Beispiel #1
0
 public override void OnRelease()
 {
     this.ullGuildID     = 0uL;
     this.ullChairMan    = 0uL;
     this.dwGameEntity   = 0u;
     this.dwLogicWorldID = 0u;
     this.bCount         = 0;
     if (this.astPositionChg != null)
     {
         for (int i = 0; i < this.astPositionChg.Length; i++)
         {
             if (this.astPositionChg[i] != null)
             {
                 this.astPositionChg[i].Release();
                 this.astPositionChg[i] = null;
             }
         }
     }
     this.bStep     = 0;
     this.bType     = 0;
     this.iIdipAddr = 0;
     if (this.stIdipCommon != null)
     {
         this.stIdipCommon.Release();
         this.stIdipCommon = null;
     }
 }
 public override void OnRelease()
 {
     this.iSrcAddr = 0;
     if (this.stCommon != null)
     {
         this.stCommon.Release();
         this.stCommon = null;
     }
 }
Beispiel #3
0
 public COMDT_TRANS_CONTEXT_OF_APPOINT_POSITION()
 {
     this.szGuildName    = new byte[32];
     this.astPositionChg = new COMDT_UID_CHANGE_POSITION[8];
     for (int i = 0; i < 8; i++)
     {
         this.astPositionChg[i] = (COMDT_UID_CHANGE_POSITION)ProtocolObjectPool.Get(COMDT_UID_CHANGE_POSITION.CLASS_ID);
     }
     this.stIdipCommon = (COMDT_TRANSACTION_COMMON)ProtocolObjectPool.Get(COMDT_TRANSACTION_COMMON.CLASS_ID);
 }
Beispiel #4
0
 public override void OnUse()
 {
     if (this.astPositionChg != null)
     {
         for (int i = 0; i < this.astPositionChg.Length; i++)
         {
             this.astPositionChg[i] = (COMDT_UID_CHANGE_POSITION)ProtocolObjectPool.Get(COMDT_UID_CHANGE_POSITION.CLASS_ID);
         }
     }
     this.stIdipCommon = (COMDT_TRANSACTION_COMMON)ProtocolObjectPool.Get(COMDT_TRANSACTION_COMMON.CLASS_ID);
 }
 public COMDT_APOLLO_PAY_IDIPDEL()
 {
     this.stCommon = (COMDT_TRANSACTION_COMMON)ProtocolObjectPool.Get(COMDT_TRANSACTION_COMMON.CLASS_ID);
 }
 public override void OnUse()
 {
     this.stCommon = (COMDT_TRANSACTION_COMMON)ProtocolObjectPool.Get(COMDT_TRANSACTION_COMMON.CLASS_ID);
 }