Beispiel #1
0
        public static JSON_DATA getGameDate()
        {
            if (baseAdd == 0)
            {
                return(null);
            }
            var json = new JSON_DATA();

            if (Setting.模式 == 模式.模式一)
            {
                #region mode1
                var pubg           = new Pubg(baseAdd + Setting.UWorldOffset);
                var uworld         = pubg.UWorld;
                var gameInstance   = uworld.OwningGameInstance;
                var localPlayers   = gameInstance.LocalPlayers;
                var localPlayer    = localPlayers[0];
                var viewportClient = localPlayer.ViewportClient;
                var pWorld         = viewportClient.UWorld;

                for (int i = 0; i < pWorld.PersistentLevel.PlayerCount; i++)
                {
                    var actor         = pWorld.PersistentLevel.AActors[i];
                    var actorId       = actor.ActorID;
                    var actorGName    = Cache.GetGName(actorId);// KReader.getGNameFromId(actorId);
                    var rootComponent = actor.RootComponent;
                    var actorLocation = rootComponent.Location;
                    //玩家
                    if (actor.isPlayer)
                    {
                        var playerState    = actor.PlayerState;
                        var _actorLocation = actorLocation + pWorld.WorldLocation;

                        json.players.Add(new Players
                        {
                            //AName = actorGName,
                            AName      = playerState.PlayerName,
                            AID        = actorId,
                            x          = _actorLocation.X,
                            y          = _actorLocation.Y,
                            z          = _actorLocation.Z,
                            health     = actor.Health,
                            id         = playerState.PlayerId,
                            rotator    = rootComponent.RelativeRotation.Y,
                            t          = playerState.TeamNumber,
                            isInactive = playerState.bIsInactive,
                            rx         = rootComponent.RelativeLocation.X,
                            ry         = rootComponent.RelativeLocation.Y,
                            rz         = rootComponent.RelativeLocation.Z,
                            mesh       = actor.Mesh.mesh
                        });
                    }
                    //车辆
                    else if (actor.isVehicle)
                    {
                        var _actorLocation = actorLocation + pWorld.WorldLocation;
                        json.vehicles.Add(new Vehicle
                        {
                            v  = actorGName.Substring(0, 4),
                            x  = _actorLocation.X,
                            y  = _actorLocation.Y,
                            z  = _actorLocation.Z,
                            rx = rootComponent.RelativeLocation.X,
                            ry = rootComponent.RelativeLocation.Y,
                            rz = rootComponent.RelativeLocation.Z,
                        });
                    }
                    //物品
                    else if (actor.isDropItems)
                    {
                        var droppedItemArray = actor.DropItems;
                        var droppedItemCount = actor.DropItemsCount;
                        for (var j = 0; j < droppedItemCount; j++)
                        {
                            var aDroppedItem = droppedItemArray[j];
                            var UItem        = aDroppedItem.UItem;
                            //var UItemID = UItem.ItemId;
                            var itemName = UItem.ItemName;
                            if (string.IsNullOrEmpty(InCareList(itemName)))
                            {
                                continue;
                            }
                            var droppedLocation  = aDroppedItem.Location;
                            var relativeLocation = droppedLocation + actorLocation;
                            droppedLocation += actorLocation + pWorld.WorldLocation;
                            //a.Add(itemName);
                            json.items.Add(new Item
                            {
                                n  = InCareList(itemName),
                                x  = droppedLocation.X,
                                y  = droppedLocation.Y,
                                z  = droppedLocation.Z,
                                rx = relativeLocation.X,
                                ry = relativeLocation.Y,
                                rz = relativeLocation.Z
                            });
                        }
                    }
                    else if (actor.isAirdropOrDeathdrop)
                    {
                        //var droppedItemArray = actor.AItemPackages;
                        //var droppedItemCount = actor.AItemPackagesCount;
                        //for (var j = 0; j < droppedItemCount; j++)
                        //{
                        //    var dropItem = droppedItemArray[j];
                        var _actorLocation = actorLocation + pWorld.WorldLocation;

                        json.vehicles.Add(new Vehicle
                        {
                            v  = actor.ActorName.Substring(0, 4),
                            x  = _actorLocation.X,
                            y  = _actorLocation.Y,
                            z  = _actorLocation.Z,
                            rx = rootComponent.RelativeLocation.X,
                            ry = rootComponent.RelativeLocation.Y,
                            rz = rootComponent.RelativeLocation.Z
                        });
                        //}
                    }
                }

                var povRotation = localPlayer.PlayerController.PlayerCameraManager.povRotation;
                var povLocation = localPlayer.PlayerController.PlayerCameraManager.povLocation;
                //get zone info
                json.camera.Add(new Camera {
                    n = "Rotation", X = povRotation.X, Y = povRotation.Y, Z = povRotation.Z
                });
                json.camera.Add(new Camera {
                    n = "Location", X = povLocation.X, Y = povLocation.Y, Z = povLocation.Z
                });
                json.camera.Add(new Camera {
                    n = "Fov", X = localPlayer.PlayerController.PlayerCameraManager.Fov, Y = 0, Z = 0
                });
                json.zone.Add(new Zone {
                    r = pWorld.GameState.blueR, x = pWorld.GameState.blue.X, y = pWorld.GameState.blue.Y
                });
                json.zone.Add(new Zone {
                    r = pWorld.GameState.whiteR, x = pWorld.GameState.white.X, y = pWorld.GameState.white.Y
                });
                #endregion
            }
            else
            {
                var m_UWorld         = KReader.readUlong(KReader.m_PUBase + Setting.UWorldOffset);
                var m_gameInstance   = KReader.readUlong(m_UWorld + 0x140);
                var m_ULocalPlayer   = KReader.readUlong(m_gameInstance + 0x38);
                var m_localPlayer    = KReader.readUlong(m_ULocalPlayer + 0x0);
                var m_viewportclient = KReader.readUlong(m_localPlayer + 0x58);
                var m_localPawn      = KReader.readUlong(m_localPlayer + 0x3A8);
                //var m_localPlayerState = KReader.readUlong(m_localPawn + 0x03C0);
                var m_PWorld      = KReader.readUlong(m_viewportclient + 0x80);
                var m_ULevel      = KReader.readUlong(m_PWorld + 0x30);
                var m_playerCount = KReader.readInt32(m_ULevel + 0xA8);

                var m_localPlayerControl      = KReader.readUlong(m_localPlayer + 0x30);
                var m_localPlayerCamerManager = KReader.readUlong(m_localPlayerControl + 0x438);

                var ATslGameState = KReader.readUlong(m_PWorld + 0x00F8);
                var m_AActorPtr   = KReader.readUlong(m_ULevel + 0xA0);


                var povRotation = KReader.readVec(m_localPlayerCamerManager + 0x42C);
                var povLocation = KReader.readVec(m_localPlayerCamerManager + 0x420);
                var Fov         = KReader.readFloat(m_localPlayerCamerManager + 0x438);


                //get zone info
                Vector3 blue  = KReader.readVec(ATslGameState + 0x440);
                float   blueR = KReader.readFloat(ATslGameState + 0x44C);

                Vector3 white  = KReader.readVec(ATslGameState + 0x450);
                float   whiteR = KReader.readFloat(ATslGameState + 0x45C);


                json.camera.Add(new Camera {
                    n = "Rotation", X = povRotation.X, Y = povRotation.Y, Z = povRotation.Z
                });
                json.camera.Add(new Camera {
                    n = "Location", X = povLocation.X, Y = povLocation.Y, Z = povLocation.Z
                });
                json.camera.Add(new Camera {
                    n = "Fov", X = Fov, Y = 0, Z = 0
                });
                json.zone.Add(new Zone {
                    r = blueR, x = blue.X, y = blue.Y
                });
                json.zone.Add(new Zone {
                    r = whiteR, x = white.X, y = white.Y
                });

                var worldLocation = new Vector3
                {
                    X = KReader.readInt32(m_PWorld + 0x918),
                    Y = KReader.readInt32(m_PWorld + 0x91C),
                    Z = KReader.readInt32(m_PWorld + 0x920)
                };
                //this just for test
                //List<string> a = new List<string>();

                for (int i = 0; i < m_playerCount; i++)
                {
                    var curActor         = KReader.readUlong(m_AActorPtr + (ulong)(i * 0x8));
                    var curActorID       = KReader.readInt32(curActor + 0x0018);
                    var actorGName       = Cache.GetGName(curActorID);// KReader.getGNameFromId(curActorID);
                    var rootCmpPtr       = KReader.readUlong(curActor + 0x0180);
                    var actorLocation    = KReader.readVec(rootCmpPtr + 0x1A0);
                    var relativeLocation = KReader.readVec(rootCmpPtr + 0x01E0);
                    //玩家
                    if (isPlayer(actorGName))
                    {
                        var   playerState      = KReader.readUlong(curActor + 0x03C0);
                        var   actorTeam        = KReader.readInt32(playerState + 0x0444);
                        var   _actorLocation   = actorLocation + worldLocation;
                        var   Health           = KReader.readFloat(curActor + 0x107C);
                        ulong mesh             = KReader.readUlong(curActor + 0x0400);
                        var   RelativeRotation = KReader.readVec(rootCmpPtr + 0x01EC);
                        var   playerId         = KReader.readInt32(playerState + 0x03C8);
                        var   isInactive       = KReader.readChar(playerState + 0x03CC);

                        json.players.Add(new Players
                        {
                            x          = _actorLocation.X,
                            y          = _actorLocation.Y,
                            z          = _actorLocation.Z,
                            health     = Health,
                            id         = playerId,
                            rotator    = RelativeRotation.Y,
                            t          = actorTeam,
                            isInactive = isInactive,
                            rx         = relativeLocation.X,
                            ry         = relativeLocation.Y,
                            rz         = relativeLocation.Z,
                            mesh       = mesh
                        });
                    }
                    //车辆
                    else if (isVehicle(actorGName))
                    {
                        var _actorLocation = actorLocation + worldLocation;

                        json.vehicles.Add(new Vehicle
                        {
                            v  = actorGName.Substring(0, 4),
                            x  = _actorLocation.X,
                            y  = _actorLocation.Y,
                            z  = _actorLocation.Z,
                            rx = relativeLocation.X,
                            ry = relativeLocation.Y,
                            rz = relativeLocation.Z,
                        });
                    }
                    //物品
                    else if (isDropItems(actorGName))
                    {
                        var DroppedItemArray = KReader.readUlong(curActor + 0x02D8);
                        var DroppedItemCount = KReader.readInt32(curActor + 0x02E0);

                        for (var j = 0; j < DroppedItemCount; j++)
                        {
                            var ADroppedItem = KReader.readUlong(DroppedItemArray + (ulong)(j * 0x10));
                            var UItem        = KReader.readUlong(ADroppedItem + 0x0448);
                            var UItemID      = KReader.readInt32(UItem + 0x18);
                            var itemName     = Cache.GetGName(UItemID);// KReader.getGNameFromId(UItemID);

                            if (string.IsNullOrEmpty(InCareList(itemName)))
                            {
                                continue;
                            }
                            var droppedLocation   = KReader.readVec(ADroppedItem + 0x01E0);
                            var _relativeLocation = droppedLocation + actorLocation;
                            droppedLocation = droppedLocation + actorLocation + worldLocation;

                            //a.Add(itemName);
                            json.items.Add(new Item
                            {
                                n  = InCareList(itemName),
                                x  = droppedLocation.X,
                                y  = droppedLocation.Y,
                                z  = droppedLocation.Z,
                                rx = _relativeLocation.X,
                                ry = _relativeLocation.Y,
                                rz = _relativeLocation.Z
                            });
                        }
                    }
                    else if (isAirdropOrDeathdrop(actorGName))
                    {
                        //var droppedItemArray = actor.AItemPackages;
                        //var droppedItemCount = actor.AItemPackagesCount;
                        //for (var j = 0; j < droppedItemCount; j++)
                        //{
                        //    var dropItem = droppedItemArray[j];
                        var _actorLocation = actorLocation + worldLocation;
                        json.vehicles.Add(new Vehicle
                        {
                            v  = actorGName.Substring(0, 3),
                            x  = _actorLocation.X,
                            y  = _actorLocation.Y,
                            z  = _actorLocation.Z,
                            rx = relativeLocation.X,
                            ry = relativeLocation.Y,
                            rz = relativeLocation.Z
                        });
                        //}
                    }
                }
            }
            return(json);
        }
Beispiel #2
0
        public static JSON_DATA getGameDate()
        {
            if (baseAdd == 0)
            {
                return(null);
            }
            var json           = new JSON_DATA();
            var pubg           = new Pubg(baseAdd + Setting.UWorldOffset);
            var uworld         = pubg.UWorld;
            var gameInstance   = uworld.OwningGameInstance;
            var localPlayers   = gameInstance.LocalPlayers;
            var localPlayer    = localPlayers[0];
            var viewportClient = localPlayers[0].ViewportClient;
            var pWorld         = viewportClient.UWorld;

            for (int i = 0; i < pWorld.PersistentLevel.PlayerCount; i++)
            {
                var actor         = pWorld.PersistentLevel.AActors[i];
                var actorId       = actor.ActorID;
                var actorGName    = KReader.getGNameFromId(actorId);
                var rootComponent = actor.RootComponent;
                var actorLocation = rootComponent.Location;
                //玩家
                if (actor.isPlayer)
                {
                    var playerState    = actor.PlayerState;
                    var _actorLocation = actorLocation + pWorld.WorldLocation;

                    json.players.Add(new Players
                    {
                        //AName = actorGName,
                        AName      = playerState.PlayerName,
                        AID        = actorId,
                        x          = _actorLocation.X,
                        y          = _actorLocation.Y,
                        z          = _actorLocation.Z,
                        health     = actor.Health,
                        id         = playerState.PlayerId,
                        rotator    = rootComponent.RelativeRotation.Y,
                        t          = playerState.TeamNumber,
                        isInactive = playerState.bIsInactive,
                        rx         = rootComponent.RelativeLocation.X,
                        ry         = rootComponent.RelativeLocation.Y,
                        rz         = rootComponent.RelativeLocation.Z,
                        mesh       = actor.Mesh.mesh
                    });
                }
                //车辆
                else if (actor.isVehicle)
                {
                    var _actorLocation = actorLocation + pWorld.WorldLocation;
                    json.vehicles.Add(new Vehicle
                    {
                        v  = actorGName.Substring(0, 4),
                        x  = _actorLocation.X,
                        y  = _actorLocation.Y,
                        z  = _actorLocation.Z,
                        rx = rootComponent.RelativeLocation.X,
                        ry = rootComponent.RelativeLocation.Y,
                        rz = rootComponent.RelativeLocation.Z,
                    });
                }
                //物品
                else if (actor.isDropItems)
                {
                    var droppedItemArray = actor.DropItems;
                    var droppedItemCount = actor.DropItemsCount;
                    for (var j = 0; j < droppedItemCount; j++)
                    {
                        var aDroppedItem = droppedItemArray[j];
                        var UItem        = aDroppedItem.UItem;
                        //var UItemID = UItem.ItemId;
                        var itemName = UItem.ItemName;
                        if (string.IsNullOrEmpty(InCareList(itemName)))
                        {
                            continue;
                        }
                        var droppedLocation  = aDroppedItem.Location;
                        var relativeLocation = droppedLocation + actorLocation;
                        droppedLocation += actorLocation + pWorld.WorldLocation;
                        //a.Add(itemName);
                        json.items.Add(new Item
                        {
                            n  = InCareList(itemName),
                            x  = droppedLocation.X,
                            y  = droppedLocation.Y,
                            z  = droppedLocation.Z,
                            rx = relativeLocation.X,
                            ry = relativeLocation.Y,
                            rz = relativeLocation.Z
                        });
                    }
                }
                else if (actor.isAirdropOrDeathdrop)
                {
                    //var droppedItemArray = actor.AItemPackages;
                    //var droppedItemCount = actor.AItemPackagesCount;
                    //for (var j = 0; j < droppedItemCount; j++)
                    //{
                    //    var dropItem = droppedItemArray[j];
                    var _actorLocation = actorLocation + pWorld.WorldLocation;

                    json.vehicles.Add(new Vehicle
                    {
                        v  = actor.ActorName.Substring(0, 4),
                        x  = _actorLocation.X,
                        y  = _actorLocation.Y,
                        z  = _actorLocation.Z,
                        rx = rootComponent.RelativeLocation.X,
                        ry = rootComponent.RelativeLocation.Y,
                        rz = rootComponent.RelativeLocation.Z
                    });
                    //}
                }
            }

            var povRotation = localPlayer.PlayerController.PlayerCameraManager.povRotation;
            var povLocation = localPlayer.PlayerController.PlayerCameraManager.povLocation;

            //get zone info
            json.camera.Add(new Camera {
                n = "Rotation", X = povRotation.X, Y = povRotation.Y, Z = povRotation.Z
            });
            json.camera.Add(new Camera {
                n = "Location", X = povLocation.X, Y = povLocation.Y, Z = povLocation.Z
            });
            json.camera.Add(new Camera {
                n = "Fov", X = localPlayer.PlayerController.PlayerCameraManager.Fov, Y = 0, Z = 0
            });
            json.zone.Add(new Zone {
                r = pWorld.GameState.blueR, x = pWorld.GameState.blue.X, y = pWorld.GameState.blue.Y
            });
            json.zone.Add(new Zone {
                r = pWorld.GameState.whiteR, x = pWorld.GameState.white.X, y = pWorld.GameState.white.Y
            });


            //var m_UWorld = KReader.readUlong(KReader.m_PUBase + 0x37E5988);
            //var m_gameInstance = KReader.readUlong(m_UWorld + 0x140);
            //var m_ULocalPlayer = KReader.readUlong(m_gameInstance + 0x38);
            //var m_localPlayer = KReader.readUlong(m_ULocalPlayer + 0x0);
            //var m_viewportclient = KReader.readUlong(m_localPlayer + 0x58);
            //var m_localPawn = KReader.readUlong(m_localPlayer + 0x3A8);
            //var m_localPlayerState = KReader.readUlong(m_localPawn + 0x03C0);
            //var m_PWorld = KReader.readUlong(m_viewportclient + 0x80);
            //var m_ULevel = KReader.readUlong(m_PWorld + 0x30);
            //var m_playerCount = KReader.readInt32(m_ULevel + 0xA8);

            //var m_localPlayerControl = KReader.readUlong(m_localPlayer + 0x30, PROTO_NORMAL_READ);
            //var m_localPlayerCamerManager = KReader.readUlong(m_localPlayerControl + 0x438, PROTO_NORMAL_READ);

            //var ATslGameState = KReader.readUlong(m_PWorld + 0x00F8, PROTO_NORMAL_READ);
            ////var m_localPlayerPosition = KReader.readVec(m_localPlayer + 0x70, PROTO_NORMAL_READ);
            ////var m_localPlayerBasePointer = KReader.readUlong(m_localPlayer, PROTO_NORMAL_READ);
            ////var m_localTeam = KReader.readUlong(m_localPlayerState + 0x0444, PROTO_NORMAL_READ);
            //var m_AActorPtr = KReader.readUlong(m_ULevel + 0xA0, PROTO_NORMAL_READ);


            //var povRotation = KReader.readVec(m_localPlayerCamerManager + 0x42C, PROTO_NORMAL_READ);
            //var povLocation = KReader.readVec(m_localPlayerCamerManager + 0x420, PROTO_NORMAL_READ);
            //var Fov = KReader.readFloat(m_localPlayerCamerManager + 0x438, PROTO_NORMAL_READ);


            ////get zone info
            //Vector3 blue = KReader.readVec(ATslGameState + 0x440, PROTO_NORMAL_READ);
            //float blueR = KReader.readFloat(ATslGameState + 0x44C, PROTO_NORMAL_READ);

            //Vector3 white = KReader.readVec(ATslGameState + 0x450, PROTO_NORMAL_READ);
            //float whiteR = KReader.readFloat(ATslGameState + 0x45C, PROTO_NORMAL_READ);


            //json.camera.Add(new Camera { n = "Rotation", X = povRotation.X, Y = povRotation.Y, Z = povRotation.Z });
            //json.camera.Add(new Camera { n = "Location", X = povLocation.X, Y = povLocation.Y, Z = povLocation.Z });
            //json.camera.Add(new Camera { n = "Fov", X = Fov, Y = 0, Z = 0 });
            //json.zone.Add(new Zone { r = blueR, x = blue.X, y = blue.Y });
            //json.zone.Add(new Zone { r = whiteR, x = white.X, y = white.Y });

            ////this just for test
            //List<string> a = new List<string>();

            //for (int i = 0; i < m_playerCount; i++)
            //{
            //    var curActor = KReader.readUlong(m_AActorPtr + (ulong)(i * 0x8), PROTO_NORMAL_READ);
            //    var curActorID = KReader.readInt32(curActor + 0x0018, PROTO_NORMAL_READ);

            //    var actorGName = KReader.getGNameFromId(curActorID);


            //    //玩家
            //    if (curActorID == 66943 || curActorID == 66948)
            //    {
            //        var rootCmpPtr = KReader.readUlong(curActor + 0x0180, PROTO_NORMAL_READ);
            //        var playerState = KReader.readUlong(curActor + 0x03C0, PROTO_NORMAL_READ);
            //        Vector3 actorLocation = KReader.readVec(rootCmpPtr + 0x1A0, PROTO_NORMAL_READ);

            //        var actorTeam = KReader.readInt32(playerState + 0x0444, PROTO_NORMAL_READ);

            //        actorLocation.X += KReader.readInt32(m_PWorld + 0x918, PROTO_NORMAL_READ);
            //        actorLocation.Y += KReader.readInt32(m_PWorld + 0x91C, PROTO_NORMAL_READ);
            //        actorLocation.Z += KReader.readInt32(m_PWorld + 0x920, PROTO_NORMAL_READ);

            //        var Health = KReader.readFloat(curActor + 0x107C, PROTO_NORMAL_READ);
            //        ulong mesh = KReader.readUlong(curActor + 0x0400, PROTO_NORMAL_READ);


            //        var relativeLocation = KReader.readVec(rootCmpPtr + 0x01E0, PROTO_NORMAL_READ);
            //        var RelativeRotation = KReader.readVec(rootCmpPtr + 0x01EC, PROTO_NORMAL_READ);
            //        var playerId = KReader.readInt32(playerState + 0x03C8, PROTO_NORMAL_READ);
            //        var isInactive = KReader.readChar(playerState + 0x03CC, PROTO_NORMAL_READ);

            //        json.players.Add(new Players
            //        {
            //            //AName = actorGName,
            //            //AID = curActorID,
            //            x = actorLocation.X,
            //            y = actorLocation.Y,
            //            z = actorLocation.Z,
            //            health = Health,
            //            id = playerId,
            //            rotator = RelativeRotation.Y,
            //            t = actorTeam,
            //            isInactive = isInactive,
            //            rx = relativeLocation.X,
            //            ry = relativeLocation.Y,
            //            rz = relativeLocation.Z,
            //            mesh = mesh
            //        });
            //    }
            //    //车辆
            //    else if (!string.IsNullOrEmpty(IsVehicle(actorGName)))
            //    {
            //        var rootCmpPtr = KReader.readUlong(curActor + 0x180, PROTO_NORMAL_READ);
            //        Vector3 actorLocation = KReader.readVec(rootCmpPtr + 0x1A0, PROTO_NORMAL_READ);

            //        actorLocation.X += KReader.readInt32(m_PWorld + 0x918, PROTO_NORMAL_READ);
            //        actorLocation.Y += KReader.readInt32(m_PWorld + 0x91C, PROTO_NORMAL_READ);
            //        actorLocation.Z += KReader.readInt32(m_PWorld + 0x920, PROTO_NORMAL_READ);
            //        Vector3 relativeLocation = KReader.readVec(rootCmpPtr + 0x01E0, PROTO_NORMAL_READ);

            //        json.vehicles.Add(new Vehicle
            //        {
            //            v = actorGName.Substring(0, 4),
            //            x = actorLocation.X,
            //            y = actorLocation.Y,
            //            z = actorLocation.Z,
            //            rx = relativeLocation.X,
            //            ry = relativeLocation.Y,
            //            rz = relativeLocation.Z,
            //        });
            //    }
            //    //物品
            //    else if (IsDropGroup(actorGName))
            //    {
            //        var rootCmpPtr = KReader.readUlong(curActor + 0x180, PROTO_NORMAL_READ);
            //        Vector3 actorLocation = KReader.readVec(rootCmpPtr + 0x1A0, PROTO_NORMAL_READ);

            //        var DroppedItemArray = KReader.readUlong(curActor + 0x02D8, PROTO_NORMAL_READ);
            //        var DroppedItemCount = KReader.readInt32(curActor + 0x02E0, PROTO_NORMAL_READ);

            //        for (int j = 0; j < DroppedItemCount; j++)
            //        {
            //            var ADroppedItem = KReader.readUlong(DroppedItemArray + (ulong)(j * 0x10), PROTO_NORMAL_READ);
            //            var UItem = KReader.readUlong(ADroppedItem + 0x0448, PROTO_NORMAL_READ);
            //            var UItemID = KReader.readInt32(UItem + 0x18, PROTO_NORMAL_READ);
            //            var itemName = KReader.getGNameFromId(UItemID);

            //            if (!string.IsNullOrEmpty(InCareList(itemName)))
            //            {

            //                Vector3 droppedLocation = KReader.readVec(ADroppedItem + 0x01E0, PROTO_NORMAL_READ);
            //                Vector3 relativeLocation = droppedLocation + actorLocation;
            //                droppedLocation.X = droppedLocation.X + actorLocation.X + KReader.readInt32(m_PWorld + 0x918, PROTO_NORMAL_READ);
            //                droppedLocation.Y = droppedLocation.Y + actorLocation.Y + KReader.readInt32(m_PWorld + 0x91C, PROTO_NORMAL_READ);
            //                droppedLocation.Z = droppedLocation.Z + actorLocation.Z + KReader.readInt32(m_PWorld + 0x920, PROTO_NORMAL_READ);

            //                a.Add(itemName);
            //                json.items.Add(new Item
            //                {
            //                    n = InCareList(itemName),
            //                    x = droppedLocation.X,
            //                    y = droppedLocation.Y,
            //                    z = droppedLocation.Z,
            //                    rx = relativeLocation.X,
            //                    ry = relativeLocation.Y,
            //                    rz = relativeLocation.Z
            //                });
            //            }



            //        }


            //    }
            //}
            return(json);
        }