public CLS_Content.Value MemberCall(CLS_Content contentParent, object object_this, string func, BetterList <CLS_Content.Value> _params, bool isBaseCall = false)
        {
            SInstance callThis = object_this as SInstance;

            // 成员函数判断
            Function fun;

            if (this.functions.TryGetValue(func, out fun))
            {
#if UNITY_EDITOR
                if (fun.bStatic)
                {
                    throw new Exception("不能通过实例来调用静态函数: " + this.Name + "." + func);
                }
#endif
                CLS_Content.Value value = null;

                SType callType = this;

                if (isBaseCall)
                {
                    SType          tempType = contentParent.CallType.BaseType;
                    SType.Function tempFun;
                    while (tempType != null)
                    {
                        if (tempType.functions.TryGetValue(func, out tempFun))
                        {
                            if (tempFun.ownerType == null || tempFun.ownerType == tempType)
                            {
                                callType = tempType;
                                fun      = tempFun;
                                break;
                            }
                        }
                        tempType = tempType.BaseType;
                    }
                }
                else
                {
                    if (callType != callThis.type)
                    {
                        SType    tempType = callThis.type;
                        Function tempFun;
                        while (tempType != null)
                        {
                            if (tempType.functions.TryGetValue(func, out tempFun))
                            {
                                if (tempFun.ownerType == null || tempFun.ownerType == tempType)
                                {
                                    callType = tempType;
                                    fun      = tempFun;
                                    break;
                                }
                            }
                            tempType = tempType.BaseType;
                        }
                    }
                    else if (fun.ownerType != null && fun.ownerType != callType)
                    {
                        callType = fun.ownerType;
                    }
                }

                if (fun.expr_runtime != null)
                {
                    CLS_Content content = CLS_Content.NewContent(contentParent.environment);
#if UNITY_EDITOR
                    contentParent.InStackContent(content);//把这个上下文推给上层的上下文,这样如果崩溃是可以一层层找到原因的
#endif
                    content.CallType = callType;
                    content.CallThis = callThis;

                    for (int i = 0, count = fun._paramtypes.Count; i < count; i++)
                    {
                        content.DefineAndSet(fun._paramnames[i], fun._paramtypes[i].type, _params[i].value);
                    }

                    value = fun.expr_runtime.ComputeValue(content);
                    if (value != null)
                    {
                        value.breakBlock = 0;
                    }
#if UNITY_EDITOR
                    contentParent.OutStackContent(content);
#endif
                    CLS_Content.PoolContent(content);
                }

                return(value);
            }

            // 委托判断
            CLS_Content.Value mDeleVal;
            if (callThis.member.TryGetValue(func, out mDeleVal))
            {
                Delegate dele = mDeleVal.value as Delegate;
                if (dele != null)
                {
                    CLS_Content.Value value = new CLS_Content.Value();
                    value.type = null;
                    object[] objs = CLS_Content.ParamObjsArray[_params.size];
                    for (int i = 0; i < _params.size; i++)
                    {
                        objs[i] = _params[i].value;
                    }
                    value.value = dele.DynamicInvoke(objs);
                    if (value.value != null)
                    {
                        value.type = value.value.GetType();
                    }
                    value.breakBlock = 0;
                    return(value);
                }
            }
            throw new NotImplementedException("未实现成员函数: " + this.Name + "." + func);
        }
        public CLS_Content.Value StaticCall(CLS_Content contentParent, string func, BetterList<CLS_Content.Value> _params)
        {
            if (staticMemberContent == null)
                NewStatic(contentParent.environment);

            // 静态函数判断
            Function fun;
            if (this.functions.TryGetValue(func, out fun))
            {
            #if UNITY_EDITOR
                if (!fun.bStatic)
                    throw new Exception("成员函数必须通过实例来调用: " + this.Name + "." + func);
            #endif
                CLS_Content.Value value = null;
                if (fun.expr_runtime != null)
                {
                    CLS_Content content = CLS_Content.NewContent(contentParent.environment);
            #if UNITY_EDITOR
                    contentParent.InStackContent(content);//把这个上下文推给上层的上下文,这样如果崩溃是可以一层层找到原因的
            #endif
                    content.CallType = this;
                    content.CallThis = null;

                    for (int i = 0, count = fun._paramtypes.Count; i < count; i++)
                    {
                        content.DefineAndSet(fun._paramnames[i], fun._paramtypes[i].type, _params[i].value);
                    }

                    value = fun.expr_runtime.ComputeValue(content);
                    if (value != null)
                        value.breakBlock = 0;
            #if UNITY_EDITOR
                    contentParent.OutStackContent(content);
            #endif
                    CLS_Content.PoolContent(content);
                }
                return value;
            }

            // 委托判断
            CLS_Content.Value smDeleVal;
            if (this.staticMemberValues.TryGetValue(func, out smDeleVal))
            {
                Delegate dele = smDeleVal.value as Delegate;
                if (dele != null)
                {
                    CLS_Content.Value value = new CLS_Content.Value();
                    value.type = null;
                    object[] objs = CLS_Content.ParamObjsArray[_params.size];
                    for (int i = 0; i < _params.size; i++)
                    {
                        objs[i] = _params[i].value;
                    }
                    value.value = dele.DynamicInvoke(objs);
                    if (value.value != null)
                        value.type = value.value.GetType();
                    value.breakBlock = 0;
                    return value;
                }
            }

            throw new NotImplementedException("未实现静态函数: " + this.Name + "." + func);
        }
        public CLS_Content.Value StaticCall(CLS_Content contentParent, string func, BetterList <CLS_Content.Value> _params)
        {
            if (staticMemberContent == null)
            {
                NewStatic(contentParent.environment);
            }

            // 静态函数判断
            Function fun;

            if (this.functions.TryGetValue(func, out fun))
            {
#if UNITY_EDITOR
                if (!fun.bStatic)
                {
                    throw new Exception("成员函数必须通过实例来调用: " + this.Name + "." + func);
                }
#endif
                CLS_Content.Value value = null;
                if (fun.expr_runtime != null)
                {
                    CLS_Content content = CLS_Content.NewContent(contentParent.environment);
#if UNITY_EDITOR
                    contentParent.InStackContent(content);//把这个上下文推给上层的上下文,这样如果崩溃是可以一层层找到原因的
#endif
                    content.CallType = this;
                    content.CallThis = null;

                    for (int i = 0, count = fun._paramtypes.Count; i < count; i++)
                    {
                        content.DefineAndSet(fun._paramnames[i], fun._paramtypes[i].type, _params[i].value);
                    }

                    value = fun.expr_runtime.ComputeValue(content);
                    if (value != null)
                    {
                        value.breakBlock = 0;
                    }
#if UNITY_EDITOR
                    contentParent.OutStackContent(content);
#endif
                    CLS_Content.PoolContent(content);
                }
                return(value);
            }

            // 委托判断
            CLS_Content.Value smDeleVal;
            if (this.staticMemberValues.TryGetValue(func, out smDeleVal))
            {
                Delegate dele = smDeleVal.value as Delegate;
                if (dele != null)
                {
                    CLS_Content.Value value = new CLS_Content.Value();
                    value.type = null;
                    object[] objs = CLS_Content.ParamObjsArray[_params.size];
                    for (int i = 0; i < _params.size; i++)
                    {
                        objs[i] = _params[i].value;
                    }
                    value.value = dele.DynamicInvoke(objs);
                    if (value.value != null)
                    {
                        value.type = value.value.GetType();
                    }
                    value.breakBlock = 0;
                    return(value);
                }
            }

            throw new NotImplementedException("未实现静态函数: " + this.Name + "." + func);
        }
        public CLS_Content.Value MemberCall(CLS_Content contentParent, object object_this, string func, BetterList<CLS_Content.Value> _params, bool isBaseCall = false)
        {
            SInstance callThis = object_this as SInstance;

            // 成员函数判断
            Function fun;
            if (this.functions.TryGetValue(func, out fun))
            {
            #if UNITY_EDITOR
                if (fun.bStatic)
                    throw new Exception("不能通过实例来调用静态函数: " + this.Name + "." + func);
            #endif
                CLS_Content.Value value = null;

                SType callType = this;

                if (isBaseCall)
                {
                    SType tempType = contentParent.CallType.BaseType;
                    SType.Function tempFun;
                    while (tempType != null)
                    {
                        if (tempType.functions.TryGetValue(func, out tempFun))
                        {
                            if (tempFun.ownerType == null || tempFun.ownerType == tempType)
                            {
                                callType = tempType;
                                fun = tempFun;
                                break;
                            }
                        }
                        tempType = tempType.BaseType;
                    }
                }
                else
                {
                    if (callType != callThis.type)
                    {
                        SType tempType = callThis.type;
                        Function tempFun;
                        while (tempType != null)
                        {
                            if (tempType.functions.TryGetValue(func, out tempFun))
                            {
                                if (tempFun.ownerType == null || tempFun.ownerType == tempType)
                                {
                                    callType = tempType;
                                    fun = tempFun;
                                    break;
                                }
                            }
                            tempType = tempType.BaseType;
                        }
                    }
                    else if (fun.ownerType != null && fun.ownerType != callType)
                    {
                        callType = fun.ownerType;
                    }
                }

                if (fun.expr_runtime != null)
                {
                    CLS_Content content = CLS_Content.NewContent(contentParent.environment);
            #if UNITY_EDITOR
                    contentParent.InStackContent(content);//把这个上下文推给上层的上下文,这样如果崩溃是可以一层层找到原因的
            #endif
                    content.CallType = callType;
                    content.CallThis = callThis;

                    for (int i = 0, count = fun._paramtypes.Count; i < count; i++)
                    {
                        content.DefineAndSet(fun._paramnames[i], fun._paramtypes[i].type, _params[i].value);
                    }

                    value = fun.expr_runtime.ComputeValue(content);
                    if (value != null)
                        value.breakBlock = 0;
            #if UNITY_EDITOR
                    contentParent.OutStackContent(content);
            #endif
                    CLS_Content.PoolContent(content);
                }

                return value;
            }

            // 委托判断
            CLS_Content.Value mDeleVal;
            if (callThis.member.TryGetValue(func, out mDeleVal))
            {
                Delegate dele = mDeleVal.value as Delegate;
                if (dele != null)
                {
                    CLS_Content.Value value = new CLS_Content.Value();
                    value.type = null;
                    object[] objs = CLS_Content.ParamObjsArray[_params.size];
                    for (int i = 0; i < _params.size; i++)
                    {
                        objs[i] = _params[i].value;
                    }
                    value.value = dele.DynamicInvoke(objs);
                    if (value.value != null)
                        value.type = value.value.GetType();
                    value.breakBlock = 0;
                    return value;
                }
            }
            throw new NotImplementedException("未实现成员函数: " + this.Name + "." + func);
        }