/// <summary>
        /// Constructor
        /// </summary>
        /// <param name="achv">Associated achievement</param>
        /// <param name="duration">Duration to stay visible (ms)</param>
        /// <param name="position">Starting position</param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public AchievementToast(Achievement achv, int duration, Vector2 position, int width, int height)
        {
            title = achv.Name;
            description = achv.Description;
            age = 0;
            lifespan = duration;
            this.position = position;
            this.width = width;
            this.height = height;
            banner = SpriteDatabase.GetAnimation("achievement_banner").Texture;

            // Yellow particles spew out on the left and right in semi-circles away from the banner
            leftSpewer = new ParticleSpewer(
                position.X+53, position.Y + 52,
                10000, 30, MathHelper.ToRadians(90), MathHelper.ToRadians(270),
                0, 500, 2, 120, 60, 60, 0, 1, 1, 1, true, 0.5f);
            leftSpewer.Absolute = true;
            leftSpewer.Start();

            rightSpewer = new ParticleSpewer(
                position.X + width, position.Y + 52,
                10000, 30, MathHelper.ToRadians(-90), MathHelper.ToRadians(90),
                0, 500, 2, 120, 60, 60, 0, 1, 1, 1, true, 0.5f);
            rightSpewer.Absolute = true;
            rightSpewer.Start();
        }
Beispiel #2
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        public Streaker(PhysicsComponent2D phys, DrawComponent draw)
        {
            physics = phys;
            this.draw = draw;
            //Initialize Components using Entitybuilder!

            this.BoundingRectangle = new COMP476Proj.BoundingRectangle(phys.Position, 16, 6);

            inputTimer = 0;
            recoverTimer = 0;
            inputDelay = 100;
            superFlashTimer = 0;
            superFlashDelay = 20000;

            superFlashParticles = new ParticleSpewer(
                phys.Position.X + draw.animation.FrameWidth / 2, phys.Position.Y + draw.animation.FrameHeight / 2,
                10000, 100, 0, MathHelper.TwoPi,
                500, 1000, 2, 600, 30, 60, 0.1f, 0.1f, 1, 1, true, 0.75f);

            danceParticles = new ParticleSpewer(
                phys.Position.X + draw.animation.FrameWidth / 2, phys.Position.Y + draw.animation.FrameHeight / 2,
                10000, 100, 0, MathHelper.TwoPi,
                50, 300, 2, 350, 180, 200, 0.25f, 0.5f, 1, 1, true, 0f);

            powerParticles = new ParticleSpewer(
                phys.Position.X + draw.animation.FrameWidth / 2, phys.Position.Y + draw.animation.FrameHeight / 2,
                10000, 10, 0, MathHelper.TwoPi,
                50, 300, 3, 350, 180, 200, 0.5f, 1f, 0.5f, 1, true, 0f);
            powerParticles.Start();
        }