public static TopDownActions CreateWithKeyboardBindings()
        {
            var actions = new TopDownActions();

            actions.Jump.AddDefaultBinding(Key.Space);
            actions.Crouch.AddDefaultBinding(Key.LeftShift);
            actions.Interact.AddDefaultBinding(Key.E);
            actions.Command.AddDefaultBinding(Key.Q);

            actions.MoveUp.AddDefaultBinding(Key.W);
            actions.MoveDown.AddDefaultBinding(Key.S);
            actions.MoveLeft.AddDefaultBinding(Key.A);
            actions.MoveRight.AddDefaultBinding(Key.D);

            actions.FaceUp.AddDefaultBinding(Mouse.PositiveY);
            actions.FaceDown.AddDefaultBinding(Mouse.NegativeY);
            actions.FaceLeft.AddDefaultBinding(Mouse.NegativeX);
            actions.FaceRight.AddDefaultBinding(Mouse.PositiveX);

            actions.Primary.AddDefaultBinding(Mouse.LeftButton);
            actions.Secondary.AddDefaultBinding(Mouse.RightButton);
            actions.LockOn.AddDefaultBinding(Mouse.MiddleButton);

            return(actions);
        }
        public HumanPlayer(UnityView view, InputDevice inputDevice, TopDownActionCamera camera)
        {
            this.view        = view;
            this.inputDevice = inputDevice;
            actions          = TopDownActions.CreateWithJoystickBindings();
            actions.Device   = inputDevice;
            GameObject  cursorObject = new GameObject();
            CameraFocus focus        = cursorObject.AddComponent <CameraFocus> ();

            focus.weight = 1f;
            cursor       = cursorObject.AddComponent <BuildCursor> ();
            this.camera  = camera;
            camera.SetFocus(cursor.gameObject.GetComponent <CameraFocus>());
            cursor.AssertControl(actions, this);
            SetState(ControlState.BUILDING_GAME);
        }
        public static TopDownActions CreateWithJoystickBindings()
        {
            var actions = new TopDownActions();

            actions.Jump.AddDefaultBinding(InputControlType.Action1);
            actions.Crouch.AddDefaultBinding(InputControlType.Action2);
            actions.Interact.AddDefaultBinding(InputControlType.Action3);
            actions.Command.AddDefaultBinding(InputControlType.Action4);

            actions.MoveUp.AddDefaultBinding(InputControlType.LeftStickUp);
            actions.MoveDown.AddDefaultBinding(InputControlType.LeftStickDown);
            actions.MoveLeft.AddDefaultBinding(InputControlType.LeftStickLeft);
            actions.MoveRight.AddDefaultBinding(InputControlType.LeftStickRight);

            actions.FaceUp.AddDefaultBinding(InputControlType.RightStickUp);
            actions.FaceDown.AddDefaultBinding(InputControlType.RightStickDown);
            actions.FaceLeft.AddDefaultBinding(InputControlType.RightStickLeft);
            actions.FaceRight.AddDefaultBinding(InputControlType.RightStickRight);

            actions.Primary.AddDefaultBinding(InputControlType.RightBumper);
            actions.Secondary.AddDefaultBinding(InputControlType.LeftBumper);
            actions.TriggerAction.AddDefaultBinding(InputControlType.RightTrigger);
            actions.LockOn.AddDefaultBinding(InputControlType.LeftTrigger);

            actions.SpeechUp.AddDefaultBinding(InputControlType.DPadUp);
            actions.SpeechDown.AddDefaultBinding(InputControlType.DPadDown);
            actions.SpeechLeft.AddDefaultBinding(InputControlType.DPadLeft);
            actions.SpeechRight.AddDefaultBinding(InputControlType.DPadRight);

            actions.Back.AddDefaultBinding(InputControlType.Back);
            actions.Start.AddDefaultBinding(InputControlType.Start);

            actions.Bonus1.AddDefaultBinding(InputControlType.RightStickButton);
            actions.Bonus2.AddDefaultBinding(InputControlType.LeftStickButton);

            return(actions);
        }
Beispiel #4
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 public void AssertControl(TopDownActions actions, HumanPlayer player)
 {
     this.actions       = actions;
     this.player        = player;
     underDirectControl = true;
     cc = gameObject.GetComponent <CharacterController> ();
     if (cc == null)
     {
         cc = gameObject.AddComponent <CharacterController> ();
     }
     if (characterFocus == null)
     {
         characterFocus = (new GameObject()).transform;
         CameraFocus focus = characterFocus.gameObject.AddComponent <CameraFocus> ();
         focus.weight            = 1f;
         focus.mustStayOnScreen  = true;
         characterFocus.position = transform.position;
     }
     if (player != null)
     {
         //TODO this is a problem right here....
         player.camera.AddFocus(characterFocus.gameObject.GetComponent <CameraFocus> ());
     }
 }
 bool JoinButtonWasPressedOnListener(TopDownActions actions)
 {
     return(actions.Primary.WasPressed || actions.Jump || actions.Crouch || actions.Interact || actions.Command);
 }
Beispiel #6
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 public void ReleaseControl()
 {
     this.actions       = null;
     underDirectControl = false;
     player             = null;
 }
Beispiel #7
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 public void AssertControl(TopDownActions actions, HumanPlayer player)
 {
     this.actions       = actions;
     this.player        = player;
     underDirectControl = true;
 }