Beispiel #1
0
        /// <summary>
        ///     Reads a sequence of bytes from the <see cref="FlacFile" /> and advances the position within the stream by the
        ///     number of bytes read.
        /// </summary>
        /// <param name="buffer">
        ///     An array of bytes. When this method returns, the <paramref name="buffer" /> contains the specified
        ///     byte array with the values between <paramref name="offset" /> and (<paramref name="offset" /> +
        ///     <paramref name="count" /> - 1) replaced by the bytes read from the current source.
        /// </param>
        /// <param name="offset">
        ///     The zero-based byte offset in the <paramref name="buffer" /> at which to begin storing the data
        ///     read from the current stream.
        /// </param>
        /// <param name="count">The maximum number of bytes to read from the current source.</param>
        /// <returns>The total number of bytes read into the buffer.</returns>
        public int Read(byte[] buffer, int offset, int count)
        {
            CheckForDisposed();

            int read = 0;

            count -= (count % WaveFormat.BlockAlign);

            lock (_bufferLock)
            {
                read += GetOverflows(buffer, ref offset, count);

                while (read < count)
                {
                    FlacFrame frame = Frame;
                    if (frame == null)
                    {
                        return(read);
                    }

                    while (!frame.NextFrame())
                    {
                        if (CanSeek) //go to next frame
                        {
                            if (++_frameIndex >= _scan.Frames.Count)
                            {
                                return(read);
                            }
                            _stream.Position = _scan.Frames[_frameIndex].StreamOffset;
                        }
                    }
                    _frameIndex++;

                    int bufferlength = frame.GetBuffer(ref _overflowBuffer);
                    int bytesToCopy  = Math.Min(count - read, bufferlength);
                    Array.Copy(_overflowBuffer, 0, buffer, offset, bytesToCopy);
                    read   += bytesToCopy;
                    offset += bytesToCopy;

                    _overflowCount  = ((bufferlength > bytesToCopy) ? (bufferlength - bytesToCopy) : 0);
                    _overflowOffset = ((bufferlength > bytesToCopy) ? (bytesToCopy) : 0);
                }
            }
#if DIAGNOSTICS
            _position += read;
#endif

            return(read);
        }
Beispiel #2
0
        protected virtual void Dispose(bool disposing)
        {
            lock (_bufferLock)
            {
                if (_frame != null)
                {
                    _frame.FreeBuffers();
                    _frame = null;
                }

                if (_stream != null)
                {
                    _stream.Dispose();
                    _stream = null;
                }
            }
        }
Beispiel #3
0
        /// <summary>
        ///     Disposes the <see cref="FlacFile" /> instance and disposes the underlying stream.
        /// </summary>
        /// <param name="disposing">
        ///     True to release both managed and unmanaged resources; false to release only unmanaged
        ///     resources.
        /// </param>
        protected virtual void Dispose(bool disposing)
        {
            lock (_bufferLock)
            {
                if (!_disposed)
                {
                    if (_frame != null)
                    {
                        _frame.Dispose();
                        _frame = null;
                    }

                    if (_stream != null && !_stream.IsClosed() && _closeStream)
                    {
                        _stream.Dispose();
                    }

                    _disposed = true;
                }
            }
        }
Beispiel #4
0
        /// <summary>
        ///     Disposes the <see cref="FlacFile" /> instance and disposes the underlying stream.
        /// </summary>
        /// <param name="disposing">
        ///     True to release both managed and unmanaged resources; false to release only unmanaged
        ///     resources.
        /// </param>
        protected virtual void Dispose(bool disposing)
        {
            lock (_bufferLock)
            {
                if (!_disposed)
                {
                    if (_frame != null)
                    {
                        _frame.Dispose();
                        _frame = null;
                    }

                    if (!_stream.IsClosed())
                        _stream.Dispose();

                    _disposed = true;
                }
            }
        }
Beispiel #5
0
 /// <summary>
 /// Creates a new instance of the <see cref="FlacFrame"/> class based on the specified <paramref name="stream"/> and some basic stream information.
 /// </summary>
 /// <param name="stream">The stream which contains the flac frame.</param>
 /// <param name="streamInfo">Some basic information about the flac stream.</param>
 /// <returns>A new instance of the <see cref="FlacFrame"/> class.</returns>
 public static FlacFrame FromStream(Stream stream, FlacMetadataStreamInfo streamInfo)
 {
     FlacFrame frame = new FlacFrame(stream, streamInfo);
     return frame;
     //return frame.HasError ? null : frame;
 }
Beispiel #6
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 /// <summary>
 /// Creates a new instance of the <see cref="FlacFrame"/> class based on the specified <paramref name="stream"/>.
 /// </summary>
 /// <param name="stream">The stream which contains the flac frame.</param>
 /// <returns>A new instance of the <see cref="FlacFrame"/> class.</returns>
 public static FlacFrame FromStream(Stream stream)
 {
     FlacFrame frame = new FlacFrame(stream);
     return frame;
     //return frame.HasError ? null : frame;
 }
Beispiel #7
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        protected virtual void Dispose(bool disposing)
        {
            lock (_bufferLock)
            {
                if (_frame != null)
                {
                    _frame.FreeBuffers();
                    _frame = null;
                }

                if (_stream != null)
                {
                    _stream.Dispose();
                    _stream = null;
                }
            }
        }