Beispiel #1
0
 /// <summary>
 /// Texture.
 /// </summary>
 /// <param name="imageBuilder"></param>
 /// <param name="parameters"></param>
 /// <param name="mipmapFiltering"></param>
 /// <param name="target"></param>
 public Texture(NewImageBuilder imageBuilder,
                SamplerParameters parameters = null,
                MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear,
                BindTextureTarget target     = BindTextureTarget.Texture2D)
     : this(imageBuilder, new FakeSampler(parameters, mipmapFiltering), target)
 {
 }
Beispiel #2
0
        /// <summary>
        /// Texture.
        /// </summary>
        /// <param name="imageBuilder"></param>
        /// <param name="samplerBuilder"></param>
        /// <param name="target"></param>
        public Texture(NewImageBuilder imageBuilder, SamplerBase samplerBuilder,
                       BindTextureTarget target = BindTextureTarget.Texture2D)
        {
            if (imageBuilder == null || samplerBuilder == null)
            {
                throw new ArgumentNullException();
            }

            this.ImageBuilder   = imageBuilder;
            this.SamplerBuilder = samplerBuilder;

            this.ActiveTexture = OpenGL.GL_TEXTURE0;
            this.Target        = target;
        }