexAttributeBuffer <GlyphPosition>(varNameInShader, VertexAttributeConfig.Vec2, BufferUsage.DynamicDraw))
                    {
                        buffer.Create(maxCharCount);

                        positionBufferPtr = buffer.GetBufferPtr();
                    }
                }

                return(positionBufferPtr);
            }
            else if (bufferName == strUV)
            {
                if (uvBufferPtr == null)
                {
                    using (var buffer = new VertexAttributeBuffer <GlyphTexCoord>(varNameInShader, VertexAttributeConfig.Vec2, BufferUsage.DynamicDraw))
                    {
                        buffer.Create(maxCharCount);

                        uvBufferPtr = buffer.GetBufferPtr();
                    }
                }

                return(uvBufferPtr);
            }
            else
            {
                throw new ArgumentException();
            }
        }
Beispiel #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bufferName"></param>
        /// <param name="varNameInShader"></param>
        /// <returns></returns>
        public VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
        {
            if (bufferName == position)
            {
                if (positionBufferPtr == null)
                {
                    using (var buffer = new VertexAttributeBuffer <vec3>(
                               varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
                    {
                        buffer.Create(BigDipperModel.positions.Length);
                        unsafe
                        {
                            var array = (vec3 *)buffer.Header.ToPointer();
                            for (int i = 0; i < BigDipperModel.positions.Length; i++)
                            {
                                array[i] = BigDipperModel.positions[i];
                            }
                        }

                        positionBufferPtr = buffer.GetBufferPtr();
                    }
                }
                return(positionBufferPtr);
            }
            else if (bufferName == color)
            {
                if (colorBufferPtr == null)
                {
                    using (var buffer = new VertexAttributeBuffer <vec3>(
                               varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
                    {
                        buffer.Create(BigDipperModel.colors.Length);
                        unsafe
                        {
                            var array = (vec3 *)buffer.Header.ToPointer();
                            for (int i = 0; i < BigDipperModel.colors.Length; i++)
                            {
                                array[i] = BigDipperModel.colors[i];
                            }
                        }

                        colorBufferPtr = buffer.GetBufferPtr();
                    }
                }
                return(colorBufferPtr);
            }
            else
            {
                throw new NotImplementedException();
            }
        }
Beispiel #5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bufferName"></param>
        /// <param name="varNameInShader"></param>
        /// <returns></returns>
        public VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
        {
            if (bufferName == position)
            {
                if (!propertyBufferPtrDict.ContainsKey(bufferName))
                {
                    using (var buffer = new VertexAttributeBuffer <vec3>(
                               varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
                    {
                        buffer.Create(model.Positions.Length);
                        unsafe
                        {
                            var array = (vec3 *)buffer.Header.ToPointer();
                            for (int i = 0; i < model.Positions.Length; i++)
                            {
                                array[i] = model.Positions[i];
                            }
                        }

                        propertyBufferPtrDict.Add(bufferName, buffer.GetBufferPtr() as VertexAttributeBufferPtr);
                    }
                }
                return(propertyBufferPtrDict[bufferName]);
            }
            else if (bufferName == color)
            {
                if (!propertyBufferPtrDict.ContainsKey(bufferName))
                {
                    using (var buffer = new VertexAttributeBuffer <vec3>(
                               varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
                    {
                        buffer.Create(model.Colors.Length);
                        unsafe
                        {
                            var array = (vec3 *)buffer.Header.ToPointer();
                            for (int i = 0; i < model.Colors.Length; i++)
                            {
                                array[i] = model.Colors[i];
                            }
                        }

                        propertyBufferPtrDict.Add(bufferName, buffer.GetBufferPtr() as VertexAttributeBufferPtr);
                    }
                }
                return(propertyBufferPtrDict[bufferName]);
            }
            else
            {
                throw new NotImplementedException();
            }
        }
Beispiel #6
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="bufferName"></param>
 /// <param name="varNameInShader"></param>
 /// <returns></returns>
 public CSharpGL.VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
 {
     if ((bufferName == strposition))
     {
         if ((positionBufferPtr == null))
         {
             using (var buffer = new VertexAttributeBuffer <vec3>(varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
             {// begin of using
                 buffer.Create(this.pointPositions.Length);
                 unsafe
                 {
                     var array = (vec3 *)buffer.Header.ToPointer();
                     for (int i = 0; i < this.pointPositions.Length; i++)
                     {
                         array[i] = this.pointPositions[i];
                     }
                 }
                 positionBufferPtr = buffer.GetBufferPtr();
             }// end of using
         }
         return(positionBufferPtr);
     }
     throw new System.ArgumentException("bufferName");
 }