Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      RecognizedPrimitiveInfo primitiveInfo,
                                      DrawElementsPicker picker)
        {
            uint[] indexList = primitiveInfo.VertexIds;
            if (indexList.Length < 3)
            {
                throw new ArgumentException();
            }

            IndexBuffer buffer = indexList.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Points);

            picker.Node.Render4InnerPicking(arg, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            if (id != uint.MaxValue)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="singleNodeVertexId"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      RecognizedPrimitiveInfo primitiveInfo,
                                      uint singleNodeVertexId, uint stageVertexId,
                                      DrawElementsPicker picker)
        {
            uint[] indexList = primitiveInfo.VertexIds;
            if (indexList.Length != 4)
            {
                throw new ArgumentException();
            }

            IndexBuffer buffer = indexList.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Points);

            picker.Node.Render4InnerPicking(arg, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            uint baseId = stageVertexId - singleNodeVertexId;

            if (id == baseId + indexList[0] || id == baseId + indexList[1] ||
                id == baseId + indexList[2] || id == baseId + indexList[3])
            {
                return(id);
            }
            else if (id == uint.MaxValue) // Scene's changed before second rendering for picking>
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="singleNodeVertexId"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        RecognizedPrimitiveInfo primitiveInfo,
                                        uint singleNodeVertexId, uint stageVertexId,
                                        DrawElementsPicker picker)
        {
            uint[] vertexIds = primitiveInfo.VertexIds;
            if (vertexIds.Length < 3)
            {
                throw new ArgumentException();
            }

            IndexBuffer buffer = vertexIds.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.LineLoop);

            picker.Node.Render4InnerPicking(arg, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            uint baseId = stageVertexId - singleNodeVertexId;

            if (id == baseId + vertexIds[0])
            {
                return(new uint[] { baseId + vertexIds[vertexIds.Length - 1], id, });
            }
            else
            {
                uint[] result = null;
                for (int i = 1; i < vertexIds.Length; i++)
                {
                    if (id == baseId + vertexIds[i])
                    {
                        result = new uint[] { baseId + vertexIds[i - 1], id, };
                        break;
                    }
                }

                if (result != null)
                {
                    return(result);
                }
                else
                {
                    throw new Exception("This should not happen!");
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="singleNodeVertexId"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        RecognizedPrimitiveInfo primitiveInfo,
                                        uint singleNodeVertexId, uint stageVertexId,
                                        DrawElementsPicker picker)
        {
            uint[] verttexIds = primitiveInfo.VertexIds;
            if (verttexIds.Length != 3)
            {
                throw new ArgumentException();
            }

            //if (indexList[0] == indexList[1]) { return new uint[] { indexList[0], indexList[2], }; }
            //else if (indexList[0] == indexList[2]) { return new uint[] { indexList[0], indexList[1], }; }
            //else if (indexList[1] == indexList[2]) { return new uint[] { indexList[1], indexList[0], }; }

            var targetVertexIds = new uint[6] {
                verttexIds[0], verttexIds[1], verttexIds[1], verttexIds[2], verttexIds[2], verttexIds[0],
            };
            IndexBuffer buffer = targetVertexIds.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Lines);

            picker.Node.Render4InnerPicking(arg, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            uint baseId = stageVertexId - singleNodeVertexId;

            if (id == baseId + verttexIds[1])
            {
                return(new uint[] { baseId + verttexIds[0], id, });
            }
            else if (id == baseId + verttexIds[2])
            {
                return(new uint[] { baseId + verttexIds[1], id, });
            }
            else if (id == baseId + verttexIds[0])
            {
                return(new uint[] { baseId + verttexIds[2], id, });
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Beispiel #5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        RecognizedPrimitiveInfo primitiveInfo,
                                        DrawElementsPicker picker)
        {
            uint[] indexList = primitiveInfo.VertexIds;
            if (indexList.Length < 3)
            {
                throw new ArgumentException();
            }

            IndexBuffer buffer = indexList.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.LineLoop);

            picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            if (id == indexList[0])
            {
                return(new uint[] { indexList[indexList.Length - 1], id, });
            }
            else
            {
                uint[] result = null;
                for (int i = 1; i < indexList.Length; i++)
                {
                    if (id == indexList[i])
                    {
                        result = new uint[] { indexList[i - 1], indexList[i], };
                        break;
                    }
                }

                if (result != null)
                {
                    return(result);
                }
                else
                {
                    throw new Exception("This should not happen!");
                }
            }
        }
Beispiel #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="primitiveInfo"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        RecognizedPrimitiveInfo primitiveInfo,
                                        DrawElementsPicker picker)
        {
            uint[] indexList = primitiveInfo.VertexIds;
            if (indexList.Length != 4)
            {
                throw new ArgumentException();
            }

            var targetIndexList = new uint[8] {
                indexList[0], indexList[1], indexList[1], indexList[2], indexList[2], indexList[3], indexList[3], indexList[0],
            };
            IndexBuffer buffer = targetIndexList.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Lines);

            picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            if (id == indexList[1])
            {
                return(new uint[] { indexList[0], indexList[1], });
            }
            else if (id == indexList[2])
            {
                return(new uint[] { indexList[1], indexList[2], });
            }
            else if (id == indexList[3])
            {
                return(new uint[] { indexList[2], indexList[3], });
            }
            else if (id == indexList[0])
            {
                return(new uint[] { indexList[2], indexList[0], });
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }