Beispiel #1
0
        static void Main(string[] args)
        {
            GameEngine.Initialize();
            _player.CurrentLocation = World.LocationByID(World.LOCATION_ID_HOME);
            InventoryItem sword = new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1);

            _player.Inventory.Add(sword);
            InventoryItem aPass = new InventoryItem(World.ItemByID(World.ITEM_ID_ADVENTURER_PASS), 1);

            _player.Inventory.Add(aPass);
            while (true)
            {
                Console.Write(">");
                string userInput = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(userInput))
                {
                    continue;
                }
                string cleanedInput = userInput.ToLower();

                if (cleanedInput == "exit")
                {
                    break;
                }
                ParseInput(cleanedInput);
            } //while
        }     //main
Beispiel #2
0
        static void Main(string[] args)
        {
            GameEngine.Initialize();
            _player.MoveTo(World.LocationByID(World.LOCATION_ID_HOME));
            InventoryItem sword = new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1);
            InventoryItem club  = new InventoryItem(World.ItemByID(World.ITEM_ID_CLUB), 1);

            _player.Inventory.Add(sword);
            //_player.Inventory.Add(club);

            while (true)
            {
                Console.Write("> ");
                string userInput = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(userInput))
                {
                    continue;
                }
                string cleanedInput = userInput.ToLower();
                if (cleanedInput == "exit")
                {
                    break;
                }
                ParseInput(cleanedInput);
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            GameEngine.Initialize();
            _player.Name = "Fred the Fearless";


            Console.ReadLine();
        }