Beispiel #1
0
        internal void DeadSockets()
        {
            Timer Timer = new Timer
            {
                Interval  = 30000,
                AutoReset = true
            };

            Timer.Elapsed += (_Sender, _Args) =>
            {
                List <Device> DeadSockets = new List <Device>();
#if DEBUG
                Loggers.Log(Utils.Padding(this.GetType().Name, 6) + " : DeadSocket executed at " + DateTime.Now.ToString("T") + ".", true);
#endif
                foreach (Device Device in Devices._Devices.Values.ToList())
                {
                    //if (!Device.Connected())
                    {
                        DeadSockets.Add(Device);
                    }
                }

#if DEBUG
                Loggers.Log(
                    Utils.Padding(this.GetType().Name, 6) + " : Added " + DeadSockets.Count +
                    " devices to DeadSockets list.", true);
#endif
                foreach (Device Device in DeadSockets)
                {
                    Devices.Remove(Device.SocketHandle);
                }


#if DEBUG
                Loggers.Log(
                    Utils.Padding(this.GetType().Name, 6) + " : DeadSocket finished at " + DateTime.Now.ToString("T") +
                    ".", true);
#endif
            };

            this.LTimers.Add(2, Timer);
        }
Beispiel #2
0
        internal void KeepAlive()
        {
            Timer Timer = new Timer
            {
                Interval  = 60000,
                AutoReset = true
            };

            Timer.Elapsed += (_Sender, _Args) =>
            {
                var numDisc = 0;
#if DEBUG
                Loggers.Log(
                    Utils.Padding(this.GetType().Name, 6) + " : KeepAlive executed at " + DateTime.Now.ToString("T") +
                    ".", true);
#endif
                foreach (Device Device in Devices._Devices.Values.ToList())
                {
                    if (DateTime.Now > Device.NextKeepAlive)
                    {
                        Devices.Remove(Device.SocketHandle);
                        numDisc++;
                    }
                }
#if DEBUG
                if (numDisc > 0)
                {
                    Loggers.Log(
                        Utils.Padding(this.GetType().Name, 6) + $" : KeepAlive dropped {numDisc} clients due to keep alive timeouts at " + DateTime.Now.ToString("T") +
                        ".", true);
                }
#endif
                Loggers.Log("#" + DateTime.Now.ToString("d") + " ---- Pools ---- " + DateTime.Now.ToString("T") + " #", true);
                Loggers.Log($"SocketAsyncEventArgs: created -> {Gateway.NumberOfArgsCreated} in-use -> {Gateway.NumberOfArgsInUse} available -> {Gateway.NumberOfArgs}.", true);
                Loggers.Log($"Buffers: created -> {Gateway.NumberOfBuffersCreated} in-use -> {Gateway.NumberOfBuffersInUse} available -> {Gateway.NumberOfBuffers}.", true);
            };

            this.LTimers.Add(2, Timer);
        }
Beispiel #3
0
        internal void Save(Battle _Battle)
        {
            try
            {
                using (MysqlEntities Database = new MysqlEntities())
                {
                    Database.Configuration.AutoDetectChangesEnabled = false;
                    Database.Configuration.ValidateOnSaveEnabled    = false;
                    var Data = Database.Battle.Find(_Battle.Battle_ID);

                    if (Data != null)
                    {
                        Data.Data = JsonConvert.SerializeObject(_Battle, this.Settings);
                        Database.Entry(Data).State = EntityState.Modified;
                    }
                    Database.SaveChanges();
                }
            }
            catch (DbEntityValidationException ex)
            {
                Loggers.Log(
                    ex +
                    $" Exception while trying to save a battle {_Battle.Battle_ID} to the database. Check error for more information.");
                foreach (var entry in ex.EntityValidationErrors)
                {
                    foreach (var errs in entry.ValidationErrors)
                    {
                        Loggers.Log($"{errs.PropertyName}:{errs.ErrorMessage}");
                    }
                }
                throw;
            }
            catch (Exception ex)
            {
                Loggers.Log(ex + $" Exception while trying to save a battle {_Battle.Battle_ID} to the database.");
                throw;
            }
        }
Beispiel #4
0
        internal void Save()
        {
            Timer Timer = new Timer
            {
                Interval  = TimeSpan.FromMinutes(3).TotalMilliseconds,
                AutoReset = true
            };

            Timer.Elapsed += async(_Sender, _Args) =>
            {
#if DEBUG
                Loggers.Log(
                    Utils.Padding(this.GetType().Name, 6) + " : Save executed at " + DateTime.Now.ToString("T") + ".",
                    true);
#endif
                try
                {
                    await Task.WhenAll(Players.Save(), Resources.Clans.Save(), Resources.Battles.Save()).ConfigureAwait(false);
                }
                catch (Exception ex)
                {
                    Exceptions.Log(ex,
                                   "[: Failed at " + DateTime.Now.ToString("T") + ']' + Environment.NewLine + ex.StackTrace);
                    Loggers.Log(
                        Utils.Padding(ex.GetType().Name, 15) + " : " + ex.Message + ".[: Failed at " +
                        DateTime.Now.ToString("T") + ']' + Environment.NewLine + ex.StackTrace, true, Defcon.ERROR);
                    return;
                }
#if DEBUG
                Loggers.Log(
                    Utils.Padding(this.GetType().Name, 6) + " : Save finished at " + DateTime.Now.ToString("T") + ".",
                    true);
#endif
            };

            this.LTimers.Add(1, Timer);
        }