public Task<List<Demo>> GetDemosHeader(List<string> folders) { List<Demo> demos = new List<Demo>(); for (int i = 0; i < 20; i++) { ObservableCollection<PlayerExtended> players = new ObservableCollection<PlayerExtended>(); Random random = new Random(); ObservableCollection<EntryKillEvent> entryKills = new ObservableCollection<EntryKillEvent>(); for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++) { EntryKillEvent entryKill = new EntryKillEvent(random.Next(7000, 100000)) { KilledName = "killed" + indexEntryKill, KilledSteamId = random.Next(8000000), KilledTeam = Team.Terrorist, KillerName = "killer" + indexEntryKill, KillerSteamId = random.Next(800000), KillerTeam = Team.CounterTerrorist }; entryKills.Add(entryKill); } for (int j = 0; j < 10; j++) { PlayerExtended player = new PlayerExtended { Name = "player" + (j + 1), HeadshotCount = random.Next(14), OnekillCount = random.Next(10, 30), TwokillCount = random.Next(10, 20), ThreekillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), Clutch1V1Count = random.Next(1), Clutch1V2Count = random.Next(1), Clutch1V3Count = random.Next(1), Clutch1V4Count = random.Next(1), Clutch1V5Count = random.Next(1), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), EntryKills = entryKills, DeathCount = random.Next(0, 32), KillsCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6) }; players.Add(player); } ObservableCollection<Round> rounds = new ObservableCollection<Round>(); for (int k = 0; k < 32; k++) { Round round = new Round { Number = k + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeam1 = random.Next(4200, 30000), EquipementValueTeam2 = random.Next(4200, 30000), StartMoneyTeam1 = random.Next(4200, 50000), StartMoneyTeam2 = random.Next(4200, 50000), Tick = random.Next(7000, 100000) }; rounds.Add(round); } Demo demo = new Demo { Id = "de_dust25445648778447878", Name = "mydemo" + (i + 1) + ".dem", Tickrate = 128, MapName = "de_dust2", ClientName = "localhost", Hostname = "local", OneKillCount = random.Next(50, 90), TwoKillCount = random.Next(20, 50), ThreeKillCount = random.Next(10), FourKillCount = random.Next(3), FiveKillCount = random.Next(1), Path = "C:\\mydemo.dem", ScoreTeam1 = 16, ScoreTeam2 = 6, Type = "GOTV", Comment = "comment", ScoreFirstHalfTeam1 = 10, ScoreFirstHalfTeam2 = 5, ScoreSecondHalfTeam1 = 6, ScoreSecondHalfTeam2 = 1, Players = players, PlayersTeam1 = new ObservableCollection<PlayerExtended>(players.Take(5)), PlayersTeam2 = new ObservableCollection<PlayerExtended>(players.Skip(5).Take(5)), MostBombPlantedPlayer = players.ElementAt(random.Next(10)), MostHeadshotPlayer = players.ElementAt(random.Next(10)), Rounds = rounds }; demos.Add(demo); } return Task.FromResult(demos); }
public Task<Demo> AnalyzeDemo(Demo demo) { Random random = new Random(); ObservableCollection<PlayerExtended> players = new ObservableCollection<PlayerExtended>(); for (int i = 0; i < 10; i++) { PlayerExtended player = new PlayerExtended { Name = "player" + (i + 1), HeadshotCount = random.Next(14), OnekillCount = random.Next(10, 30), TwokillCount = random.Next(10, 20), ThreekillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), Clutch1V1Count = random.Next(1), Clutch1V2Count = random.Next(1), Clutch1V3Count = random.Next(1), Clutch1V4Count = random.Next(1), Clutch1V5Count = random.Next(1), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), DeathCount = random.Next(0, 32), KillsCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6), RankNumberNew = 5, RankNumberOld = 4, RatingHltv = (float)random.NextDouble(), SteamId = random.Next(1000, 800000), IsOverwatchBanned = random.Next(100) < 40, IsVacBanned = random.Next(100) < 40, TeamKillCount = random.Next(0, 1), WinCount = random.Next(10, 687) }; players.Add(player); ObservableCollection<EntryKillEvent> entryKills = new ObservableCollection<EntryKillEvent>(); for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++) { EntryKillEvent entryKill = new EntryKillEvent(random.Next(7000, 100000)) { Killed = players.ElementAt(random.Next(0, 9)), KilledTeam = Team.Terrorist, Killer = players.ElementAt(random.Next(0, 9)), KillerTeam = Team.CounterTerrorist }; entryKills.Add(entryKill); } ObservableCollection<OpenKillEvent> openKills = new ObservableCollection<OpenKillEvent>(); for (int indexOpenKill = 0; indexOpenKill < random.Next(5); indexOpenKill++) { OpenKillEvent openKill = new OpenKillEvent(random.Next(7000, 100000)) { Killed = players.ElementAt(random.Next(0, 9)), KilledTeam = Team.Terrorist, Killer = players.ElementAt(random.Next(0, 9)), KillerTeam = Team.CounterTerrorist }; openKills.Add(openKill); } players.Last().EntryKills = entryKills; players.Last().OpeningKills = openKills; } ObservableCollection<TeamExtended> teams = new ObservableCollection<TeamExtended> { new TeamExtended { Name = "Team 1", Players = new ObservableCollection<PlayerExtended>(players.Take(5)) }, new TeamExtended { Name = "Team 2", Players = new ObservableCollection<PlayerExtended>(players.Skip(5).Take(5)) } }; ObservableCollection<Round> rounds = new ObservableCollection<Round>(); for (int i = 0; i < 32; i++) { Round round = new Round { Number = i + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeam1 = random.Next(4200, 30000), EquipementValueTeam2 = random.Next(4200, 30000), StartMoneyTeam1 = random.Next(4200, 50000), StartMoneyTeam2 = random.Next(4200, 50000), Tick = random.Next(7000, 100000), WinnerClanName = teams[random.Next(0, 2)].Name }; rounds.Add(round); } demo.Id = "de_dust25445648778447878"; demo.Source = new Valve(); demo.Name = "esea_nip_vs_titan.dem"; demo.Tickrate = 15; demo.ServerTickrate = 128; demo.MapName = "de_dust2"; demo.ClientName = "localhost"; demo.Hostname = "local"; demo.OneKillCount = 90; demo.TwoKillCount = 30; demo.ThreeKillCount = 25; demo.FourKillCount = 3; demo.FiveKillCount = 1; demo.Path = "C:\\mydemo.dem"; demo.ScoreTeam1 = 16; demo.ScoreTeam2 = 6; demo.Type = "GOTV"; demo.Comment = "comment"; demo.ScoreFirstHalfTeam1 = 10; demo.ScoreFirstHalfTeam2 = 5; demo.ScoreSecondHalfTeam1 = 6; demo.ScoreSecondHalfTeam2 = 1; demo.Players = players; demo.PlayersTeam1 = teams[0].Players; demo.PlayersTeam2 = teams[1].Players; demo.MostBombPlantedPlayer = players.ElementAt(random.Next(10)); demo.MostHeadshotPlayer = players.ElementAt(random.Next(10)); demo.MostEntryKillPlayer = players.ElementAt(random.Next(10)); demo.MostKillingWeapon = new Weapon { Name = "AK-47" }; demo.Teams = teams; demo.Rounds = rounds; return Task.FromResult(demo); }