Beispiel #1
0
        /// <summary>
        /// Initializes a new GameObject with the following parameters.
        /// </summary>
        /// <param name="game">The CSZone class object.</param>
        /// <param name="x">The X coordinate to spawn.</param>
        /// <param name="y">The Y coordinate to spawn.</param>
        /// <param name="Image">The image file name and format (example.jpg).</param>
        public GameObject(CSZone game, int x = 0, int y = 0, string Image = "")
        {
            this.image = Image;
            this.key   = ("cszonegameobject" + game.GetObjectAmount().ToString());
            this.x     = x;
            this.y     = y;

            if (Image != "")
            {
                if (!Directory.Exists(@Environment.CurrentDirectory + @"\Images"))
                {
                    throw new CSZoneImageFolderUnknown();
                }
                else
                {
                    if (!File.Exists(@Environment.CurrentDirectory + @"\Images\" + Image))
                    {
                        throw new CSZoneImageUnknown(Image);
                    }
                    else
                    {
                        System.Drawing.Image testImage = System.Drawing.Image.FromFile(@Environment.CurrentDirectory + @"\Images\" + Image);
                        this.width  = testImage.Width;
                        this.height = testImage.Height;
                    }
                }
            }
        }
Beispiel #2
0
        public Form1()
        {
            InitializeComponent();

            // CODE
            cszone    = new CSZone(this);                         // Create game engine to current form
            character = new GameObject(cszone, 0, 0, "test.png"); // Create object
            cszone.AddObject(character);                          // Add object to game engine
        }
Beispiel #3
0
        /// <summary>
        /// Draws the current state of the object.
        /// </summary>
        /// <param name="game">The CSZone class for reference.</param>
        public void Draw(CSZone game)
        {
            if (this.image != "")
            {
                if (draw == null)
                {
                    draw = Image.FromFile(@Environment.CurrentDirectory + @"\Images\" + this.image);
                }
                else
                {
                    if (game.HasFocus())
                    {
                        Point focus = game.GetFocusPoint();

                        if (this.GetKey() == game.GetFocus().GetKey())
                        {
                            game.Overlap(draw, focus.X, focus.Y, width, height);
                        }
                        else
                        {
                            game.Overlap(draw, (focus.X - (this.x * width)), (focus.Y - (this.y * height)), width, height);
                        }
                    }
                    else
                    {
                        game.Overlap(draw, this.x, this.y, this.width, this.height);
                    }

                    if (!hasSetup)
                    {
                        hasSetup = true;

                        draw = Image.FromFile(@Environment.CurrentDirectory + @"\Images\" + this.image);
                    }
                }
            }
        }
Beispiel #4
0
 /// <summary>
 /// Creates a default DirectionInformation class using specified variables.
 /// </summary>
 /// <param name="targetPosition">The location to point at.</param>
 /// <param name="obj">The graphical GameObject.</param>
 /// <param name="game">The CSZone class object for reference.</param>
 public DirectionInformation(Point targetPosition, GameObject obj, CSZone game)
 {
     int delay = game.GetTimerTickDelay();
 }
Beispiel #5
0
 /// <summary>
 /// Removes the current object forever.
 /// <param name="game">The CSZone class for object reference.</param>
 /// </summary>
 public void Destroy(CSZone game)
 {
     game.OnDestroy(this);
 }