Beispiel #1
0
    void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        if (!car)
        {
            car   = FindObjectOfType <CND.Car.ArcadeCarController>().GetComponent <CarGhost>();
            state = car.GetComponent <CND.Car.CarStateManager>();
        }

        oldGhost = null;
        newGhost = null;

        GameManager.instance.ResetVar(true);

        if (practise || GameManager.instance.practise)
        {
            AllowMoves();
        }
        else
        {
            StartCoroutine(StartCountDown());
        }
    }
Beispiel #2
0
    IEnumerator ReStart(bool resetTime)
    {
        ResetVar(resetTime);

        CND.Car.CarStateManager car = MapManager.instance.state;

        car.Explode();

        yield return(new WaitForSeconds(car.fadeDuration * 0.9f));

        CheckPoint.Data data = CheckPoint.data;
        if (resetTime)
        {
            MapManager.instance.ReStart();
        }
        else
        {
            CheckBack();
            defile = true;
        }

        car.Spawn(data.position, data.rotation);

        yield return(new WaitForSeconds(car.fadeDuration * 0.1f));
    }
Beispiel #3
0
        void Awake()
        {
            if (!car)
            {
                car = GetComponent <BaseCarController>();
            }
            wheels = GetComponentsInChildren <Wheel>();

            carState = car.GetComponent <CarStateManager>();
        }