Beispiel #1
0
        bool DoReclaim(int constructorid)
        {
            if (totalticks == 0) // check ticks first, beacuse metal shows as zero at start
            {
                return(false);
            }
            IUnitDef     unitdef      = UnitDefByUnitId[constructorid] as IUnitDef;
            Float3       mypos        = aicallback.GetUnitPos(constructorid);
            MovementMaps movementmaps = MovementMaps.GetInstance();
            int          currentarea  = movementmaps.GetArea(unitdef, mypos);
            //double nearestreclaimdistancesquared = 1000000;
            //Float3 nearestreclaimpos = null;
            double bestmetaldistanceratio = 0;
            int    bestreclaimid          = 0;
            int    metalspace             = (int)(aicallback.GetMetalStorage() - aicallback.GetMetal());

            logfile.WriteLine("available space in metal storage: " + metalspace);
            int[] nearbyfeatures = aicallback.GetFeatures(mypos, maxreclaimradius);
            bool  reclaimfound   = false;

            foreach (int feature in nearbyfeatures)
            {
                IFeatureDef featuredef = aicallback.GetFeatureDef(feature);
                if (featuredef.metal > 0 && featuredef.metal <= metalspace)
                {
                    Float3 thisfeaturepos         = aicallback.GetFeaturePos(feature);
                    double thisdistance           = Math.Sqrt(Float3Helper.GetSquaredDistance(thisfeaturepos, mypos));
                    double thismetaldistanceratio = featuredef.metal / thisdistance;
                    if (thismetaldistanceratio > bestmetaldistanceratio && movementmaps.GetArea(unitdef, thisfeaturepos) == currentarea)
                    {
                        logfile.WriteLine("Potential reclaim, distance = " + thisdistance + " metal = " + featuredef.metal + " ratio = " + thismetaldistanceratio);
                        bestmetaldistanceratio = thismetaldistanceratio;
                        bestreclaimid          = feature;
                        //         nearestreclaimpo
                        reclaimfound = true;
                    }
                }
            }
            if (reclaimfound && (bestmetaldistanceratio > (1.0 / (100 * reclaimradiusperonehundredmetal))))
            {
                Float3 reclaimpos = aicallback.GetFeaturePos(bestreclaimid);
                logfile.WriteLine("Reclaim found, pos " + reclaimpos.ToString());
                if (csai.DebugOn)
                {
                    aicallback.DrawUnit("ARMMEX", reclaimpos, 0.0f, 200, aicallback.GetMyAllyTeam(), true, true);
                }
                aicallback.GiveOrder(constructorid, new Command(Command.CMD_RECLAIM,
                                                                new double[] { reclaimpos.x, reclaimpos.y, reclaimpos.z, 10 }));
            }
            else
            {
                logfile.WriteLine("No reclaim within parameters");
            }
            return(reclaimfound);
        }
Beispiel #2
0
        void ExploreWith(int unitid)
        {
            bool         destinationfound = false;
            Float3       currentpos       = aicallback.GetUnitPos(unitid);
            MovementMaps movementmaps     = MovementMaps.GetInstance();
            IUnitDef     unitdef          = UnitDefListByDeployedId[unitid] as IUnitDef;
            int          currentarea      = movementmaps.GetArea(unitdef, currentpos);
            LosMap       losmap           = LosMap.GetInstance();

            if (csai.DebugOn)
            {
                logfile.WriteLine("explorewith unit " + unitid + " " + unitdef.humanName + " area: " + currentarea);
            }

            /*
             * int numtriesleft = 30; // just try a few times then give up
             * // maybe there is a better way to do this?
             * while( !destinationfound )
             * {
             *  Float3 destination = GetRandomDestination();
             * // logfile.WriteLine( "SpreadSearchWithSearchGrid attempt " + destination.ToString() );
             *  int mapx = (int)( destination.x / 16 );
             *  int mapy = (int)( destination.z / 16 );
             *  if( ( movementmaps.GetArea( unitdef, destination ) == currentarea &&
             *      losmap.LastSeenFrameCount[ mapx, mapy ] < recentmeansnumframes || numtriesleft <= 0 ) )
             *  {
             *      logfile.WriteLine( "Looks good. Go. " + numtriesleft + " retriesleft" );
             *      if( csai.DebugOn )
             *      {
             *          aicallback.CreateLineFigure( currentpos, destination,10,true,400,0);
             *          aicallback.DrawUnit( "ARMFAV", destination, 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
             *      }
             *      aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, destination.ToDoubleArray() ) );
             *      return;
             *  }
             *  numtriesleft--;
             * }
             */
            // find nearest, area that hasnt had los recently
            //int maxradius = Math.Max( aicallback.GetMapWidth(), aicallback.GetMapHeight() ) / 2;
            //for( int radius =
            Float3 nextpoint = LosMap.GetInstance().GetNearestUnseen(currentpos, unitdef, 6000);

            if (nextpoint == null)
            {
                nextpoint = GetRandomDestination();
            }
            aicallback.GiveOrder(unitid, new Command(Command.CMD_MOVE, nextpoint.ToDoubleArray()));
        }