Beispiel #1
0
        public GeomUnknownMaterialData(Stream stream)
        {
            EndianBinaryReader reader = new EndianBinaryReader(stream, Endian.LittleEndian);

            Unknown0x00 = reader.ReadUInt32();
            Unknown0x04 = reader.ReadUInt32();
            Unknown0x08 = reader.ReadUInt16();
            Unknown0x0A = reader.ReadByte();
            Unknown0x0B = reader.ReadByte();
            Unknown0x0C = reader.ReadUInt16();
            Unknown0x0E = reader.ReadUInt16();
            Unknown0x10 = reader.ReadUInt16();
            Unknown0x12 = reader.ReadUInt16();
            NumEntries1 = reader.ReadByte();
            NumEntries2 = reader.ReadByte();
            Unknown0x16 = reader.ReadUInt16();

            DataEntries1 = new GeomUnknownMaterialDataEntry[NumEntries1];
            if (NumEntries1 != 0)
            {
                for (int i = 0; i < DataEntries1.Length; i++)
                {
                    DataEntries1[i] = new GeomUnknownMaterialDataEntry(stream);
                }
            }

            DataEntries2 = new GeomUnknownMaterialDataEntry[NumEntries2];
            if (NumEntries2 != 0)
            {
                for (int i = 0; i < DataEntries2.Length; i++)
                {
                    DataEntries2[i] = new GeomUnknownMaterialDataEntry(stream);
                }
            }
        }
Beispiel #2
0
        private static void WriteSectionLibraryVisualScenes(XmlTextWriter xw, GeomFile geomFile)
        {
            xw.WriteStartElement("library_visual_scenes");
            {
                xw.WriteStartElement("visual_scene");
                xw.WriteAttributeString("id", "default");
                {
                    foreach (GeomMesh mesh in geomFile.Meshes)
                    {
                        GeomUnknownMaterialData      unkBlock     = geomFile.UnknownMaterialData[mesh.MaterialDataIndex];
                        GeomUnknownMaterialDataEntry textureBlock = unkBlock.DataEntries1.FirstOrDefault(x => x.DataUsage == DataUsage.TextureID);
                        string mat = "defmat";
                        if (textureBlock != null)
                        {
                            mat = geomFile.TextureNames[textureBlock.RawData[0]];
                        }
                        else
                        {
                            continue;
                        }

                        string nodeId = string.Format("node-{0:X8}", mesh.GetHashCode());
                        xw.WriteStartElement("node");
                        xw.WriteAttributeString("id", nodeId);
                        xw.WriteAttributeString("name", nodeId);
                        {
                            xw.WriteStartElement("translate");
                            xw.WriteString("0.0 0.0 0.0");
                            xw.WriteEndElement();

                            xw.WriteStartElement("rotate");
                            xw.WriteString("0.0 0.0 1.0 0.0");
                            xw.WriteEndElement();

                            xw.WriteStartElement("rotate");
                            xw.WriteString("0.0 1.0 0.0 0.0");
                            xw.WriteEndElement();

                            xw.WriteStartElement("rotate");
                            xw.WriteString("1.0 0.0 0.0 0.0");
                            xw.WriteEndElement();

                            xw.WriteStartElement("scale");
                            xw.WriteString("1.0 1.0 1.0");
                            xw.WriteEndElement();

                            xw.WriteStartElement("instance_geometry");
                            xw.WriteAttributeString("url", string.Format("#geom-{0:X8}", mesh.GetHashCode()));
                            {
                                xw.WriteStartElement("bind_material");
                                {
                                    xw.WriteStartElement("technique_common");
                                    {
                                        xw.WriteStartElement("instance_material");
                                        xw.WriteAttributeString("symbol", string.Format("material-{0}-symbol", mat));
                                        xw.WriteAttributeString("target", string.Format("#material-{0}", mat));
                                        xw.WriteEndElement();
                                    }
                                    xw.WriteEndElement();
                                }
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();
                        }
                        xw.WriteEndElement();
                    }
                }
                xw.WriteEndElement();
            }
            xw.WriteEndElement();
        }
Beispiel #3
0
        private static void WriteSectionLibraryGeometry(XmlTextWriter xw, GeomFile geomFile)
        {
            xw.WriteStartElement("library_geometries");
            {
                foreach (GeomMesh mesh in geomFile.Meshes)
                {
                    GeomUnknownMaterialData      unkBlock     = geomFile.UnknownMaterialData[mesh.MaterialDataIndex];
                    GeomUnknownMaterialDataEntry textureBlock = unkBlock.DataEntries1.FirstOrDefault(x => x.DataUsage == DataUsage.TextureID);
                    string mat = "defmat";
                    if (textureBlock != null)
                    {
                        mat = geomFile.TextureNames[textureBlock.RawData[0]];
                    }
                    else
                    {
                        continue;
                    }

                    string meshId = string.Format("geom-{0:X8}", mesh.GetHashCode());
                    xw.WriteStartElement("geometry");
                    xw.WriteAttributeString("id", meshId);
                    xw.WriteAttributeString("name", meshId);
                    {
                        xw.WriteStartElement("mesh");
                        {
                            /* Vertices */
                            xw.WriteStartElement("source");
                            xw.WriteAttributeString("id", string.Format("{0}-pos", meshId));
                            {
                                Vector3[] vtxData = mesh.Vertices.Select(x => x.Position).ToArray();

                                xw.WriteStartElement("float_array");
                                xw.WriteAttributeString("id", string.Format("{0}-pos-array", meshId));
                                xw.WriteAttributeString("count", string.Format("{0}", vtxData.Length * 3));
                                {
                                    for (int i = 0; i < vtxData.Length; i++)
                                    {
                                        xw.WriteString(string.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.00} {1:0.00} {2:0.00} ", vtxData[i].X, vtxData[i].Y, vtxData[i].Z));
                                    }
                                }
                                xw.WriteEndElement();

                                xw.WriteStartElement("technique_common");
                                {
                                    xw.WriteStartElement("accessor");
                                    xw.WriteAttributeString("source", string.Format("#{0}-pos-array", meshId));
                                    xw.WriteAttributeString("count", string.Format("{0}", vtxData.Length));
                                    xw.WriteAttributeString("stride", "3");
                                    {
                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "X");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "Y");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "Z");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();
                                    }
                                    xw.WriteEndElement();
                                }
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();

                            /* Texcoords */
                            xw.WriteStartElement("source");
                            xw.WriteAttributeString("id", string.Format("{0}-texcoord", meshId));
                            {
                                Vector2[] texCoordData = mesh.Vertices.Select(x => x.TexCoord).ToArray();

                                xw.WriteStartElement("float_array");
                                xw.WriteAttributeString("id", string.Format("{0}-texcoord-array", meshId));
                                xw.WriteAttributeString("count", string.Format("{0}", texCoordData.Length * 2));
                                {
                                    for (int i = 0; i < texCoordData.Length; i++)
                                    {
                                        xw.WriteString(string.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.00} {1:0.00} ", texCoordData[i].X, -texCoordData[i].Y));
                                    }
                                }
                                xw.WriteEndElement();

                                xw.WriteStartElement("technique_common");
                                {
                                    xw.WriteStartElement("accessor");
                                    xw.WriteAttributeString("source", string.Format("#{0}-texcoord-array", meshId));
                                    xw.WriteAttributeString("count", string.Format("{0}", texCoordData.Length));
                                    xw.WriteAttributeString("stride", "2");
                                    {
                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "S");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "T");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();
                                    }
                                    xw.WriteEndElement();
                                }
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();

                            /* Colors */
                            xw.WriteStartElement("source");
                            xw.WriteAttributeString("id", string.Format("{0}-colors", meshId));
                            {
                                Color4[] colorData = mesh.Vertices.Select(x => x.Color).ToArray();

                                xw.WriteStartElement("float_array");
                                xw.WriteAttributeString("id", string.Format("{0}-colors-array", meshId));
                                xw.WriteAttributeString("count", string.Format("{0}", colorData.Length * 4));
                                {
                                    for (int i = 0; i < colorData.Length; i++)
                                    {
                                        xw.WriteString(string.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.00} {1:0.00} {2:0.00} {3:0.00} ", colorData[i].R, colorData[i].G, colorData[i].B, colorData[i].A));
                                    }
                                }
                                xw.WriteEndElement();

                                xw.WriteStartElement("technique_common");
                                {
                                    xw.WriteStartElement("accessor");
                                    xw.WriteAttributeString("source", string.Format("#{0}-colors-array", meshId));
                                    xw.WriteAttributeString("count", string.Format("{0}", colorData.Length));
                                    xw.WriteAttributeString("stride", "4");
                                    {
                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "R");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "G");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "B");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "A");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();
                                    }
                                    xw.WriteEndElement();
                                }
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();

                            /* Normals */
                            xw.WriteStartElement("source");
                            xw.WriteAttributeString("id", string.Format("{0}-norm", meshId));
                            {
                                Vector3[] normData = mesh.Vertices.Select(x => x.Normal).ToArray();

                                xw.WriteStartElement("float_array");
                                xw.WriteAttributeString("id", string.Format("{0}-norm-array", meshId));
                                xw.WriteAttributeString("count", string.Format("{0}", normData.Length * 3));
                                {
                                    for (int i = 0; i < normData.Length; i++)
                                    {
                                        xw.WriteString(string.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.00} {1:0.00} {2:0.00} ", normData[i].X, normData[i].Y, normData[i].Z));
                                    }
                                }
                                xw.WriteEndElement();

                                xw.WriteStartElement("technique_common");
                                {
                                    xw.WriteStartElement("accessor");
                                    xw.WriteAttributeString("source", string.Format("#{0}-norm-array", meshId));
                                    xw.WriteAttributeString("count", string.Format("{0}", normData.Length));
                                    xw.WriteAttributeString("stride", "3");
                                    {
                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "X");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "Y");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();

                                        xw.WriteStartElement("param");
                                        xw.WriteAttributeString("name", "Z");
                                        xw.WriteAttributeString("type", "float");
                                        xw.WriteEndElement();
                                    }
                                    xw.WriteEndElement();
                                }
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();

                            xw.WriteStartElement("vertices");
                            xw.WriteAttributeString("id", string.Format("{0}-vtx", meshId));
                            {
                                xw.WriteStartElement("input");
                                xw.WriteAttributeString("semantic", "POSITION");
                                xw.WriteAttributeString("source", string.Format("#{0}-pos", meshId));
                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();

                            string primitiveType = string.Empty;
                            switch (mesh.PrimitiveType)
                            {
                            case PrimitiveType.Triangles: primitiveType = "triangles"; break;

                            case PrimitiveType.TriangleStrip: primitiveType = "tristrips"; break;

                            default: throw new Exception("Unknown primitive type");
                            }

                            xw.WriteStartElement(primitiveType);
                            xw.WriteAttributeString("count", string.Format("{0}", mesh.NumIndices));
                            xw.WriteAttributeString("material", string.Format("material-{0}-symbol", mat));
                            {
                                xw.WriteStartElement("input");
                                xw.WriteAttributeString("semantic", "VERTEX");
                                xw.WriteAttributeString("source", string.Format("#{0}-vtx", meshId));
                                xw.WriteAttributeString("offset", "0");
                                xw.WriteEndElement();

                                xw.WriteStartElement("input");
                                xw.WriteAttributeString("semantic", "TEXCOORD");
                                xw.WriteAttributeString("source", string.Format("#{0}-texcoord", meshId));
                                xw.WriteAttributeString("offset", "0");
                                xw.WriteEndElement();

                                xw.WriteStartElement("input");
                                xw.WriteAttributeString("semantic", "COLOR");
                                xw.WriteAttributeString("source", string.Format("#{0}-colors", meshId));
                                xw.WriteAttributeString("offset", "0");
                                xw.WriteEndElement();

                                xw.WriteStartElement("input");
                                xw.WriteAttributeString("semantic", "NORMAL");
                                xw.WriteAttributeString("source", string.Format("#{0}-norm", meshId));
                                xw.WriteAttributeString("offset", "0");
                                xw.WriteEndElement();

                                // TODO: if non-ushort indices exist, convert them here!

                                xw.WriteStartElement("p");
                                {
                                    if (mesh.PrimitiveType == PrimitiveType.TriangleStrip)
                                    {
                                        for (int i = 2; i < mesh.VertexIndices.Length; i++)
                                        {
                                            if ((i % 2) != 0)
                                            {
                                                xw.WriteString(string.Format("{0} {1} {2} ", mesh.VertexIndices[i], mesh.VertexIndices[i - 1], mesh.VertexIndices[i - 2]));
                                            }
                                            else
                                            {
                                                xw.WriteString(string.Format("{0} {1} {2} ", mesh.VertexIndices[i - 2], mesh.VertexIndices[i - 1], mesh.VertexIndices[i]));
                                            }
                                        }
                                    }
                                    else
                                    {
                                        for (int i = 0; i < mesh.VertexIndices.Length; i++)
                                        {
                                            xw.WriteString(string.Format("{0} ", mesh.VertexIndices[i]));
                                        }
                                    }
                                }

                                xw.WriteEndElement();
                            }
                            xw.WriteEndElement();
                        }
                        xw.WriteEndElement();
                    }
                    xw.WriteEndElement();
                }
            }
            xw.WriteEndElement();
        }
Beispiel #4
0
        public List <Mesh> GetMeshes()
        {
            List <Mesh> meshes = new List <Mesh>();

            foreach (GeomMesh geomMesh in Meshes)
            {
                Mesh mesh = new Mesh();

                switch (geomMesh.PrimitiveType)
                {
                case PrimitiveType.TriangleStrip:
                    mesh.SetPrimitiveType(OpenTK.Graphics.OpenGL.PrimitiveType.TriangleStrip);
                    break;

                case PrimitiveType.Triangles:
                    mesh.SetPrimitiveType(OpenTK.Graphics.OpenGL.PrimitiveType.Triangles);
                    break;

                default: throw new NotImplementedException("Unknown primitive type");
                }

                mesh.SetVertexData <CommonVertex>(geomMesh.Vertices);
                mesh.SetIndices <ushort>(geomMesh.VertexIndices);

                Material material = new Material();

                // Material, or something...
                GeomUnknownMaterialData matData = UnknownMaterialData[geomMesh.MaterialDataIndex];

                // Get texture ID
                GeomUnknownMaterialDataEntry textureData = matData.DataEntries1.FirstOrDefault(x => x.DataUsage == DataUsage.TextureID);
                if (textureData != null)
                {
                    FileInfo textureFileInfo = new DirectoryInfo(Program.ImageDir).GetFiles(TextureNames[textureData.RawData[0]] + " *.*").FirstOrDefault();
                    if (textureFileInfo != null)
                    {
                        material.Texture = new Texture(new System.Drawing.Bitmap(textureFileInfo.FullName));
                    }
                }

                // Testing 1, 2, 3...
                GeomUnknownMaterialDataEntry tmpFloatData = matData.DataEntries1.FirstOrDefault(x => x.DataUsage == DataUsage.Unknown0x33);
                if (tmpFloatData != null)
                {
                    // Probably wrong, some maps have 2.0 in the assumed RGB channels...?
                    // ...lets not apply this right for now

                    //material.Ambient = new Color4(BitConverter.ToSingle(tmpFloatData.RawData, 0), BitConverter.ToSingle(tmpFloatData.RawData, 4), BitConverter.ToSingle(tmpFloatData.RawData, 8), BitConverter.ToSingle(tmpFloatData.RawData, 12));
                }

                // Dummy texture if none was found
                if (material.Texture == null)
                {
                    System.Drawing.Bitmap tmpBitmap = new System.Drawing.Bitmap(32, 32);
                    using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(tmpBitmap))
                    {
                        g.Clear(System.Drawing.Color.White);
                    }
                    material.Texture = new Texture(tmpBitmap);
                }
                mesh.SetMaterial(material);

                meshes.Add(mesh);
            }

            if (false)
            {
                // More testing...
                foreach (GeomUnknownData1 unkData1 in UnknownData1)
                {
                    Mesh mesh = new Mesh();

                    CommonVertex[] verts = new CommonVertex[4];
                    verts[0] = new CommonVertex()
                    {
                        Position = unkData1.Unknown0x00, Color = Color4.White
                    };
                    verts[1] = new CommonVertex()
                    {
                        Position = unkData1.Unknown0x0C, Color = Color4.Red
                    };
                    verts[2] = new CommonVertex()
                    {
                        Position = unkData1.Unknown0x18, Color = Color4.Green
                    };
                    verts[3] = new CommonVertex()
                    {
                        Position = unkData1.Unknown0x24, Color = Color4.Blue
                    };

                    mesh.SetPrimitiveType(OpenTK.Graphics.OpenGL.PrimitiveType.Points);
                    mesh.SetVertexData <CommonVertex>(verts);

                    System.Drawing.Bitmap tmpBitmap = new System.Drawing.Bitmap(32, 32);
                    using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(tmpBitmap))
                    {
                        g.Clear(System.Drawing.Color.White);
                    }
                    mesh.SetMaterial(new Material(new Texture(tmpBitmap)));

                    meshes.Add(mesh);
                }
            }

            return(meshes);
        }