public override void Use(GameCharacter character)
 {
     //We can adjust the values to achieve a better balance. AH
     character.GetAttributes()._health += 50.0;
     //Test text
     AddMessage("The potion healed 50 health!");
 }
Beispiel #2
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 public override void Use(GameCharacter character)
 {
     character.GetAttributes()._energy += 20;
     AddMessage("The potion restored 20 energy points!");
 }