public DSResult GetAllParameters(out DSBuffer3DSettings dsBuffer3DSettings)
 {
     fixed (void* psettings = &dsBuffer3DSettings)
     {
         return InteropCalls.CalliMethodPtr(_basePtr, psettings, ((void**)(*(void**)_basePtr))[3]);
     }
 }
Beispiel #2
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 public DSResult GetAllParameters(out DSBuffer3DSettings dsBuffer3DSettings)
 {
     fixed(void *psettings = &dsBuffer3DSettings)
     {
         return(InteropCalls.CalliMethodPtr(_basePtr, psettings, ((void **)(*(void **)_basePtr))[3]));
     }
 }
Beispiel #3
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 public DSResult SetAllParameters(DSBuffer3DSettings settings, DS3DApplyMode applyMode = DS3DApplyMode.Immediate)
 {
     return(InteropCalls.CalliMethodPtr(_basePtr, &settings, unchecked ((int)applyMode), ((void **)(*(void **)_basePtr))[12]));
 }
 public DSResult SetAllParameters(DSBuffer3DSettings settings, DS3DApplyMode applyMode = DS3DApplyMode.Immediate)
 {
     return InteropCalls.CalliMethodPtr(_basePtr, &settings, unchecked((int)applyMode), ((void**)(*(void**)_basePtr))[12]);
 }