/// <summary>
        /// Resets the object's properties.
        /// </summary>
        public void Reset()
        {
            _processingCaller = null;
            _dataDirectory    = null;
#if UNITY_EDITOR
            ChangeDataDirectory(pathToDataFolder);
#endif //UNITY_EDITOR
            _processingCaller = GeneralToolkit.GetParentOfType <Processing.Processing>(transform);
        }
Beispiel #2
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 /// <summary>
 /// On reset, reset the object's properties.
 /// </summary>
 public virtual void Reset()
 {
     renderingCaller = GeneralToolkit.GetParentOfType <Rendering.Rendering>(transform);
     if (renderingCaller != null)
     {
         processingCaller = renderingCaller.processing;
     }
     else
     {
         processingCaller = GeneralToolkit.GetParentOfType <Processing.Processing>(transform);
     }
     if (processingCaller != null)
     {
         dataHandler = processingCaller.dataHandler;
         cameraSetup = processingCaller.cameraSetup;
     }
 }
 /// <summary>
 /// On selection, sets up the target properties.
 /// </summary>
 void OnEnable()
 {
     // Inform the target object that it has been selected.
     _targetObject = (Processing)serializedObject.targetObject;
     _targetObject.Selected();
 }